Log of /trunk/core/base/inc/TQConnection.h
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Revision
43271 -
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Modified
Wed Mar 7 05:53:52 2012 UTC (2 years, 10 months ago) by
pcanal
File length: 3215 byte(s)
Diff to
previous 25128
Add missing assign operator
Coverity number 35264,35265,35266,35267,35270,35273,35274,35275,
35281,35382,35383,35284,35285,35286,35286,35287,35288,35289,35290,35291,35292,35293,35294
35304,35305,35306,35307,35308,
35356,35371,35372,35378,35379,
35382
Revision
25128 -
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Modified
Tue Aug 12 17:59:19 2008 UTC (6 years, 5 months ago) by
pcanal
File length: 3128 byte(s)
Diff to
previous 22961
From Matevz:
* TCollection:
Replace Print() methods
virtual void Print(Option_t *wildcard="") const;
virtual void Print(Option_t *wildcard, Option_t *option) const;
with --------------------------------------------------
virtual void Print(Option_t *option="") const;
virtual void Print(Option_t *option, Int_t recurse) const;
virtual void Print(Option_t *option, const char* wildcard,
Int_t recurse=1) const;
virtual void Print(Option_t *option, TPRegexp& regexp,
Int_t recurse=1) const;
Introduce three new protected methods used to print out collection details.
These are called from the Print() methods and make overriding of what
is printed for a collection / entries easier.
virtual void PrintCollectionHeader(Option_t* option) const;
virtual const char* GetCollectionEntryName(TObject* entry) const;
virtual void PrintCollectionEntry(TObject* entry, Option_t* option,
Int_t recurse) const;
* TMap:
Remove two overloaded Print() methods, implement protected
PrintCollectionEntry() instead.
* TQCommand, TQUndoManager, TQConnection, TQConnectionList
Remove overriden Print() methods. If needed, override
PrintCollectionHeader() or PrintCollectionEntry() instead.
* TAlienJobStatusList
Remove Print(), implement PrintCollectionEntry() instead.
* TAlienResult
Remove overloaded Print(wildcard, option) which no longer exists.
* test/tcollprint.cxx
New file - demonstrates behaviour of Print() methods for TList and TMap.
Revision
22961 -
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Modified
Thu Apr 3 13:32:57 2008 UTC (6 years, 9 months ago) by
rdm
File length: 3174 byte(s)
Diff to
previous 20877
move the directories:
base clib cont meta metautils newdelete pcre rint thread unix utils
winnt zip
under the new core meta directory.
Revision
18024 -
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Modified
Mon Feb 19 18:51:48 2007 UTC (7 years, 11 months ago) by
brun
Original Path:
trunk/base/inc/TQConnection.h
File length: 3237 byte(s)
Diff to
previous 17996
Undo all the changes excluding functions from the abstract interface
to be visible from CINT.
Too many side-effects and not enough energy to solve the problem.
a real pity: we are waisting 1 MByte of real memory with ROOT Core.
Revision
17996 -
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Modified
Sun Feb 18 14:56:42 2007 UTC (7 years, 11 months ago) by
brun
Original Path:
trunk/base/inc/TQConnection.h
File length: 3257 byte(s)
Diff to
previous 11318
For abstract interfaces, generate the CINT stub functions only for
the strict minimum of functions.
Keep only one pure function known to CINT such that CINT can
recognize that the class is abstract and has pure functions.
This optimization gains about one megabyte of generated code.
Revision
11318 -
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Modified
Sun Mar 13 15:05:31 2005 UTC (9 years, 10 months ago) by
rdm
Original Path:
trunk/base/inc/TQConnection.h
File length: 3235 byte(s)
Diff to
previous 10306
add support for native long long handling. Also added new emit method:
EmitVA() which allows a variable length argument list which makes
multi argument signal and slot methods with float and double arguments
possible (was not possible in the past).
Revision
6368 -
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Modified
Thu Apr 3 16:55:12 2003 UTC (11 years, 9 months ago) by
rdm
Original Path:
trunk/base/inc/TQConnection.h
File length: 2876 byte(s)
Diff to
previous 1205
G__CallFunc::SetArgArray() does now take an argument count if less than
all arguments are set (in case of default arguments one does not have
to specify all arguments). This change is now reflected in TMethodCall
and the classes that use this call. Execept for the signal/slot and
plugin manager code this is backward compatible in the ROOT sources
(e.g. since in TF1 the array contained always the values for all arguments).
The changes in the signal/slot and pluginmanager code make this change
also backward compatible for the user code.
Revision
1205 -
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Modified
Wed Dec 13 15:13:57 2000 UTC (14 years, 1 month ago) by
brun
Original Path:
trunk/base/inc/TQConnection.h
File length: 2856 byte(s)
Diff to
previous 774
W A R N I N G !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
==================================================================
A very long list of changes in this pre-release of version 3.00.
We have modified the signature of many functions (in particular TObject)
to introduce more constness in the system.
You must change your code if your class derives from TObject and uses
one of the modified functions such as ls, Print, Compare, Hash, etc.
The modified functions in TObject have the following signature:
virtual TObject *Clone() const;
virtual Int_t Compare(const TObject *obj) const;
virtual void Delete(Option_t *option=""); // *MENU*
virtual void DrawClass() const; // *MENU*
virtual void DrawClone(Option_t *option="") const; // *MENU*
virtual void Dump() const; // *MENU*
virtual TObject *FindObject(const TObject *obj) const;
virtual char *GetObjectInfo(Int_t px, Int_t py) const;
virtual ULong_t Hash() const;
virtual void Inspect() const; // *MENU*
virtual Bool_t IsEqual(const TObject *obj) const;
virtual void ls(Option_t *option="") const;
virtual void Print(Option_t *option="") const;
A similar operation has been done with classes such as TH1, TVirtualPad,
TTree, etc.
Revision
774 -
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Added
Tue Oct 17 12:19:19 2000 UTC (14 years, 3 months ago) by
rdm
Original Path:
trunk/base/inc/TQConnection.h
File length: 2792 byte(s)
This is the ROOT implementation of the Qt object communication
mechanism (see also http://www.troll.no/qt/metaobjects.html)
Signals and slots are used for communication between objects.
When an object has changed in some way that might be interesting
for the outside world, it emits a signal to tell whoever is
listening. All slots that are connected to this signal will be
activated (called). It is even possible to connect a signal
directly to another signal (this will emit the second signal
immediately whenever the first is emitted.) There is no limitation
on the number of slots that can be connected to a signal.
The slots will be activated in the order they were connected
to the signal. This mechanism allows objects to be easily reused,
because the object that emits a signal does not need to know
to which objects the signals are connected.
Together, signals and slots make up a powerfull component
programming mechanism.
This implementation is provided by
Valeriy Onuchin (onuchin@sirius.ihep.su).
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