Log of /trunk/core/base/src/TBuffer3D.cxx
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Revision
22961 -
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Modified
Thu Apr 3 13:32:57 2008 UTC (6 years, 9 months ago) by
rdm
File length: 20516 byte(s)
Diff to
previous 20877
move the directories:
base clib cont meta metautils newdelete pcre rint thread unix utils
winnt zip
under the new core meta directory.
Revision
19000 -
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Modified
Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 20526 byte(s)
Diff to
previous 15092
From Matevz:
Major restructuring of GL viewer-scene relationship (Matevz)
===================================================
The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:
1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.
2. Implementation of GL canvas (with independent viewers serving as pads).
3. Multi-view event-visualization front-end.
4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
Rendering of ROOT scenes in external GL frameworks.
Changes on the code level
-------------------------
0. Extend current scene/viewer classes into a 2-level class hierarchy.
New classes TGLViewerBase and TGLSceneBase.
1. Allow scenes to be shared among viewers. View-specific scene-cache
needs to be kept at the viewer side.
2. Viewer now manages a list of scenes. It is possible to put together
a combination of scenes (e.g. one showing geometry, another one tracks
and yet another clusters). Each scene can define its own clipping object.
3. Provide API for fine-grained control over rendered object removal,
creation and update. This allows for efficient scene-updates.
4. Disentangle selection, clipping and other markup objects from
within viewer-scene singleton.
New classes TGLClipSet, TGLManipSet.
6. Disentangle selection management.
7. Separate overlay rendering to allow any number of active GL-GUI
elements (like manipulators are now).
New classes TGLOverlayElement.
8. Trailing white space has been removed in all files.
Restructure low-level interface to OpenGL (Timur)
=========================================
1. Allow sharing GL resources among viewers.
2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.
New classes TGLContext, TGLFormat, TGLWidget.
This oboletes TGLKernel and TVirtualGL classes.
Revision
12892 -
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Modified
Mon Oct 3 15:19:35 2005 UTC (9 years, 3 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 20368 byte(s)
Diff to
previous 12766
From Richard:
First implementation for interactive clipping, using OpenGL clip planes.
Initially we have plane & box - others later. See Help for description.
Known Bugs/Issues:
All in GUI:
i) Edit box takes keyboard focus and does not return to viewer pane when
clicked in. Hence all keys in viewer break - an existing general viewer
problem.
ii) Initial layout does not correctly hide the plane/box properties
panels, or scale for V side scroll bar.
Missing Features:
iii) CSG final pass and/or solid cappings.
iv) Can't rotate the box - need a TGLRotManip class soon.
v) Should be able to show and manipulate plane in similar fashion as
box.
vi) Trans/scale/rotate manipulators should be availible for any selected
object.
Revision
11866 -
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Modified
Wed May 25 14:25:17 2005 UTC (9 years, 8 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 12554 byte(s)
Diff to
previous 11473
From Richard Maunder:
Major changes to GL viewer to support:
i) Logical/Physical shape pairings
ii) Level of detail (LOD) scheme (TGLSphere only using at present)
iii) Common display list cache
iv) Scene rebuilds for large geometries
v) Some basic interactivity improvements - draw timeouts, drop low LOD
shapes etc
vi) New camara interactions:
Left Mouse: Rotate
Middle Mouse: Truck (pan parallel to camera film plane)
Right Mouse: Side-side drag dolly/zoom
Double click any button to reset the camera.
The previous pan with arrow keys, and zoom on mouse wheel are still
supported.
Camera interaction is default in viewer. These extra camera modes mean
there are not enough mouse buttons for previous right context/select.
To select / invoke context menu use Shift+Left Button and Shift+Right
Button respectively.
Revision
11272 -
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Modified
Wed Mar 9 18:19:27 2005 UTC (9 years, 10 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 7051 byte(s)
Diff to
previous 11010
From Richard Maunder:
Changes to viewer infrastructure (TBuffer3D,TVirtualViewer3D) to
support:
i) Proper shape specific (sphere, tube, etc) descriptions in TBuffer3D
derived classes - c.f. abuse of raw tesselation blocks before.
ii) On demand filling of buffer sections as required by viewer.
iii) Support for local/master frame shapes descriptions & child object
rejection.
iv) Template/placed shapes ids - enabling viewer to detect/receive
common shapes once and just obtain the new position and id of the
duplicate.
Cleans up all producer (g3d/geom) code so no longer has an viewer
specific knowledge - Paint() methods replaced with
GetBuffer3D/FillBuffer3D methods which complete requested sections of
the buffer.
All viewer specific code now sits on the viewer implementation side of
TVirtualViewer3D. Added a TViewer3DPad class for performing the 3D draws
into pad. In future this should be merged with TView/TView3D possibly.
TBuffer3D is now stripped of functional code (aside from memory
management) and various viewer passback options there previously.
Enforced one way passing a const & to viewer.
Buffers (various types) are held as single static inside producer
function e.g. TGeoShape::GetBuffer3D (c.f. single generic buffer type
fetched from pad previously).
For g3d and geom shapes the top level geometry painter (TNode /
TGeoPainter) controlls painting process, requesting shapes to fill
buffer and passing to 3D viewer.
Exceptions are g3d's TPolyLine3D, TPolyMarker3D & TMarker3DBox. These
are 'standalone' shapes - no controlling 'painter' object. They still
implement Paint(), fill buffer and add to viewer directly.
3D viewer still held / created by pad - and pad has it's own viewer
object (TViewer3DPad).
NOTE:
1. Current scheme supports one 3D viewer only - pad, x3d or OpenGL. This
means that pad goes blank when x3d/OGL is spawned, and is updated again
when it is closed. To be revisited - need to support multiple viewers,
of multiple types - which implies explicit naming or pad controlling
enumeration.
2. OGL viewer now responds correct to modifications in pad, without
having to be reinvoked (as previously). x3d is still decoupled (as
previously) so does not rebuild - too difficult to get working.
Revision
10696 -
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Modified
Tue Dec 7 11:14:17 2004 UTC (10 years, 1 month ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 4492 byte(s)
Diff to
previous 10621
From Olivier:
- revision 1.5 had a bad side effect: it was not anymore possible to
visualize the 3D histograms as box plots. This fix preserve what was
aimed in rev1.5 (not drawing in the pad when the OpenGL viewer is
active), and allow to see 3D histograms with the "box" option.
Revision
10621 -
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Modified
Thu Nov 25 12:10:01 2004 UTC (10 years, 2 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 4526 byte(s)
Diff to
previous 10457
From Andrei and Mihaela Gheata:
New shape TGeoHype from Mihaela.
This patch contains all modifications in TGeo, additions in
g2root to adjust format of MakeHype(...) and a fix in TBuffer3D.cxx
(Paint("SAME")). Also Mihaela modified geodemo.C
The modifications (made by Timur probably) TGeoTube::Paint() for making
GL-like tubes are wrong so I temporary disabled them. The global matrix
filled to GL is wrongly retreived (+ it may come from other sources in
case of overlap drawing).
Revision
9923 -
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Modified
Mon Sep 6 14:19:50 2004 UTC (10 years, 4 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 4351 byte(s)
Diff to
previous 9666
Add new member
char fTransparency; /percentage of transparency [0,100]
by default ftransparency is set to 0 in TBuffer3D constructor
Add new enum kIsReflexion
When the TBuffer3D fBits bit kIsRefelexion is set, the object has been
generated by a volume having a reflexion matrix.
Revision
9665 -
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Added
Tue Aug 3 16:01:19 2004 UTC (10 years, 5 months ago) by
brun
Original Path:
trunk/base/src/TBuffer3D.cxx
File length: 4130 byte(s)
From Olivier, Timur Pocheptsov , Andrei Gheata and Rene
Mega patch to introduce the new 3-d interface (to be described later).
The new interface has been tested with both X3D and OpenGL under Linux.
Being tested under Windows.
Note that several changes are expected in these classes (OpenGL in particular)
in the coming days.
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