Log of /trunk/graf3d/gl/inc/TGLCylinder.h
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26250 -
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Modified
Mon Nov 17 20:56:44 2008 UTC (6 years, 2 months ago) by
matevz
File length: 1607 byte(s)
Diff to
previous 23140
TGLContext, TGLWidget
---------------------
Add method ClearCurrent() to set current GL context to 0.
TGLLogicalShape
---------------
Change how number of required display-lists per object is handled:
before it was a virtual function, now it is a data member.
Fixes a severe memory leak due wrong number of released display-lists
when called from the destructor, which was calling a virtual function
to determine their number.
Fix accordingly the following classes: TGLSphere, TGLCylinder,
TEveCaloLegoGL and TEveBoxSetGL.
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 1663 byte(s)
Diff to
previous 21252
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
21252 -
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Modified
Fri Dec 7 01:39:32 2007 UTC (7 years, 1 month ago) by
matevz
Original Path:
trunk/gl/inc/TGLCylinder.h
File length: 1663 byte(s)
Diff to
previous 20882
Changes for marking of top-level objects in GL window.
- TGLLogicalShape: move DirectDraw() from protected to public.
- Implement color-locking for object rendering.
- Wrap all calls to glColor() to go via TGLUtil::Color().
Revision
19000 -
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Modified
Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/inc/TGLCylinder.h
File length: 1730 byte(s)
Diff to
previous 14065
From Matevz:
Major restructuring of GL viewer-scene relationship (Matevz)
===================================================
The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:
1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.
2. Implementation of GL canvas (with independent viewers serving as pads).
3. Multi-view event-visualization front-end.
4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
Rendering of ROOT scenes in external GL frameworks.
Changes on the code level
-------------------------
0. Extend current scene/viewer classes into a 2-level class hierarchy.
New classes TGLViewerBase and TGLSceneBase.
1. Allow scenes to be shared among viewers. View-specific scene-cache
needs to be kept at the viewer side.
2. Viewer now manages a list of scenes. It is possible to put together
a combination of scenes (e.g. one showing geometry, another one tracks
and yet another clusters). Each scene can define its own clipping object.
3. Provide API for fine-grained control over rendered object removal,
creation and update. This allows for efficient scene-updates.
4. Disentangle selection, clipping and other markup objects from
within viewer-scene singleton.
New classes TGLClipSet, TGLManipSet.
6. Disentangle selection management.
7. Separate overlay rendering to allow any number of active GL-GUI
elements (like manipulators are now).
New classes TGLOverlayElement.
8. Trailing white space has been removed in all files.
Restructure low-level interface to OpenGL (Timur)
=========================================
1. Allow sharing GL resources among viewers.
2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.
New classes TGLContext, TGLFormat, TGLWidget.
This oboletes TGLKernel and TVirtualGL classes.
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