Hi Brett,
thanks for the tip, that solves the issue. The application now works without freezing!
>> So far, so good. I now want to have a thread clicking the button for me. >> I created a thread routine to which I hand over a pointer to the >> producer and the thread then calls the same function as the button on >> a regular basis. This works as long as I do not draw to a canvas, or >> more exactly as long as I do not update the canvas within the thread.
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