Hi Rene,
On Wed, 2004-11-17 at 08:57 +0100, Rene Brun wrote:
> Hi Christian,
>
> Christian Holm Christensen wrote:
> >
> > Hi Again,
> >
> > On Tue, 2004-11-16 at 16:18 +0100, Rene Brun wrote:
> > > Christian,
> > >
> > > I cannot comment on Castor. The installation procedure works OK on Unix systems
> > > and Windows. This is OK.
> >
> > I think I didn't make myself clear: Where do I get the source code for
> > the SHIFT libraries ROOT requires? Is is at
> >
> > http://savannah.cern.ch/projects/castor/
> >
> > If so, shouldn't the options really be changed to `--with-castor-libdir'
> > etc.?
>
> OK, the castor site has changed to a completly new site last week!
> The page you are quoting seems to be the right page for downloading Castor.
OK.
> I have updated the link on our installation page. I assume that the pointer
> to your link is obsolete too.
If it's the link to `http://cholm.home.cern.ch/cholm' in the
`README/INSTALL' file, then yes, it's obsolete too.
> > OK. Why not remove the code from CVS, as it's not functional at all?
> >
>
> Yes, as I said, we will remove it at the time of the release.
> We are leaving time to react to some previous users who had built theit viewers
> based on the OI viewer.
OK.
> > The new OpenGL viewer is indeed very nice. A few questions:
> >
> > * However, I really miss the possibility of saving the current
> > scene to a file (.eps, .gif, .jpg, .svg, or what not) - but I
> > guess I'm not the first to raise that point :-) And I'm sure
> > you're dealing with it.
>
> We want to provide the same functionality as we do now with the normal TPad.
> We are also considering a TPadGL class that could be embedded in a normal
> canvas.
Great!
> > * Would it be possible to hide the light sources too? Ofcourse,
> > one can simply turn them off, but that removes the light too.
>
> There are still many things to do with the lights. We are currently designing
> important extensions to the GL viewer to load dynamically the GL scene
> whenever a mouse event is triggered and also giving the possibility to the user
> to move around the scene (as opposed to the user rotating the scene).
> The lights are somehow connected to this problem.
Great!
> > * In the attached script (a simplified version of the the ALICE
> > FMD3 geometry), the XTRU objects are not drawn right when you
> > look from the nose of the support cone, while they look find
> > when viewed from the back of the cone. When I turn on wireframe
> > display in the OpenGL viewer, I see that the XTRU objects
> > contain more lines than I've defined. It seems that one of the
> > triangles that make up the XTRU object is `dominating'.
>
> OK, we take note of this problem and will try to fix it before our coming
> development release.
Great!
Thank you for your help.
Yours,
--
___ | Christian Holm Christensen
|_| | -------------------------------------------------------------
| | Address: Sankt Hansgade 23, 1. th. Phone: (+45) 35 35 96 91
_| DK-2200 Copenhagen N Cell: (+45) 24 61 85 91
_| Denmark Office: (+45) 353 25 404
____| Email: cholm@nbi.dk Web: www.nbi.dk/~cholm
| |
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