Log of /trunk/graf3d/eve/inc/TEveTextGL.h
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Revision
30418 -
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Modified
Thu Sep 24 17:10:11 2009 UTC (5 years, 4 months ago) by
matevz
File length: 1339 byte(s)
Diff to
previous 23140
From Alja.
GLRnrCtx:
Add possibility for automatic font scaling.
TGLFontManager:
In RegisterFont() check if font state has changed and check valid font size. Before,
this checks were done in the renders.
render classes:
Use optionally scaled or non-scaled fonts. Remove checks for FTGL fonts,
since they are now done in TGLFontManager:RegisterFont().
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 1385 byte(s)
Diff to
previous 22539
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
22539 -
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Modified
Sat Mar 8 14:36:37 2008 UTC (6 years, 10 months ago) by
rdm
Original Path:
trunk/eve/inc/TEveTextGL.h
File length: 1385 byte(s)
Diff to
previous 21881
From Alja, Bertrand & Matevz: merged branches/dev/fireworks 21757:22514.
This includes:
- development for event-displays of ALICE and CMS since 5.18 in eve/,
gl/ and gui/;
- many new tutorials and demos for eve/;
- fix in TQObject to support class-signals from all base-classes.
Revision
21881 -
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Modified
Mon Jan 28 16:24:14 2008 UTC (6 years, 11 months ago) by
matevz
Original Path:
trunk/eve/inc/TEveTextGL.h
File length: 1567 byte(s)
Diff to
previous 21812
From Alja:
Move rendering of axes from TEveProjectionManager to new class
TEveProjectionAxes. Use TEveText functionality for rendering of
tick-mark labels.
Add new members for FTFont configuration in TEveText.
New demo: tutorials/eve/projection_test.C.
Revision
21812 -
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Added
Tue Jan 22 20:52:31 2008 UTC (7 years ago) by
matevz
Original Path:
trunk/eve/inc/TEveTextGL.h
File length: 1498 byte(s)
From Alja:
New class TFTGLManager for management of FTGL fonts.
New classes TEveText, TEveTextEditor and TEveTextGL for display and
configuration of a 3D text.
New test macro 'tutorials/eve/text_test.C'.
From Matevz:
Reenable smart-refresh during redraw of TEveScenes.
Minor code-layout changes.
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