Hi,
Are you allocating dynamic arrays/objects in your SomeClass.
The symptom you describe is typical of a non initialized pointer
in SomeClass or a pointer deleted and not set to 0.
I need your SomeClass.h,.cxx to give more details.
Rene Brun
On Tue, 3
Jun
2003, Artur Szostak wrote:
> Is it mandatory to call Clear after one is done using a TClonesArray. I would
> have expected the destructor to clean up the array by itself anyway. Note I
> am using the object in the following way:
>
> {
> TClonesArray array("SomeClass", 100);
> // do stuff with the array...
> array.Clear(); // <= Surely the destructor does this.
> }
>
> If I do not explicitly call Clear() I get a SEGV. Does this mean I am using
> TClonesArray incorrectly?
>
>
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