Hello, A simple curiosity, ptube6 = new TTUBS("ptube6","ptube6","vacuum", (7.11-0.05)/0.0254, (7.11+0.05)/.0254, 0.05/0.0254, 80, 170); rot = new TRotMatrix("rot1","rot1",90,0,90,90,0,0); Node1 = new TNode("node1","node1","ptube6",0,0,0,"rot1"); Node1.Draw() works great as one would expect. But.... ptube6 = new TTUBS("ptube6","ptube6","vacuum", (7.11-0.05)/0.0254, (7.11+0.05)/.0254, 0.05/0.0254, 80, 170); ptube6->SetNumberOfDivisions(40); // <---- this line added rot = new TRotMatrix("rot1","rot1",90,0,90,90,0,0); Node1 = new TNode("node1","node1","ptube6",0,0,0,"rot1"); Node1.Draw(); does not. In fact, the above the second results in a rather interesting explosion of lines on my canvas when included with a much larger geometry. On a tangential yet related note, should I be posting these possible bug reports to the roottalk list, or is there a more appropriate direction? William J Deninger
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