Hi rooters, Having in mind that one should not call Draw() in a loop; for an object in a canvas (because TPad adds poiter to an object every time one calls Draw()), I find this example a little bit strange (taken from Consumer example) : Int_t oldentries = 0; while (1) { hpx = (TH1F *) mfile->Get("hpx", hpx); hpxpy = (TH2F *) mfile->Get("hpxpy", hpxpy); hprof = (TProfile *) mfile->Get("hprof", hprof); if (hpx->GetEntries() == oldentries) break; oldentries = hpx->GetEntries(); if (!gROOT->IsBatch()) { pad1->cd(); hpx->Draw(); pad2->cd(); hprof->Draw(); pad3->cd(); hpxpy->Draw("cont"); c1->Modified(); c1->Update(); } else { printf("Entries, hpx=%d, Mean=%g, RMS=%g\n",hpx->GetEntries(),hpx->GetMean(),hpx->GetRMS()); } gSystem->Sleep(100); // sleep for 0.1 seconds } Of course every time we call TMapFile.Get(); we get a new object, but then what about multiple Draw(); calls for the same TPad(); ? Is it ok, or can we avoid it somehow? Best regards, Dr. Anton Fokin Division of Cosmic and Subatomic Physics Lund University Sweden
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