Hi,
I've encountered a problem that I find it kind of strange. I would
appreciate any help.
The following piece of code works fine:
.
...
Int_t i=0;
TMarker *mark;
mark = (TMarker*)gPad->WaitPrimitive("TMarker","Marker");
ptsX[i] = mark->GetX(); ptsY[i] = mark->GetY(); mark->Delete(); i++;
mark = (TMarker*)gPad->WaitPrimitive("TMarker","Marker");
ptsX[i] = mark->GetX(); ptsY[i] = mark->GetY(); mark->Delete(); i++;
mark = (TMarker*)gPad->WaitPrimitive("TMarker","Marker");
ptsX[i] = mark->GetX(); ptsY[i] = mark->GetY(); mark->Delete(); i++;
TGraph *gr = new TGraph(3,ptsX,ptsY);
.
.
But if I replace it with a loop, it crashes on the second iteration:
.
...
Int_t i=0;
TMarker *mark;
for(Int_t iL=0;iL<3;IL++) {
mark = (TMarker*)gPad->WaitPrimitive("TMarker","Marker");
ptsX[i] = mark->GetX(); ptsY[i] = mark->GetY(); mark->Delete(); i++;
}
TGraph *gr = new TGraph(3,ptsX,ptsY);
.
.
Any idea why this behaivior appears?
Thanks!
Stelios.
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