Hi Rene, On Wed, 2004-11-17 at 08:57 +0100, Rene Brun wrote: > Hi Christian, > > Christian Holm Christensen wrote: > > > > Hi Again, > > > > On Tue, 2004-11-16 at 16:18 +0100, Rene Brun wrote: > > > Christian, > > > > > > I cannot comment on Castor. The installation procedure works OK on Unix systems > > > and Windows. This is OK. > > > > I think I didn't make myself clear: Where do I get the source code for > > the SHIFT libraries ROOT requires? Is is at > > > > http://savannah.cern.ch/projects/castor/ > > > > If so, shouldn't the options really be changed to `--with-castor-libdir' > > etc.? > > OK, the castor site has changed to a completly new site last week! > The page you are quoting seems to be the right page for downloading Castor. OK. > I have updated the link on our installation page. I assume that the pointer > to your link is obsolete too. If it's the link to `http://cholm.home.cern.ch/cholm' in the `README/INSTALL' file, then yes, it's obsolete too. > > OK. Why not remove the code from CVS, as it's not functional at all? > > > > Yes, as I said, we will remove it at the time of the release. > We are leaving time to react to some previous users who had built theit viewers > based on the OI viewer. OK. > > The new OpenGL viewer is indeed very nice. A few questions: > > > > * However, I really miss the possibility of saving the current > > scene to a file (.eps, .gif, .jpg, .svg, or what not) - but I > > guess I'm not the first to raise that point :-) And I'm sure > > you're dealing with it. > > We want to provide the same functionality as we do now with the normal TPad. > We are also considering a TPadGL class that could be embedded in a normal > canvas. Great! > > * Would it be possible to hide the light sources too? Ofcourse, > > one can simply turn them off, but that removes the light too. > > There are still many things to do with the lights. We are currently designing > important extensions to the GL viewer to load dynamically the GL scene > whenever a mouse event is triggered and also giving the possibility to the user > to move around the scene (as opposed to the user rotating the scene). > The lights are somehow connected to this problem. Great! > > * In the attached script (a simplified version of the the ALICE > > FMD3 geometry), the XTRU objects are not drawn right when you > > look from the nose of the support cone, while they look find > > when viewed from the back of the cone. When I turn on wireframe > > display in the OpenGL viewer, I see that the XTRU objects > > contain more lines than I've defined. It seems that one of the > > triangles that make up the XTRU object is `dominating'. > > OK, we take note of this problem and will try to fix it before our coming > development release. Great! Thank you for your help. Yours, -- ___ | Christian Holm Christensen |_| | ------------------------------------------------------------- | | Address: Sankt Hansgade 23, 1. th. Phone: (+45) 35 35 96 91 _| DK-2200 Copenhagen N Cell: (+45) 24 61 85 91 _| Denmark Office: (+45) 353 25 404 ____| Email: cholm@nbi.dk Web: www.nbi.dk/~cholm | |
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