Log of /trunk/graf3d/eve/src/TEveFrameBox.cxx
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25245 -
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Modified
Mon Aug 25 21:44:09 2008 UTC (6 years, 4 months ago) by
matevz
File length: 7317 byte(s)
Diff to
previous 23896
Merge changes from the eve-dev branch (-r 25202:HEAD). This makes trunk up to date with all developments in eve/ and gl/. eve-dev branch is now obsolete and will be removed.
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23355 -
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Modified
Mon Apr 21 11:17:06 2008 UTC (6 years, 9 months ago) by
matevz
File length: 7135 byte(s)
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previous 23140
TEveFrameBox
============
Add support for arbitrary 2d frame shapes - user specifies individual
points via SetQuadByPoints() function.
See tutorials/eve/quad_test.C::quad_test_circ() for an example.
tutorials/eve/quad_test.C
=========================
quad_test() - Create frame-box, put all digits on z=0 and rotate so
that the object is immediately visible.
quad_test_circ() - Create circular frame around digits; populate the
center of the circle as well.
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 6595 byte(s)
Diff to
previous 21310
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
21054 -
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Modified
Mon Nov 26 18:00:41 2007 UTC (7 years, 1 month ago) by
matevz
Original Path:
trunk/eve/src/TEveFrameBox.cxx
File length: 5866 byte(s)
Diff to
previous 21044
When including ROOT header files use "" instead of <>.
Replace NULL with 0 in TEveGLText.
TEveTrackPropagator: make public data-members protected and provide
get/set methods. Second attempt at fixing Solaris cc errors: make
Helix and Vertex4d struct declarations public.
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21044 -
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Added
Mon Nov 26 14:31:05 2007 UTC (7 years, 1 month ago) by
rdm
Original Path:
trunk/eve/src/TEveFrameBox.cxx
File length: 5866 byte(s)
from Matevz:
add the TEve classes to the svn trunk. Code compiles without warnings on
MacOS X, Linux and Windows XP. Tutorials still don't work, as init code
is still missing (coming later today).
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