Dear All,
Thanx,I managed to that! :)
b.
On Fri, 24 Sep 2004, Andrei Gheata wrote:
> Hi Balint,
>
> You can use TGeoMatrix classes from /geom :
>
> void rotate()
> {
> Double_t master[3], local[3];
>
> // rotation using Euler angles (see
> ftp://root.cern.ch/root/doc/chapter16.pdf)
> TGeoRotation m1("m1", 45, 0, 90);
>
> // rotation using GEANT3-like angles (e.g theta/phi angles of each
> axis of the rotated fram w.r.t. the original)
> TGeoRotation m2("m2", 90,90,90,180,0,0);
>
> // translation
> TGeoTranslation t1(10,20,30);
>
> // rotation + translation
> TGeoCombiTrans c1(t1,m1);
>
> // or directly
> TGeoRotation r; // creating an identity rotation
> r.RotateX(45); // RotateY/Z also work
>
> // Then rotate your points: MASTER = ROT * LOCAL
> r.LocalToMaster(local, master); // direct rotation
> r.MasterToLocal(master,local); // inverse rotation
> }
>
> Regards,
> Andrei
>
> Balint Radics wrote:
> > Hello,
> >
> > I would like to rotate set of points (x,y,z) in 3D. Which class should I
> > use to do that?I didn't find any rotational functions in the TMatrix class.
> > I found general transformational functions only in the TGeoMatrix classes
> > but that belongs to the detector geometry classes,don't they?
> > Or maybe I am wrong.
> > And do you have little example scripts for matrix transformation?
> > I mean general rotation or translation functions.Like:
> >
> > m = new TMatrix(3,1,elements);
> > m->Rotate(phi,theta);
> >
> > etc....
> >
> > I am trying to MC-simulate ellipsoid showers of hadrons in a detector...
> >
> > Thanx in advance,
> >
> > radbal
> >
>
>
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