Hello rooties! I just created a TTree with some of my own objects (non-split). Now I want to loop through the tree using one object in memory (I generated that before). If I call TTree::GetEvent() first the objects destructor is called and then it's constructor and Streamer thus deleting and recreating my object for every event. The BranchAddress seems not to change so the object seems to stay in place. But still there are some new and delete's called (I think). Is there any other entry point or do I have to design my object (which contains variable length arrays) such that it does not delete itself? Thanks Robert
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