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Revision 25422 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Sep 16 20:50:49 2008 UTC (6 years, 4 months ago) by matevz
File length: 2612 byte(s)
Diff to previous 23140
TEveProjections
---------------
Add 'Float_t fMaxTrackStep' to allow control over maximum segment
lenght in projected tracks.

TEveProjectionManagerEditor
---------------------------
Add number entry for setting max projected track-step.

TEveTrackProjected
------------------
Move control for breaking projected tracks to TEveTrack.
In UpdateProjection() call TEveLine::ReduceSegmentLengths() so that
the tracks with high pt (or in low field) do not deviate significantly
from their true path.

TEveTrack
---------
Add controls for breaking of projected tracks:
a) static 'Bool_t fgDefaultBreakProjectedTracks' (moved from TEveTrackProjected)
b) enum EBreakProjectedTracks_e { kBPTDefault, kBPTAlways, kBPTNever }
   with data member 'UChar_t fBreakProjectedTracks'

TEveLine
--------
New method 'void ReduceSegmentLengths(Float_t max)'.
Propagate marker-color and point/line rendering state to projecteds.


TEveTrackPropagator
TEveLineEditor
-------------------
Whitespace.

Revision 23140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by rdm
File length: 2506 byte(s)
Diff to previous 23087
move the following directories to "graf2d":

asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf

move the following directories to "graf3d":

eve, ftgl, g3d, gl, x3d

Revision 23087 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Apr 9 14:10:56 2008 UTC (6 years, 9 months ago) by rdm
Original Path: trunk/eve/inc/TEveProjectionManagerEditor.h
File length: 2506 byte(s)
Diff to previous 21881
From Alja, Bertrand and Matevz - merged branches/dev/fireworks 22550:23082.


Major changes imported by this merge are:

gl/
====
- reorganization of scene rendering in TGLViewer - render opaque
  objects from all scenes first, then all transparent ones;

- improve saving of images from the GL-viewer so that the dialog boxes
  and other windows do not result in black areas on the saved image;

- improved management of FTGL fonts accross GL contexts.

eve/
====
- new classes for visualization of calorimeter data in lego mode;

- allow fixed scale beyond given radius for fish-eye projections.

Revision 21881 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jan 28 16:24:14 2008 UTC (6 years, 11 months ago) by matevz
Original Path: trunk/eve/inc/TEveProjectionManagerEditor.h
File length: 2219 byte(s)
Diff to previous 21138
From Alja:

Move rendering of axes from TEveProjectionManager to new class
TEveProjectionAxes. Use TEveText functionality for rendering of
tick-mark labels.

Add new members for FTFont configuration in TEveText.

New demo: tutorials/eve/projection_test.C.

Revision 21138 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Nov 30 23:06:23 2007 UTC (7 years, 1 month ago) by matevz
Original Path: trunk/eve/inc/TEveProjectionManagerEditor.h
File length: 2701 byte(s)
Diff to previous 21054
Alja: add documentation for the projection classes.

Revision 21054 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 26 18:00:41 2007 UTC (7 years, 1 month ago) by matevz
Original Path: trunk/eve/inc/TEveProjectionManagerEditor.h
File length: 2334 byte(s)
Diff to previous 21044
When including ROOT header files use "" instead of <>.

Replace NULL with 0 in TEveGLText.

TEveTrackPropagator: make public data-members protected and provide
get/set methods. Second attempt at fixing Solaris cc errors: make
Helix and Vertex4d struct declarations public.

Revision 21044 - (view) (download) (as text) (annotate) - [select for diffs]
Added Mon Nov 26 14:31:05 2007 UTC (7 years, 1 month ago) by rdm
Original Path: trunk/eve/inc/TEveProjectionManagerEditor.h
File length: 2334 byte(s)
from Matevz:
add the TEve classes to the svn trunk. Code compiles without warnings on
MacOS X, Linux and Windows XP. Tutorials still don't work, as init code
is still missing (coming later today).

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