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Revision 23140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by rdm
File length: 1353 byte(s)
Diff to previous 21653
move the following directories to "graf2d":

asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf

move the following directories to "graf3d":

eve, ftgl, g3d, gl, x3d

Revision 21653 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Jan 11 20:23:15 2008 UTC (7 years ago) by matevz
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1353 byte(s)
Diff to previous 21252
Move code for rendering of poly-markers and poly-lines from TEveGLUtil
to TGLUtil and remove TEveGLUtil class.

Extend picking region also for fat lines so that lines can be picked
also on their edges not only at the very center.

Fix rendering of anitaliased points in TEveStraightLineSetGL.

Honour wireframe and outline modes in TEveTriangleSetGL.

Add new tutorial pointset_test.C.

Revision 21252 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Dec 7 01:39:32 2007 UTC (7 years, 1 month ago) by matevz
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1463 byte(s)
Diff to previous 20882
Changes for marking of top-level objects in GL window.
- TGLLogicalShape: move DirectDraw() from protected to public.
- Implement color-locking for object rendering.
- Wrap all calls to glColor() to go via TGLUtil::Color().

Revision 20882 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 19 11:31:26 2007 UTC (7 years, 2 months ago) by rdm
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1461 byte(s)
Diff to previous 19826
Set property svn:eol-style LF on all source and Makefiles. This should avoid
problems with Win32 line endings ending up in the repository. All MS tools
support LF eols fine.

Revision 19826 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 19 19:56:11 2007 UTC (7 years, 4 months ago) by rdm
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1461 byte(s)
Diff to previous 19825
imported svn:keywords Id property

Revision 19825 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 19 19:49:10 2007 UTC (7 years, 4 months ago) by rdm
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1514 byte(s)
Diff to previous 19153
remove :$ from tag line

Revision 19153 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Jun 23 21:23:22 2007 UTC (7 years, 7 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1524 byte(s)
Diff to previous 19000
From Matevz:
1. TGLViewer performs internal loop on pad-primitives.
2. Timur: generalization of gl-plot-painters to allow external access.
3. Support usage of gl-plot-painters in gl-viewer.
4. Provide a default gl-sharing context for resource optimization.

Revision 19000 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1507 byte(s)
Diff to previous 16090
From Matevz:

Major restructuring of GL viewer-scene relationship (Matevz)
===================================================

The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:

1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.

2. Implementation of GL canvas (with independent viewers serving as pads).

3. Multi-view event-visualization front-end.

4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
   Rendering of ROOT scenes in external GL frameworks.


Changes on the code level
-------------------------

0. Extend current scene/viewer classes into a 2-level class hierarchy.
   New classes TGLViewerBase and TGLSceneBase.

1. Allow scenes to be shared among viewers. View-specific scene-cache
   needs to be kept at the viewer side.

2. Viewer now manages a list of scenes. It is possible to put together
   a combination of scenes (e.g. one showing geometry, another one tracks
   and yet another clusters). Each scene can define its own clipping object.

3. Provide API for fine-grained control over rendered object removal,
   creation and update. This allows for efficient scene-updates.

4. Disentangle selection, clipping and other markup objects from
   within viewer-scene singleton.
   New classes TGLClipSet, TGLManipSet.

6. Disentangle selection management.

7. Separate overlay rendering to allow any number of active GL-GUI
   elements (like manipulators are now).
   New classes TGLOverlayElement.

8. Trailing white space has been removed in all files.


Restructure low-level interface to OpenGL (Timur)
=========================================

1. Allow sharing GL resources among viewers.

2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.

New classes TGLContext, TGLFormat, TGLWidget.

This oboletes TGLKernel and TVirtualGL classes.

Revision 16090 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Aug 23 14:39:40 2006 UTC (8 years, 5 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1448 byte(s)
Diff to previous 14979
From Matevz Tadel:

        1) Implementation of two-level (secondary) selection

        Rendering objects can provide a new level of interactivity, for
        example a TPointSet3D holding a set of clusters can attach a pointer
        to original cluster to each point and receive notifications when a
        specified cluster was clicked.

        Secondary selection is activated by Control-Left clicking into the
        GL window.

        2) Improve control over camera-reset behaviour

        Allow user to prevent camera reset on scene update and
        double-click.

        3) Improvements in TPointSet3D(GL)

        Detailed ChangeLog
        ==================

        * base/inc/TVirtualViewer3D.h:
        Added virtual methods 'void ResetCameras(){}' and 'void
        ResetCamerasAfterNextUpdate(){}'.

        * gl/inc/TGLScene.h:
        * gl/src/TGLScene.cxx:
        Implemented two-level selection. It is enabled for next selection
        pass by calling ActivateSecSelect().

        DoSelect() does not change the selected object but only indicates
        which object has been selected by setting new member
        'TGLPhysicalShape *fSelectionResult'. Caller (TGLViewer) must call
        new method 'void ApplySelection()' to actually change the selected
        object to the last selection result.

        Changed declaration of selection buffer from being a static varable
        within DoSelect() to data-member. This allows post-processing of
        selection records needed by two-level selection.

        * gl/inc/TGLCamera.h:
        * gl/inc/TGLOrthoCamera.h:
        * gl/inc/TGLPerspectiveCamera.h:
        * gl/src/TGLCamera.cxx:
        * gl/src/TGLOrthoCamera.cxx:
        * gl/src/TGLPerspectiveCamera.cxx:
        Added Bool_t argument with default value to:
        virtual void TGLCamera::Setup(const TGLBoundingBox & box, Bool_t
        reset=kTRUE) = 0;
        By setting it to false one can change camera parameters for new
        scene bounding-box without repositioning the camera.

        Added 'Bool_t checkSize' argument to OfInterest().
        This is relevant for marker-classes which can have small
        volume/length but are still visible as they are rendered in
        pixel-coordinates. Value of this argument is needed in TGLScene
        (DestroyPhysicals) and TGLViewer (AddObject). It is obtained by
        calling virtual method TGLLogicalShape::IgnoreSizeForOfInterest().
        This method returns false by defalut and is overriden in
        TGLPolyMarker and TPointSet3DGL.

        * gl/inc/TGLViewer.h:
        * gl/src/TGLViewer.cxx:
        Added controls for camera-reset behaviour.
        Data-members: 'Bool_t fResetCamerasOnUpdate', 'Bool_t
        fResetCamerasOnNextUpdate', 'Bool_t fResetCameraOnDoubleClick'.
        Methods: 'ResetCameras()', 'ResetCamerasAfterNextUpdate()',
        'ResetCurrentCamera()'.
        Added an argument to 'void PostSceneBuildSetup(Bool_t resetCameras).

        Added Bool_t return-value to RequestSelect(). It returns true if
        result of the selection is different then fSelectedPhysical.

        Added method ApplySelection() to interface with TGLScene
        selection state. This is called from event-handling functions in
        TGLViewer.

        Added key-binding for 'Home': ResetCurrentCamera().

        * gl/inc/TGLSAViewer.h:
        * gl/src/TGLSAViewer.cxx:
        Added description of new functionality to fgHelpText.

        MSVC was complaining about fgHelpText being too long: I split it
        into fgHelpText1 and fgHelpText2.

        * gl/inc/TGLDrawFlags.h:
        * gl/src/TGLDrawFlags.cxx:
        Added members 'Bool_t fSelection' and 'Bool_t
        fSecSelection' allowing passing of current selection state to
        renderers. This is needed to allow different render-paths during
        (secondary) selection.

        We should consider passing TGLScene* and/or TGLViewer* down to
        DirectDraw() of individual renderers.

        * gl/src/TGLDrawable.cxx:
        In ShouldCache() return false if secondary selection is in progress.

        * gl/src/TGLPhysicalShape.cxx:
        Handle new members in TGLDrawFlags.

        * gl/inc/TGLLogicalShape.h:
        * gl/src/TGLLogicalShape.cxx:
        Added three new functions:

        1) virtual Bool_t SupportsSecondarySelect() const { return kFALSE; }
        This is called by TGLScene::DoSelect() to check is object that was
        the result of primary selection supports secondary selection.

        2) virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
        It is called back from TGLViewer after successful secondary
        selection. As the object that does the rendering is the only one
        that actually knows how the object sub-parts were named it has
        to interpret the results.

        Both of these should be overriden in classes that support
        secondary selection, for example see TPointSet3DGL.

        3) virtual Bool_t IgnoreSizeForOfInterest() const { return kFALSE; }
        Signals to TGLScene and TGLViewer that volume/lenght of this
        class' bounding box should not be considered when checking if
        objects of this class are of interest to current camera.

        * gl/inc/TGLObject.h:
        * gl/src/TGLObject.cxx:
        Changed second argument of function:
        Bool_t SetModelCheckClass(TObject* obj, const Text_t* classname);
        to 'TClass* cls'. This is much more efficient.

        * g3d/inc/TPointSet3D.h:
        * g3d/src/TPointSet3D.cxx:
        Added support for per-point designations (one TObject* per point;
        via casting it can be set to anything).
        New virtual method 'void PointSelected(Int_t n)' that is called
        back after successful secondary selection in TGLViewer (via
        virtual TGLLogicalShape::ProcessSelection()).

        * gl/inc/TPointSet3DGL.h:
        * gl/src/TPointSet3DGL.cxx:
        Added support for per-point selection. Point-sizes are taken into
        account during selection (by modifying the projection
        matrix).
        Implemented 'virtual Bool_t TGLDrawable::ShouldCache()' to disable
        caching when in primary selection (point-size improvements).
        Cross-like marker types are now supported to some extent.
        Improved structure of rendering code.
        Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
        to return true.
        Multiply TAttMarker::GetMarkerSize() by 5 before applying.

        * gl/inc/TGLPolyMarker.h:
        Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
        to return true.

Revision 14979 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue May 9 19:08:44 2006 UTC (8 years, 8 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1129 byte(s)
Diff to previous 14583
From Matevz Tadel:
Fix for coding conventions.

Revision 14583 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 7 09:20:43 2006 UTC (8 years, 9 months ago) by rdm
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 1113 byte(s)
Diff to previous 14582
fix cvs tag lines, and remove many <TAB>s.

Revision 14582 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 7 09:07:22 2006 UTC (8 years, 9 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 534 byte(s)
Diff to previous 14580
Fix compiler warnings about unused argument

Revision 14580 - (view) (download) (as text) (annotate) - [select for diffs]
Added Fri Apr 7 08:43:59 2006 UTC (8 years, 9 months ago) by brun
Original Path: trunk/gl/inc/TPointSet3DGL.h
File length: 455 byte(s)
From Matevz Tadel:
Introduce a new set of classes dedicated to event visualisation.
TGLObject:	base-class for direct GL renderers

TAttBBox:	interface, helps maintain/calculate bounding-box
		needed for TGLObject (see TPointSet3D and TPointSet3DGL)
TPointSet3D:	a demo class for direct GL rendering
TPointSet3DGL:

Mods in existing classes to interface the new classes

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