Log of /trunk/graf3d/g3d/src/TShape.cxx
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Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 7844 byte(s)
Diff to
previous 20882
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
17728 -
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Modified
Tue Feb 6 14:44:54 2007 UTC (7 years, 11 months ago) by
brun
Original Path:
trunk/g3d/src/TShape.cxx
File length: 7903 byte(s)
Diff to
previous 17458
In the Streamer functions replace the lines like
TPad::Class()->ReadBuffer(b, this, v, R__s, R__c);
TPad::Class()->WriteBuffer(b,this);
by
b.ReadClassBuffer(TPad::Class(), this, v, R__s, R__c);
b.WriteClassBuffer(TPad::Class(),this);
Revision
17306 -
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Modified
Fri Jan 12 16:03:17 2007 UTC (8 years ago) by
brun
Original Path:
trunk/g3d/src/TShape.cxx
File length: 7966 byte(s)
Diff to
previous 15169
TMath::Abs, TMath::Min, TMath::Max, TMath::Sign, TMath::Range
These functions are unfortunately not defined in a standard way in std::
This include is referenced by a new version of TMath.h.
As a result, TMath.h is back compatible with the previous version.
TMathBase.h is used in place of TMath.h in all the classes
that will go into the future miniCore library.
TMath.h and the TMath implementation will go into a new math sub-directory.
TString.h uses TMathBase.h instead of TMath.h.
As a result, it was necessary to include "TMath.h" in some classes
assuming that TMath was included via TString and using other functions
than the ones defined in TMathBase.h
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Revision
15134 -
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Modified
Tue May 23 04:47:42 2006 UTC (8 years, 8 months ago) by
brun
Original Path:
trunk/g3d/src/TShape.cxx
File length: 7888 byte(s)
Diff to
previous 14336
From Federico Carminati:
"I have implemented all copy and equal operators needed to silence all
warnings in AliRoot, as requested. I have implemented shallow copies as
would do the default operators synthetized by the compiler.
Most operators are protected. If users complain, you just have to move
them into the public area, but class derivation is of course supported.
It has been a terrible job, I have modified 278 files, but the changes
are backward compabile, and this goes a long way to permitting user to
use the effc++ flag with root headers."
Revision
14336 -
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Modified
Mon Mar 20 21:43:44 2006 UTC (8 years, 10 months ago) by
pcanal
Original Path:
trunk/g3d/src/TShape.cxx
File length: 7251 byte(s)
Diff to
previous 14095
Reduce direct dependencies on TClass.h, TROOT.h and TStreamerInfo.h.
Warning: This means that some file that relied on the indirect
inclusion of these header file might now fail to compile with
an error message mention that gROOT is no known or that TClass,
TROOT or TStreamerInfo is incompletely defined. Simply add the
proper include directive.
Revision
14095 -
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Modified
Thu Feb 23 15:29:27 2006 UTC (8 years, 11 months ago) by
couet
Original Path:
trunk/g3d/src/TShape.cxx
File length: 7231 byte(s)
Diff to
previous 13351
- TShape::Paint was dummy. This method is not needed for TShapes sitting in a
TNode. But having it dummy prevent the TShapes outside a TNode to be painte.
The following example shows the problem:
{
c1 = new TCanvas("c1","Geometry Shapes",200,10,700,500);
view = new TView(1);
view->SetRange(-200,-200,-200,200,200,200);
brik = new TBRIK("BRIK","BRIK","void",200,150,150);
brik->SetLineColor(kRed);
brik->Draw();
c1->Update();
}
Revision
11272 -
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Modified
Wed Mar 9 18:19:27 2005 UTC (9 years, 10 months ago) by
brun
Original Path:
trunk/g3d/src/TShape.cxx
File length: 6086 byte(s)
Diff to
previous 9665
From Richard Maunder:
Changes to viewer infrastructure (TBuffer3D,TVirtualViewer3D) to
support:
i) Proper shape specific (sphere, tube, etc) descriptions in TBuffer3D
derived classes - c.f. abuse of raw tesselation blocks before.
ii) On demand filling of buffer sections as required by viewer.
iii) Support for local/master frame shapes descriptions & child object
rejection.
iv) Template/placed shapes ids - enabling viewer to detect/receive
common shapes once and just obtain the new position and id of the
duplicate.
Cleans up all producer (g3d/geom) code so no longer has an viewer
specific knowledge - Paint() methods replaced with
GetBuffer3D/FillBuffer3D methods which complete requested sections of
the buffer.
All viewer specific code now sits on the viewer implementation side of
TVirtualViewer3D. Added a TViewer3DPad class for performing the 3D draws
into pad. In future this should be merged with TView/TView3D possibly.
TBuffer3D is now stripped of functional code (aside from memory
management) and various viewer passback options there previously.
Enforced one way passing a const & to viewer.
Buffers (various types) are held as single static inside producer
function e.g. TGeoShape::GetBuffer3D (c.f. single generic buffer type
fetched from pad previously).
For g3d and geom shapes the top level geometry painter (TNode /
TGeoPainter) controlls painting process, requesting shapes to fill
buffer and passing to 3D viewer.
Exceptions are g3d's TPolyLine3D, TPolyMarker3D & TMarker3DBox. These
are 'standalone' shapes - no controlling 'painter' object. They still
implement Paint(), fill buffer and add to viewer directly.
3D viewer still held / created by pad - and pad has it's own viewer
object (TViewer3DPad).
NOTE:
1. Current scheme supports one 3D viewer only - pad, x3d or OpenGL. This
means that pad goes blank when x3d/OGL is spawned, and is updated again
when it is closed. To be revisited - need to support multiple viewers,
of multiple types - which implies explicit naming or pad controlling
enumeration.
2. OGL viewer now responds correct to modifications in pad, without
having to be reinvoked (as previously). x3d is still decoupled (as
previously) so does not rebuild - too difficult to get working.
Revision
9665 -
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Modified
Tue Aug 3 16:01:19 2004 UTC (10 years, 5 months ago) by
brun
Original Path:
trunk/g3d/src/TShape.cxx
File length: 5082 byte(s)
Diff to
previous 7147
From Olivier, Timur Pocheptsov , Andrei Gheata and Rene
Mega patch to introduce the new 3-d interface (to be described later).
The new interface has been tested with both X3D and OpenGL under Linux.
Being tested under Windows.
Note that several changes are expected in these classes (OpenGL in particular)
in the coming days.
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