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Revision 23140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by rdm
File length: 2512 byte(s)
Diff to previous 21812
move the following directories to "graf2d":

asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf

move the following directories to "graf3d":

eve, ftgl, g3d, gl, x3d

Revision 21812 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Jan 22 20:52:31 2008 UTC (7 years ago) by matevz
Original Path: trunk/eve/inc/TEveTransEditor.h
File length: 2512 byte(s)
Diff to previous 21310
From Alja:

New class TFTGLManager for management of FTGL fonts.

New classes TEveText, TEveTextEditor and TEveTextGL for display and
configuration of a 3D text.

New test macro 'tutorials/eve/text_test.C'.


From Matevz:

Reenable smart-refresh during redraw of TEveScenes.

Minor code-layout changes.

Revision 21310 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Dec 10 19:05:45 2007 UTC (7 years, 1 month ago) by matevz
Original Path: trunk/eve/inc/TEveTransEditor.h
File length: 2336 byte(s)
Diff to previous 21054
Fix coding convention violations.

Revision 21054 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 26 18:00:41 2007 UTC (7 years, 1 month ago) by matevz
Original Path: trunk/eve/inc/TEveTransEditor.h
File length: 2279 byte(s)
Diff to previous 21044
When including ROOT header files use "" instead of <>.

Replace NULL with 0 in TEveGLText.

TEveTrackPropagator: make public data-members protected and provide
get/set methods. Second attempt at fixing Solaris cc errors: make
Helix and Vertex4d struct declarations public.

Revision 21044 - (view) (download) (as text) (annotate) - [select for diffs]
Added Mon Nov 26 14:31:05 2007 UTC (7 years, 1 month ago) by rdm
Original Path: trunk/eve/inc/TEveTransEditor.h
File length: 2279 byte(s)
from Matevz:
add the TEve classes to the svn trunk. Code compiles without warnings on
MacOS X, Linux and Windows XP. Tutorials still don't work, as init code
is still missing (coming later today).

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