Revision
32478 -
(
view)
(
download)
(
as text)
(
annotate)
-
[select for diffs]
Modified
Fri Mar 5 14:20:48 2010 UTC (4 years, 10 months ago) by
matevz
File length: 1853 byte(s)
Diff to
previous 29526
* TEveElement
Introduce new function
virtual void PaintStandard(TObject* id);
that contains common code cut-n-pasted in Paint() method of several
EVE classes. Many of them now simply call this method.
Many includes became unnecessary and were removed in the processes.
* TEveShape
* TEvePolygonSetProjected
TEveShape is a new abstract base-class for 2D/3D shapes that require
fill color and outline color / line-width.
This was extracted from TEvePolygonSetProjected class.
TEvePolygonSetProjectedEditor was removed -- all functionality is in
TEveShapeEditor.
All other changes are just simplifactions of the Paint() method.
Revision
29526 -
(
view)
(
download)
(
as text)
(
annotate)
-
[select for diffs]
Added
Mon Jul 20 17:41:53 2009 UTC (5 years, 6 months ago) by
matevz
File length: 1929 byte(s)
gl/
===
- Introduce common base class TGLPlot3D for wrappers over plot-painters.
- Move code for plot-painter instantiation from TGLScenePad to into TGLPlot3D.
- TGLAxisPainter - add option to use markup color from the current color-set
instead of axis/label/title colors from TAttAxis.
eve/
====
- Add class TEvePlot3D - it wraps a TH2/TH3/TF2 object and draws it with
given option string. TEveTrans can be applied over it - so the plot
can be positioned/scaled to fit into a more complex scene.
- There are still problems with usage of depth-buffer in plot-painters so
the plots overlay each other in somewhat random fashion.
- See tutorials/eve/test_glplot.C.