Daniel,
The XXXX::Editors do not have to be called from the command line.
Simply invoke the Editor from the Canvas "View" menu. Once you have the
editor, click on any object on the canvas to edit it.
You will see an object specific editor with fields that should be
obvious to use (I hope ::).
See also the Help button in the top right of the canvas.
Rene Brun
Barna Daniel wrote:
> Hi,
> How can a TH1Editor be used? The following code gives segfault after
> operator new, in version 5.14
> Thanks
>
> {
> TH1F h("h","h",100,0,10);
> h.Fill(5);
> h.Draw();
> TH1Editor *editor = new TH1Editor;
> editor->SetModel(h);
> }
>
Received on Mon Oct 26 2009 - 08:18:10 CET
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