Log of /trunk/graf3d/gl/inc/TGLOrthoCamera.h
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Revision
48992 -
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Modified
Thu Mar 28 15:26:26 2013 UTC (21 months, 3 weeks ago) by
rdm
File length: 4096 byte(s)
Diff to
previous 28212
From Lifeng Sun:
The attached patchset fixes a bunch of typo in the source:
0001-succes-success.patch
0002-preceed-preced.patch
0003-informations-information.patch
0004-childs-children.patch
0005-avaliable-available.patch
0006-writeable-writable.patch
0007-comand-command.patch
0008-unkown-unknown.patch
0009-wierd-weird.patch
0010-wheter-whether.patch
0011-unecessary-unnecessary.patch
0012-splitted-split.patch
0013-registerd-registered.patch
0014-recieve-receive.patch
0015-processsing-processing.patch
0016-ouput-output.patch
0017-mutiple-multiple.patch
0018-lenght-length.patch
0019-interupted-interrupted.patch
0020-independant-independent.patch
0021-inconsistant-inconsistent.patch
0022-expresion-expression.patch
0023-explicitely-explicitly.patch
0024-enviroment-environment.patch
0025-deafult-default.patch
0026-continous-continuous.patch
0027-completly-completely.patch
0028-commited-committed.patch
0029-choosen-chosen.patch
0030-backgroud-background.patch
0031-auxilliary-auxiliary.patch
0032-authentification-authentication.patch
0033-appropiate-appropriate.patch
0034-an-other-another.patch
0035-environement-environment.patch
0036-targetting-targeting.patch
0037-suppported-supported.patch
0038-paramater-parameter.patch
Revision
27369 -
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Modified
Fri Feb 6 17:35:54 2009 UTC (5 years, 11 months ago) by
matevz
File length: 5068 byte(s)
Diff to
previous 25431
Add function:
Bool_t TGLCamera::Truck(Double_t xDelta, Double_t yDelta)
that allows external code to control camera translation.
Use this also for the common code from perspective / orthographic camera.
Revision
25431 -
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Modified
Wed Sep 17 08:35:34 2008 UTC (6 years, 4 months ago) by
matevz
File length: 5039 byte(s)
Diff to
previous 24186
Merge Alja's development since the release from the fireworks branch.
25284
-----
TEveCaloLegoGL, TGLAxisPainter, TGLCameraOverlay:
Fix tick-mark and font offsets.
25291
-----
TGLViewerEditor, TGLViewer, TGLCamera, TGLOrthoCamera,
TGLCameraOverlay, LinkDef.h:
Remove TGLCameraMarkupStyle. Functionality is moved to TGLCameraOverlay.
TGLFontManager:
Add utility function TGLFont::RenderBitmap() to draw pixmap
and bitmap fonts on given location.
TEveProjectionAxesGL:
Use TGLFont::RenderBitmap() function.
cms_calo.C, projection_test_prescale.C, projection_test.C, test_compound.C:
Camera markup is not drawn by default in orthographic projection.
25319
-----
TGLCameraOverlay.cxx:
Fix gl pick matrix.
TEveLegoOverlay:
Move inheritance from TGLOverlayElement to TGLCameraOverlay.
25395
-----
TGLFontManager, TGLAxisPainter, TGLCameraOverlay,TEveLegoOverlay, TEveCaloLegoGL:
Modify utility function TGLFont::RenderBitmap() to render text with given alignment.
TEveProjectionAxes:
Render axis on the edges of viewport instead of on edges of bounding box.
25405
-----
TEveProjectionAxesGL:
Draw axis from start to end of frustum corners if frustum inside projection limits,
else draw axis from low to high projection limit.
Set tick-mark size relative to viewport size.
Revision
24059 -
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Modified
Fri May 30 04:15:11 2008 UTC (6 years, 7 months ago) by
matevz
File length: 5071 byte(s)
Diff to
previous 23665
- TEveGeoShape
Add static data-member holding a pointer to a default geo-manager
that allows us to capture dangling geo-shapes as they are created for
or imported into TEveGeoShape.
- TGLCamera
Fix AdjustAndClampVal() fix poorly implementd logarithmic scaling of
the value step.
- TGLOrthoCamera
Add get/set methods for fZoomMin/Max.
- TGLViewer, TGLSAViewer
Move SavePicture() from TGLSAViewer to TGLViewer and improve
structure of the code. This allows also images from TGLEmbedded
viewer to be saved to a file.
- projection_test.C
Set min/max-zoom of the camera.
Revision
23665 -
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Modified
Tue May 6 14:38:14 2008 UTC (6 years, 8 months ago) by
matevz
File length: 4794 byte(s)
Diff to
previous 23140
Added three more orthographic cameras (looking at the scene from
another side).
Added virtual methods Bool_t TGLCamera::IsPerspective()/IsOrthographic().
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 4639 byte(s)
Diff to
previous 22539
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
22539 -
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Modified
Sat Mar 8 14:36:37 2008 UTC (6 years, 10 months ago) by
rdm
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 4639 byte(s)
Diff to
previous 21651
From Alja, Bertrand & Matevz: merged branches/dev/fireworks 21757:22514.
This includes:
- development for event-displays of ALICE and CMS since 5.18 in eve/,
gl/ and gui/;
- many new tutorials and demos for eve/;
- fix in TQObject to support class-signals from all base-classes.
Revision
20292 -
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Modified
Wed Oct 10 14:08:48 2007 UTC (7 years, 3 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 4288 byte(s)
Diff to
previous 19826
From Matevz & Alja
* base/inc/TVirtualViewer3D.h:
Add function virtual void ObjectPaint(TObject*, Option_t*).
/**************************************************************************/
* ged/src/TGedEditor.cxx:
When adding top-level TGFrame for the extra tabs specify layout
hints with kLHintsExpandX.
/**************************************************************************/
* gl/inc/TGLScenePad.h:
* gl/src/TGLScenePad.cxx:
Implement virtual TVirtualViewer3D::ObjectPaint().
* gl/src/TGLCamera.cxx:
* gl/inc/TGLCamera.h:
* gl/src/TGLPerspectiveCamera.cxx:
* gl/inc/TGLPerspectiveCamera.h:
* gl/src/TGLOrthoCamera.cxx:
* gl/inc/TGLOrthoCamera.h:
Introduce two transformation matrices to clearly define movement
of camera around the center point. The first transformation matrix
fCamBase defines the coordinate system placed at the camera center
point with camera up-vector as the third base vector. The second
transformation matrix fCamTrans defines the camera transformation
relative to fCamBase.
Implement a common Truck(), Rotate() and Dolly() function for
orthographic and perspective camera.
Implement an option to define camera center point
externally. Center can also be determined via picking.
* gl/src/TGLUtil.cxx:
* gl/inc/TGLUtil.h:
TGLMatrix: add new functions to get/set the base vectors
directly.
TGLUtil: add member UInt_t fgDefaultDrawQuality.
TGLRect: bugfix in Diagonal(), integer calculation overflowed.
* gl/src/TGLViewer.cxx:
* gl/inc/TGLViewer.h:
Make interface to draw camera center point.
Add option to disable/enable depth test when drawing axis guides.
* gl/src/TGLViewerEditor.cxx:
* gl/inc/TGLViewerEditor.h:
Add GUI to manipulate camera center and to disable/enable depth
test when drawing axis guides.
* gl/src/TGLClipSetEditor.cxx:
Change layout of labeled number entries.
* gl/src/TGLLightSet.cxx:
Fix positioning of front light. White-space consolidation.
* gl/src/TGLLightSetEditor.cxx:
* gl/inc/TGLLightSetEditor.h:
Put GUI for the 6 lights in two columns.
/**************************************************************************/
* tutorials/gl/glViewerExercise.C:
Follow-up on changes in TGLCamera. Enable rotation on
orthographic camera.
* tutorials/gl/glViewerLOD.C:
Workourond for cint bug with switch statements.
Revision
19153 -
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Modified
Sat Jun 23 21:23:22 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 4195 byte(s)
Diff to
previous 19000
From Matevz:
1. TGLViewer performs internal loop on pad-primitives.
2. Timur: generalization of gl-plot-painters to allow external access.
3. Support usage of gl-plot-painters in gl-viewer.
4. Provide a default gl-sharing context for resource optimization.
Revision
19000 -
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Modified
Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 4169 byte(s)
Diff to
previous 17137
From Matevz:
Major restructuring of GL viewer-scene relationship (Matevz)
===================================================
The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:
1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.
2. Implementation of GL canvas (with independent viewers serving as pads).
3. Multi-view event-visualization front-end.
4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
Rendering of ROOT scenes in external GL frameworks.
Changes on the code level
-------------------------
0. Extend current scene/viewer classes into a 2-level class hierarchy.
New classes TGLViewerBase and TGLSceneBase.
1. Allow scenes to be shared among viewers. View-specific scene-cache
needs to be kept at the viewer side.
2. Viewer now manages a list of scenes. It is possible to put together
a combination of scenes (e.g. one showing geometry, another one tracks
and yet another clusters). Each scene can define its own clipping object.
3. Provide API for fine-grained control over rendered object removal,
creation and update. This allows for efficient scene-updates.
4. Disentangle selection, clipping and other markup objects from
within viewer-scene singleton.
New classes TGLClipSet, TGLManipSet.
6. Disentangle selection management.
7. Separate overlay rendering to allow any number of active GL-GUI
elements (like manipulators are now).
New classes TGLOverlayElement.
8. Trailing white space has been removed in all files.
Restructure low-level interface to OpenGL (Timur)
=========================================
1. Allow sharing GL resources among viewers.
2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.
New classes TGLContext, TGLFormat, TGLWidget.
This oboletes TGLKernel and TVirtualGL classes.
Revision
16183 -
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Modified
Thu Aug 31 13:44:37 2006 UTC (8 years, 4 months ago) by
couet
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 4104 byte(s)
Diff to
previous 16090
From Timur:
New classes:
1.
TGLBoxPainter - implements "glbox" option for TH3, shows bin contents as
boxes, which sizes are proportional to bin content. "glbox1" is the same,
as previous, but with spheres instead of boxes. Slices (XOY/YOZ/XOZ)
are now drawn as sets of rectangles.
2.
TGLLegoPainter. Changes: removed all stuff, which works with gl
projections, modelview transformations, textures, etc.
3.
TGLPlotPainter. Added common parts of different painters:
generic Paint function, PlotSelected, etc.
4.
TGLOrthoCamera. Added operations, required by gl hist painters.
5.
TGLHistPainter. Class completely changed (previously known as
TGLPadHistPainter).
6.
TGLPlotBox. New class, draws back box for different kinds of plots,
highlights planes which are under cursor, makes some sizes calculations
(converts 3d into 2d coords) etc.
7.
TGLSurfacePainter. New class, for different surf options.
Supports cartesian, polar, cylindrical and spherical coords.
Slices (XOY, YOZ, XOZ), projections.
8.
TGLTF3. New class, draws TF3. No slices available now.
9.
TGLUtil. Added new auxilary classes
TGLLevelPalette, TGL2DArray, functions, required by different plot
painters,
TGLEnableGuard and TGLDisableGuard removed from RootGL namespace into
global namespace.
Revision
16090 -
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Modified
Wed Aug 23 14:39:40 2006 UTC (8 years, 5 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 3298 byte(s)
Diff to
previous 14097
From Matevz Tadel:
1) Implementation of two-level (secondary) selection
Rendering objects can provide a new level of interactivity, for
example a TPointSet3D holding a set of clusters can attach a pointer
to original cluster to each point and receive notifications when a
specified cluster was clicked.
Secondary selection is activated by Control-Left clicking into the
GL window.
2) Improve control over camera-reset behaviour
Allow user to prevent camera reset on scene update and
double-click.
3) Improvements in TPointSet3D(GL)
Detailed ChangeLog
==================
* base/inc/TVirtualViewer3D.h:
Added virtual methods 'void ResetCameras(){}' and 'void
ResetCamerasAfterNextUpdate(){}'.
* gl/inc/TGLScene.h:
* gl/src/TGLScene.cxx:
Implemented two-level selection. It is enabled for next selection
pass by calling ActivateSecSelect().
DoSelect() does not change the selected object but only indicates
which object has been selected by setting new member
'TGLPhysicalShape *fSelectionResult'. Caller (TGLViewer) must call
new method 'void ApplySelection()' to actually change the selected
object to the last selection result.
Changed declaration of selection buffer from being a static varable
within DoSelect() to data-member. This allows post-processing of
selection records needed by two-level selection.
* gl/inc/TGLCamera.h:
* gl/inc/TGLOrthoCamera.h:
* gl/inc/TGLPerspectiveCamera.h:
* gl/src/TGLCamera.cxx:
* gl/src/TGLOrthoCamera.cxx:
* gl/src/TGLPerspectiveCamera.cxx:
Added Bool_t argument with default value to:
virtual void TGLCamera::Setup(const TGLBoundingBox & box, Bool_t
reset=kTRUE) = 0;
By setting it to false one can change camera parameters for new
scene bounding-box without repositioning the camera.
Added 'Bool_t checkSize' argument to OfInterest().
This is relevant for marker-classes which can have small
volume/length but are still visible as they are rendered in
pixel-coordinates. Value of this argument is needed in TGLScene
(DestroyPhysicals) and TGLViewer (AddObject). It is obtained by
calling virtual method TGLLogicalShape::IgnoreSizeForOfInterest().
This method returns false by defalut and is overriden in
TGLPolyMarker and TPointSet3DGL.
* gl/inc/TGLViewer.h:
* gl/src/TGLViewer.cxx:
Added controls for camera-reset behaviour.
Data-members: 'Bool_t fResetCamerasOnUpdate', 'Bool_t
fResetCamerasOnNextUpdate', 'Bool_t fResetCameraOnDoubleClick'.
Methods: 'ResetCameras()', 'ResetCamerasAfterNextUpdate()',
'ResetCurrentCamera()'.
Added an argument to 'void PostSceneBuildSetup(Bool_t resetCameras).
Added Bool_t return-value to RequestSelect(). It returns true if
result of the selection is different then fSelectedPhysical.
Added method ApplySelection() to interface with TGLScene
selection state. This is called from event-handling functions in
TGLViewer.
Added key-binding for 'Home': ResetCurrentCamera().
* gl/inc/TGLSAViewer.h:
* gl/src/TGLSAViewer.cxx:
Added description of new functionality to fgHelpText.
MSVC was complaining about fgHelpText being too long: I split it
into fgHelpText1 and fgHelpText2.
* gl/inc/TGLDrawFlags.h:
* gl/src/TGLDrawFlags.cxx:
Added members 'Bool_t fSelection' and 'Bool_t
fSecSelection' allowing passing of current selection state to
renderers. This is needed to allow different render-paths during
(secondary) selection.
We should consider passing TGLScene* and/or TGLViewer* down to
DirectDraw() of individual renderers.
* gl/src/TGLDrawable.cxx:
In ShouldCache() return false if secondary selection is in progress.
* gl/src/TGLPhysicalShape.cxx:
Handle new members in TGLDrawFlags.
* gl/inc/TGLLogicalShape.h:
* gl/src/TGLLogicalShape.cxx:
Added three new functions:
1) virtual Bool_t SupportsSecondarySelect() const { return kFALSE; }
This is called by TGLScene::DoSelect() to check is object that was
the result of primary selection supports secondary selection.
2) virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
It is called back from TGLViewer after successful secondary
selection. As the object that does the rendering is the only one
that actually knows how the object sub-parts were named it has
to interpret the results.
Both of these should be overriden in classes that support
secondary selection, for example see TPointSet3DGL.
3) virtual Bool_t IgnoreSizeForOfInterest() const { return kFALSE; }
Signals to TGLScene and TGLViewer that volume/lenght of this
class' bounding box should not be considered when checking if
objects of this class are of interest to current camera.
* gl/inc/TGLObject.h:
* gl/src/TGLObject.cxx:
Changed second argument of function:
Bool_t SetModelCheckClass(TObject* obj, const Text_t* classname);
to 'TClass* cls'. This is much more efficient.
* g3d/inc/TPointSet3D.h:
* g3d/src/TPointSet3D.cxx:
Added support for per-point designations (one TObject* per point;
via casting it can be set to anything).
New virtual method 'void PointSelected(Int_t n)' that is called
back after successful secondary selection in TGLViewer (via
virtual TGLLogicalShape::ProcessSelection()).
* gl/inc/TPointSet3DGL.h:
* gl/src/TPointSet3DGL.cxx:
Added support for per-point selection. Point-sizes are taken into
account during selection (by modifying the projection
matrix).
Implemented 'virtual Bool_t TGLDrawable::ShouldCache()' to disable
caching when in primary selection (point-size improvements).
Cross-like marker types are now supported to some extent.
Improved structure of rendering code.
Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
to return true.
Multiply TAttMarker::GetMarkerSize() by 5 before applying.
* gl/inc/TGLPolyMarker.h:
Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
to return true.
Revision
13936 -
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Modified
Thu Jan 26 11:59:42 2006 UTC (8 years, 11 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 3059 byte(s)
Diff to
previous 13599
From Richard:
Implement manipulators (translate/scale/rotate) for all shapes in
viewer (previously only clip shapes could use them).
Behaviour:
i) Single selection in viewer - either a normal / clip shape or none.
Current manipulator is attached (and shown) when attached to selection.
ii) Normal viewer shapes are selected using Shift+Left Mouse button (and
have bounding box drawn).
iii) Clip shapes are shown/selected by checking 'Show/Edit' option on
the Scene/Clipping tab of the GUI.
iv) Any exisiting (normal/clip) selection is cleared when making new
choice.
v) (Transparent) clip shapes cannot be selected (picked) directly in the
viewer - normal shape override this.
Rotation properties of shapes are not reflected in GUI currently.
Revision
13160 -
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Modified
Tue Nov 8 19:18:18 2005 UTC (9 years, 2 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 2103 byte(s)
Diff to
previous 12281
From Richard:
Various updates to cameras:
i) Larger range/sensitivities
ii) Better auto-framing for ortho cameras
iii) Better lighting - especially for ortho views
iv) Some more debug aids for scene center, origin and light positions -
enabled in debug mode (d key)
Revision
12281 -
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Modified
Fri Jul 8 15:39:29 2005 UTC (9 years, 6 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 2163 byte(s)
Diff to
previous 12100
From Richard:
Improvements to camera and other GL viewer components to:
i) Avoid unrequired rebuilds.
ii) Improve near/far clip plane calculations - set using current
projected scene limits. Reduces depth buffer precision problems - seen
particularly on MESA software GL.
iii) Improve bounding box overlap tests.
iv) Tidy some vector/vertex code.
Revision
12100 -
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Modified
Tue Jun 21 16:54:17 2005 UTC (9 years, 7 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 2158 byte(s)
Diff to
previous 11929
From Richard Maunder:
Fixes for camera limits - greater ranges +
Right Mouse: Dolly Camera (Move In/Out) with side/side motion (as
before). Also j/k keys control.
Mouse Wheel: Zoom Camera - adjust field of view of 'lens'. As expected
this can introduce noticable distortion at wide angles.
Combination of two gives a very large 'zoom' range for the camera
sufficient for current detectors.
Additionally modifiers adjusts the sensitvity of the interactions,
making easier to tune in on a certain part:
Shift: x 10
Ctrl: x 0.1
Shift+Ctrl: x 0.01
NB Modifier must go down after mouse button for shift to avoid
[Under Win32 the modifiers do not work with mouse wheel (Zoom) as
TGEvent does not contain them for some reason. Will log a bug for this
to be looked into]
Also:
i) Added 'debug' mode for viewer (toggle with 'd' key) which draws out
camera interest, frustum basis, scene boxes etc in various colors. In
debug mode rebuilds only done when forced with space key strike.
ii) Fixes lost objects in some scene rebuilds.
Revision
11866 -
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Added
Wed May 25 14:25:17 2005 UTC (9 years, 8 months ago) by
brun
Original Path:
trunk/gl/inc/TGLOrthoCamera.h
File length: 2105 byte(s)
From Richard Maunder:
Major changes to GL viewer to support:
i) Logical/Physical shape pairings
ii) Level of detail (LOD) scheme (TGLSphere only using at present)
iii) Common display list cache
iv) Scene rebuilds for large geometries
v) Some basic interactivity improvements - draw timeouts, drop low LOD
shapes etc
vi) New camara interactions:
Left Mouse: Rotate
Middle Mouse: Truck (pan parallel to camera film plane)
Right Mouse: Side-side drag dolly/zoom
Double click any button to reset the camera.
The previous pan with arrow keys, and zoom on mouse wheel are still
supported.
Camera interaction is default in viewer. These extra camera modes mean
there are not enough mouse buttons for previous right context/select.
To select / invoke context menu use Shift+Left Button and Shift+Right
Button respectively.
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