Log of /trunk/graf3d/eve/src/TEveSceneInfo.cxx
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Revision
24001 -
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Modified
Fri May 23 20:58:14 2008 UTC (6 years, 8 months ago) by
matevz
File length: 2883 byte(s)
Diff to
previous 23140
Optimize updates of element visibility by introducing a new stamp-type
and preprocessing the changed elements in TEveManager::DoRedraw3D().
Make TEveElement::AddStamp() virtual. This allows sub-classes to react
to different changes within the element.
This also simplifes handling of visibility for TEveGeoNode and
TEveSceneInfo.
TEveProjection manager properly maintains compound-element relation.
Finalize propagation of visibility and color from compounds to
compound elements and from projectables to projecteds.
Add three new selection propagation modes (compound, compound and
projectable, master).
Remove obsolete method TEveElement::UpdateItems() and all its
incarnations.
Replace asserts in TEveTrackPropagator::HelixToBounds() with a warning
as this case can actually occur due to numerical errors for tracks with
pZ close to zero.
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 3031 byte(s)
Diff to
previous 21310
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
21054 -
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Modified
Mon Nov 26 18:00:41 2007 UTC (7 years, 1 month ago) by
matevz
Original Path:
trunk/eve/src/TEveSceneInfo.cxx
File length: 2817 byte(s)
Diff to
previous 21044
When including ROOT header files use "" instead of <>.
Replace NULL with 0 in TEveGLText.
TEveTrackPropagator: make public data-members protected and provide
get/set methods. Second attempt at fixing Solaris cc errors: make
Helix and Vertex4d struct declarations public.
Revision
21044 -
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Added
Mon Nov 26 14:31:05 2007 UTC (7 years, 1 month ago) by
rdm
Original Path:
trunk/eve/src/TEveSceneInfo.cxx
File length: 2817 byte(s)
from Matevz:
add the TEve classes to the svn trunk. Code compiles without warnings on
MacOS X, Linux and Windows XP. Tutorials still don't work, as init code
is still missing (coming later today).
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