Hi,
I have written a class that inherits from TASImage because I want to change some functionality (Paint, ExecuteEvent,...) and keep all the others. At some point inside my Paint method I have to assign a new ASImage to fScaledImage, but fImage inside fScaledImage is protected, so I can't.
I would need a small change to the ROOT code: either fImage to be made public or the following inline method to be added to the class:
void SetImage(ASImage * aimag) { DestroyImage(); fImage = aimag; }
Would that be possible?
Thanks,
Ernesto Received on Thu Oct 06 2005 - 11:35:10 MEST
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