#ifndef __PARTICLE_H__ #define __PARTICLE_H__ #include #include "TObject.h" #include // added class Particle: public TObject { public: Particle() { } // added Particle(int charge, double TotE, double Px, double Py, double Pz); ~Particle(); int getCharge(){return pCharge;} double getTotE(){return pTotE;} double getPx(){return pPx;} double getPy(){return pPy;} double getPz(){return pPz;} private: int pCharge; double pTotE, pPx, pPy, pPz; ClassDef(Particle, 1) }; #endif