OpenGL View

From: Dmitri Litvintsev (litvinse@cdfsga.fnal.gov)
Date: Mon Jul 26 1999 - 22:58:08 MEST


Hi Rooters, 

Suppose I run supplied macro 'shapes.C'. In OpenGL view:

- typing 'j' which should result in drawing objects farther away,
  actually results in their gradual disappearance (I'd say it 
  looks like shapes are being immersed in some opaque liquid, 
  like milk in this case, since the background is white) 

- typing 'k' gradually restores original view but at certain 
  point objects do not move any closer, while I wanted to go 
  between or inside them. 

It looks like the view is restricted by some boundaries which are 
probably (guess) in the case of 'shapes.C' are defined by the 
dimensions of the 'node1' which contains all the other nodes. 

Here is the question, if it is possile at all to move shapes 
so that the viewer can see them from the inside? May be someone
has workaround?

Next question - is it possible to introduce interactive 
manipulation of the shape's transparency? (I understand that
OpenGL allows to do so).  Or at least change the view to 
hardcoded 'predefined' transparent mode by pushing some button. 

People use ROOT as an EventDispaly tool rather efficiently. 
OpenGL allows to get views of 'stunning beauty', to add some 
functionality to this beauty I think moving 'inside' detector 
and have the ability to look at tracks/hits through a bulk 
of the detector are the options which everyone would certainly 
appreciate. 


regards,
Dmitri Litvintsev

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