Log of /trunk/graf3d/eve/inc/TEvePolygonSetProjected.h
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Revision
36885 -
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Modified
Tue Nov 23 19:09:41 2010 UTC (4 years, 2 months ago) by
matevz
File length: 3197 byte(s)
Diff to
previous 36853
Sub-class TEveGeoShape and TEveGeoShapeProjected from TEveShape.
Move 'Bool_t fMiniOutline' to TEveShape and remove it elsewhere.
Propagate its state it TEveShape::CopyVizParams().
Revision
36853 -
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Modified
Mon Nov 22 19:48:34 2010 UTC (4 years, 2 months ago) by
matevz
File length: 3400 byte(s)
Diff to
previous 35074
* TEvePolygonSetProjected:
When searching for duplicate polygons, also check the reverse
orientation.
* TEveGeoShape, TEveGeoShapeProjected, TEvePolygonSetProjected,
TEveGeoShapeExtract:
Introduce new flag 'Bool_t fMiniOutline' that instructs the renderer
to minimize the shape outline.
This still needs to be implemented for TEveGeoShape and
TEvePolygonSetProjected.
* TEvePolygonSetProjectedGL:
When mini-outline is requested, remove the inner lines.
Revision
35074 -
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Modified
Mon Aug 30 15:18:02 2010 UTC (4 years, 4 months ago) by
matevz
File length: 3181 byte(s)
Diff to
previous 32931
Merge the following revisions from branches/dev/fireworks:
34608, 34786, 34787, 34788, 34804, 34808, 34835, 34841, 34956, 35031, 35071
34608
=====
Author: matevz
Date: Tue Jul 27 13:04:00 2010
New Revision: 34608
URL: http://root.cern.ch/viewvc?rev=34608&root=root&view=rev
Log:
Add data-member 'Int_t fNumChildren' caching the number of children.
std::list<>::size() can become really expensive for large collections.
Observed when running on heavy-ion data.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
branches/dev/fireworks/graf3d/eve/src/TEveGeoNode.cxx
34786
=====
Author: alja
Date: Thu Aug 12 20:05:46 2010
New Revision: 34786
URL: http://root.cern.ch/viewvc?rev=34786&root=root&view=rev
Log:
CPU performance improvements:
Add virtual GetProjectedAsElement() in TEveProjected and its derived classes to avoid dynamic casts.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveBox.h
branches/dev/fireworks/graf3d/eve/inc/TEveCompound.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/inc/TEveGeoShape.h
branches/dev/fireworks/graf3d/eve/inc/TEveLine.h
branches/dev/fireworks/graf3d/eve/inc/TEvePointSet.h
branches/dev/fireworks/graf3d/eve/inc/TEvePolygonSetProjected.h
branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
branches/dev/fireworks/graf3d/eve/inc/TEveStraightLineSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveTrackProjected.h
branches/dev/fireworks/graf3d/eve/src/TEveProjectionBases.cxx
34787
=====
Author: alja
Date: Thu Aug 12 20:36:52 2010
New Revision: 34787
URL: http://root.cern.ch/viewvc?rev=34787&root=root&view=rev
Log:
Bugfix:
In TEveCaloDataVec add missing check for periodic TwoPi flag (TEveCaloData::fWrapTwoPi).
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
34788
=====
Author: matevz
Date: Thu Aug 12 20:38:50 2010
New Revision: 34788
URL: http://root.cern.ch/viewvc?rev=34788&root=root&view=rev
Log:
Protect Runge-Kutta propagator against division by zero when the field
object returns 0 as the maximum magnetic field.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveTrackPropagator.cxx
34804
=====
Author: matevz
Date: Fri Aug 13 13:42:28 2010
New Revision: 34804
URL: http://root.cern.ch/viewvc?rev=34804&root=root&view=rev
Log:
* TEveManager
Use TExMap instead of std::set to store changed elements.
Set insertion becomes expensive for large collections all being
changed at the same time.
* TEveSceneList
In ProcessChanges() take TExMap* as argument. Here map of changed
objects / elements still needs to be built as we iterate in parallel
over logical shape maps of all scenes.
* Other classes
Implement virtual TEveElement::GetObject() for frequently used
classes to avoid unnecessary dynamic casts.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveArrow.h
branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/inc/TEveGeoNode.h
branches/dev/fireworks/graf3d/eve/inc/TEveGeoShape.h
branches/dev/fireworks/graf3d/eve/inc/TEveManager.h
branches/dev/fireworks/graf3d/eve/inc/TEvePointSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveScene.h
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
branches/dev/fireworks/graf3d/eve/src/TEveManager.cxx
branches/dev/fireworks/graf3d/eve/src/TEveScene.cxx
34808
=====
Author: matevz
Date: Fri Aug 13 14:45:18 2010
New Revision: 34808
URL: http://root.cern.ch/viewvc?rev=34808&root=root&view=rev
Log:
White-space.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
34835
=====
Author: matevz
Date: Tue Aug 17 18:21:43 2010
New Revision: 34835
URL: http://root.cern.ch/viewvc?rev=34835&root=root&view=rev
Log:
In CreateWindow(), also check if Display* is non-null.
Modified:
branches/dev/fireworks/graf3d/gl/src/TGLWidget.cxx
34841
=====
Author: alja
Date: Wed Aug 18 15:20:26 2010
New Revision: 34841
URL: http://root.cern.ch/viewvc?rev=34841&root=root&view=rev
Log:
Use TEveProjected::GetProjectedAsElement() instead of dynamic_cast of TEveProjected to TEveElement.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
34956
=====
Author: alja
Date: Mon Aug 23 19:38:40 2010
New Revision: 34956
URL: http://root.cern.ch/viewvc?rev=34956&root=root&view=rev
Log:
In TEveCalo2DGL::DrawRPhi() fix offset-by-one error (last bin in RPhi was not rendered).
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCalo2DGL.cxx
35031
=====
Author: alja
Date: Thu Aug 26 18:25:31 2010
New Revision: 35031
URL: http://root.cern.ch/viewvc?rev=35031&root=root&view=rev
Log:
Fix rendering of endcap cellc in stack at negative eta.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCalo3DGL.h
branches/dev/fireworks/graf3d/eve/src/TEveCalo3DGL.cxx
35071
=====
Author: matevz
Date: Mon Aug 30 15:53:24 2010
New Revision: 35071
URL: http://root.cern.ch/viewvc?rev=35071&root=root&view=rev
Log:
* TEveCalo3D
Add calo-grid line-width control.
Add individual getters / setters for drawing of endcap / barrel
grid.
* TEveCalo3DGL
Honour settings for grid line-width and visibility.
* TEveElement
Mark some data-members as transient.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCalo.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/src/TEveCalo3DGL.cxx
Revision
32931 -
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Modified
Fri Apr 9 16:29:40 2010 UTC (4 years, 9 months ago) by
matevz
File length: 3116 byte(s)
Diff to
previous 32478
* TEveVector, TEveVector4
Make TEveVector, TEveVectorF and TEveVectorD typedefs instead of
classes derived from templated base.
This derivation was causing trouble when trying to use it in
TEveTrack and TEveTrackPropagator.
The same for 4-dim version TEveVector4.
Make the same with TEvePathMark -- template and typedef.
Miraculously, schema evolution supports this transition!
* TEveTrans, TEvePolygonSetProjected
Replace forward declaration of TEveVector with include.
Revision
32478 -
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Modified
Fri Mar 5 14:20:48 2010 UTC (4 years, 10 months ago) by
matevz
File length: 3111 byte(s)
Diff to
previous 31517
* TEveElement
Introduce new function
virtual void PaintStandard(TObject* id);
that contains common code cut-n-pasted in Paint() method of several
EVE classes. Many of them now simply call this method.
Many includes became unnecessary and were removed in the processes.
* TEveShape
* TEvePolygonSetProjected
TEveShape is a new abstract base-class for 2D/3D shapes that require
fill color and outline color / line-width.
This was extracted from TEvePolygonSetProjected class.
TEvePolygonSetProjectedEditor was removed -- all functionality is in
TEveShapeEditor.
All other changes are just simplifactions of the Paint() method.
Revision
30840 -
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Modified
Fri Oct 23 09:03:14 2009 UTC (5 years, 3 months ago) by
matevz
File length: 4332 byte(s)
Diff to
previous 30752
Add support for 3D -> 3D projections. This also allows for
scaling (compression/extension) of certain space region as required by
NA62 to show the 200m long detector in a meaningful way.
Several generalizations of the projection infrastructure were
required:
1. TEveProjectable::ProjectedClass() takes an argument:
virtual TClass* ProjectedClass(const TEveProjection* p) const = 0;
thus allowing different projected classes for different projections.
2. All TEveProjection::ProjectPoint/Vector(...) functions have an
additional "depth" argument thus allowing the projected classes to
skip explicit setting of depth after the point has been projected
-- this could damage the 3rd component.
Pre-scaling now supports 3 dimensions.
3. Abstract TEveProjected::SetDepth() has been split into two parts:
a) It has been implemented in the base class where it checks for
the projection type (2d) before calling the local function;
b) Abstract SetDepthLocal() has been added to provide the same
functionality.
This allows for the 2d/3d check to be done in place only.
4. New projection class has been introduced: TEve3DProjection.
It performs pre-scaling and offsets the center.
5. To simplify the projection of lists TEveElementList has been made
projectable and corresponding TEveElementListProjected class
introduced. This also fixed the problem with render-state not being
propagated to projected classes.
The check whether to project a sub-tree of elements is still performed.
6. TEveGeoShapeProjected has been introduced to represent the 3D
projection of a TEveGeoShape (2D projection is handled by
TEvePolygonSetProjected).
Points, lines and tracks use the same projected class for both 2D
and 3D projections.
An example showing this functionality has been added as a new tab in
tutorials/eve/projection_prescale.C.
Revision
30752 -
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Modified
Thu Oct 15 18:55:34 2009 UTC (5 years, 3 months ago) by
matevz
File length: 4329 byte(s)
Diff to
previous 28366
From Alja & Matevz.
Make highlightning configurable on per class basis by introducing a
new virtual function in TGLLogicalShape:
virtual void DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp) const;
The main use of this functionality will be to support individual
selection of calo towers and potentially other container elements that
support secondary selection.
For now it is used in TEvePolygonSetProjected to highlight only
outline of the polygon.
Revision
26034 -
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Modified
Fri Oct 31 14:01:05 2008 UTC (6 years, 2 months ago) by
matevz
File length: 4517 byte(s)
Diff to
previous 24047
TEveElement
-----------
Add 'UChar_t fMainTransparency' data-member and accessors.
TEveGeoNode
-----------
Properly override SetMainTransparency().
Do not allow color / transparency editing for TGeAssemblies.
TEveGeoNodeEditor
-----------------
Remove transparency controls - use the ones from base-classes.
TEveDigitSet
TEvePolygonSetProjected
-----------------------
Remove transparency member - use the one from TEveElement.
TEveStraightLineSet
TEveTriangleSet
-------------------
Use main-color & transparency in Paint().
TEveTrackEditor
---------------
Fix label string (replaced during migration to new class names).
TEveTriangleSetEditor
---------------------
Do not need explicit transformation editor - provided by base-class.
Show number of vertices and triangles.
tutorials/eve/view3ds.C
-----------------------
Set color & transparency with more appropriate functions.
Revision
24047 -
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Modified
Wed May 28 23:22:54 2008 UTC (6 years, 7 months ago) by
matevz
File length: 4727 byte(s)
Diff to
previous 23140
- TEveElement
Add member 'TEveElement *fVizModel' that points to VizDB entry used
for determination of element's visual properties.
When setting the VizModel add it as a child to the model-element.
This will allow for two-way communication between client and model
elements.
- TEveManager
When adding a model-element into VizDB increase its deny-destroy
count. Use Destroy() not direct delete when removing it.
- TEvePolygonSetProjected
- Override TEveElement::SetMainColor() so that we can keep line and
fill colors in sync if this is desired.
- Remove SetLine/FillColor(Pixel_t).
- TEveGeoNode
Add some info and warning messages for unexpected conditions (which
I now suspect might actually happen in some rare cases).
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 4740 byte(s)
Diff to
previous 22539
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
22539 -
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Modified
Sat Mar 8 14:36:37 2008 UTC (6 years, 10 months ago) by
rdm
Original Path:
trunk/eve/inc/TEvePolygonSetProjected.h
File length: 4740 byte(s)
Diff to
previous 21794
From Alja, Bertrand & Matevz: merged branches/dev/fireworks 21757:22514.
This includes:
- development for event-displays of ALICE and CMS since 5.18 in eve/,
gl/ and gui/;
- many new tutorials and demos for eve/;
- fix in TQObject to support class-signals from all base-classes.
Revision
21054 -
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Modified
Mon Nov 26 18:00:41 2007 UTC (7 years, 1 month ago) by
matevz
Original Path:
trunk/eve/inc/TEvePolygonSetProjected.h
File length: 4521 byte(s)
Diff to
previous 21044
When including ROOT header files use "" instead of <>.
Replace NULL with 0 in TEveGLText.
TEveTrackPropagator: make public data-members protected and provide
get/set methods. Second attempt at fixing Solaris cc errors: make
Helix and Vertex4d struct declarations public.
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