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Revision 46583 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Oct 16 20:26:08 2012 UTC (2 years, 3 months ago) by matevz
File length: 39649 byte(s)
Diff to previous 46574
Fix arc-ball rotation when camera center is not at the center of the screen.

Revision 46574 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Oct 16 17:56:15 2012 UTC (2 years, 3 months ago) by matevz
File length: 39765 byte(s)
Diff to previous 44693
Move enums away from global namespace:
- EOverlap is now in namespace Rgl;
- EClipType is now in class TGLClip;
- EPosition and EManipType were not used and have been removed.

EGLCoordType and EGLPlotType are left in top-level. In these two enums all
names begin with kGL so there is less chance for collision.

Revision 44693 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Jun 14 18:53:13 2012 UTC (2 years, 7 months ago) by matevz
File length: 39681 byte(s)
Diff to previous 37397
Implement arc-ball camera rotation. Use the 'a' key to switch between the
standard (up-direction fixed) and arc-ball rotation modes.

* TGLCamera
  Add functions RotateArcBall() and RotateArcBallRad().
  Add member 'Bool_t fWasArBalled'. Check its state in standard Rotate
  function and fix up direction if needed.

* TGLOrthoCamera, TGLPerspectiveCamera
  Use combined view matrix's third vector as the up direction.

* TGLEventHandler
  Add arc-ball state variable and key-handling.
  Add logic for calling std vs arc-ball camera rotate function.

* TGLSAViewer
  Document arc-ball key binding in help text.

Revision 37397 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Dec 8 13:54:23 2010 UTC (4 years, 1 month ago) by matevz
File length: 37560 byte(s)
Diff to previous 33864
Optimizations based on Druid callgrind dump sent by Manqi.

* TGLBoundingBox:
  Use TGLVertex3[8] instead of std::vector<> for member that always
  has 8 elements. Caused pointless allocations and fragmentation.

* TGLScene:
  In CalcBoundingBox() avoid creating a bounding box temporary in a
  loop over all elements -- use const& instead.

* TGLCamera:
  Fix for changes in TGLBoundingBox.

Revision 33864 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jun 14 09:47:19 2010 UTC (4 years, 7 months ago) by matevz
File length: 37575 byte(s)
Diff to previous 30424
Merge the following revisions from the fireworks branch:
33631, 33666, 33668, 33690, 33700, 33701, 33702, 33704, 33751, 33753,
33767, 33770, 33774, 33787, 33789, 33790, 33791, 33792, 33796, 33798,
33804, 33817, 33823, 33825

gl/:
----
- extensions for transparency handling in TGLUtil;
- allow disabling of internal viewer selection;
- allow fixing of default camera center;
- fix global light placement -- it was only correct for XoZ floor or
  when scene center was at the origin.

eve/:
-----
- propagation of main transparency to projected replicas and to
  compound members;
- when projecting TEveStraightLineSet in RhoZ, break lines crossing
  the separating plane (required change of internal representation);
- anti-flickering support for TEveBoxSet;
- proper multiple-selection handling in TEveCalo classes;
- small new features, bug fixes in TEveCalo classes.


33631
=====

Author: alja
Date: Fri May 28 12:50:27 2010
New Revision: 33631

URL: http://root.cern.ch/viewvc?rev=33631&root=root&view=rev
Log:
Fix bug in tool tip.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx


33666
=====

Author: matevz
Date: Mon May 31 13:41:54 2010
New Revision: 33666

URL: http://root.cern.ch/viewvc?rev=33666&root=root&view=rev
Log:
Propagate main transparency the same way as main color is propagated:

- from projectables to projecteds;

- in CopyVizParams();

- in TEveCompound to children depending on the following CSC bit settings:
   kCSCBApplyMainTransparencyToAllChildren
   kCSCBApplyMainTransparencyToMatchingChildren


In TEveElementList add member 'Bool_t fDoTransparency' (analoguous to
fDoColor).

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveCompound.h
    branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
    branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
    branches/dev/fireworks/graf3d/eve/src/TEveCompound.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveProjectionBases.cxx


33668
=====

Author: matevz
Date: Mon May 31 15:44:20 2010
New Revision: 33668

URL: http://root.cern.ch/viewvc?rev=33668&root=root&view=rev
Log:
In TEveelement introduce Bool_t members fCanEditMainColor and
fCanEditMainTransparency. The corresponding base-class functions now
return the value of these data members.

In most sub-classes that require editng of main color and transparency
it was now enough to set these data-members to kTRUE in constructors.

Further, this allows per object setting of color / transparency
editability via:
   void SetEditMainColor(Bool_t);
   void SetEditMainTransparency(Bool_t);

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveArrow.h
    branches/dev/fireworks/graf3d/eve/inc/TEveCalo.h
    branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
    branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
    branches/dev/fireworks/graf3d/eve/inc/TEveGeoShape.h
    branches/dev/fireworks/graf3d/eve/inc/TEveShape.h
    branches/dev/fireworks/graf3d/eve/inc/TEveText.h
    branches/dev/fireworks/graf3d/eve/src/TEveArrow.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCalo.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveGeoShape.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveShape.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveText.cxx


33690
=====

Author: matevz
Date: Tue Jun  1 13:07:46 2010
New Revision: 33690

URL: http://root.cern.ch/viewvc?rev=33690&root=root&view=rev
Log:
Add transparency argument to TGLUtil:
   RenderPolyMarkers(...)
   RenderPolyLine(...)

In eve/ use Char_t for transparency (as it is in gl/).
Until now UChar_t was used in eve/.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveCalo.h
    branches/dev/fireworks/graf3d/eve/inc/TEveCaloLegoOverlay.h
    branches/dev/fireworks/graf3d/eve/inc/TEveCompound.h
    branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
    branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
    branches/dev/fireworks/graf3d/eve/inc/TEveGeoNode.h
    branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
    branches/dev/fireworks/graf3d/eve/inc/TEveTriangleSet.h
    branches/dev/fireworks/graf3d/eve/inc/TEveUtil.h
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoEditor.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoOverlay.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCaloVizEditor.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCompound.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveElementEditor.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveGeoNode.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveLineGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveProjectionBases.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveRGBAPalette.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveTrackGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveTrackProjectedGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveUtil.cxx
    branches/dev/fireworks/graf3d/gl/inc/TGLUtil.h
    branches/dev/fireworks/graf3d/gl/src/TGLUtil.cxx
    branches/dev/fireworks/graf3d/gl/src/TPointSet3DGL.cxx


33700
=====

Author: matevz
Date: Tue Jun  1 18:55:06 2010
New Revision: 33700

URL: http://root.cern.ch/viewvc?rev=33700&root=root&view=rev
Log:
Do not overload TGLUtil::Color() for setting alpha and transparency --
name the functions ColorAlpha() and ColorTransparency().

In TEveStraightLineSetGL pass main-transparency also as transparency
of the marker.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
    branches/dev/fireworks/graf3d/gl/inc/TGLUtil.h
    branches/dev/fireworks/graf3d/gl/src/TGLPhysicalShape.cxx
    branches/dev/fireworks/graf3d/gl/src/TGLUtil.cxx
    branches/dev/fireworks/graf3d/gl/src/TGLViewer.cxx


33701
=====

Author: matevz
Date: Tue Jun  1 20:36:47 2010
New Revision: 33701

URL: http://root.cern.ch/viewvc?rev=33701&root=root&view=rev
Log:
TEveProjections:
- Add virtual function
    BisectBreakPoint(TEveVector& vL, TEveVector& vR, Float_t eps_sqr=1e-10f);
  that find both edges of a segment that is split over two
  non-contiguous space-regions.

TEveStraightLineSet:
- Handle breaking of each line segment in a projection and create two
  separate parts.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveProjections.h
    branches/dev/fireworks/graf3d/eve/inc/TEveStraightLineSet.h
    branches/dev/fireworks/graf3d/eve/src/TEveProjections.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx


33702
=====

Author: matevz
Date: Tue Jun  1 21:18:54 2010
New Revision: 33702

URL: http://root.cern.ch/viewvc?rev=33702&root=root&view=rev
Log:
Simplify internal representation of marker in a line-set.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveStraightLineSet.h
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx


33704
=====

Author: matevz
Date: Tue Jun  1 21:28:27 2010
New Revision: 33704

URL: http://root.cern.ch/viewvc?rev=33704&root=root&view=rev
Log:
Remove unused variable.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx


33751
=====

Author: matevz
Date: Fri Jun  4 16:14:12 2010
New Revision: 33751

URL: http://root.cern.ch/viewvc?rev=33751&root=root&view=rev
Log:
Small fixes for track rendering.

TEveTrack
- Implement virtual ComputeBBox() to include path-mark positions in
  the bounding box calculation.

TEveTrackGL
- Number of visible path-marks was computed wrongly.

TEvePointSet
- Remove virtual ComputeBBox() -- it was just calling the base-class
  version.

TPointSet3D
- Simplify ComputeBBox().

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEvePointSet.h
    branches/dev/fireworks/graf3d/eve/inc/TEveTrack.h
    branches/dev/fireworks/graf3d/eve/src/TEvePointSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveTrack.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveTrackGL.cxx
    branches/dev/fireworks/graf3d/g3d/src/TPointSet3D.cxx


33753
=====

Author: matevz
Date: Fri Jun  4 16:45:38 2010
New Revision: 33753

URL: http://root.cern.ch/viewvc?rev=33753&root=root&view=rev
Log:
Move anti-flickering flag from TEveQuadSet to TEveDigitSet.
Implement it in TEveBoxSet-GL rendering, too.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
    branches/dev/fireworks/graf3d/eve/inc/TEveQuadSet.h
    branches/dev/fireworks/graf3d/eve/src/TEveBoxSetGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveQuadSet.cxx


33767
=====

Author: alja
Date: Mon Jun  7 19:49:03 2010
New Revision: 33767

URL: http://root.cern.ch/viewvc?rev=33767&root=root&view=rev
Log:
In TEveCaloDataVec add interface to add new slice and getters to read slice values and cell geometry.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveCaloData.h
    branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx


33770
=====

Author: matevz
Date: Tue Jun  8 11:54:09 2010
New Revision: 33770

URL: http://root.cern.ch/viewvc?rev=33770&root=root&view=rev
Log:
Take the right fP for point-array when calculating bounding-box.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveTrack.cxx


33774
=====

Author: alja
Date: Tue Jun  8 13:09:52 2010
New Revision: 33774

URL: http://root.cern.ch/viewvc?rev=33774&root=root&view=rev
Log:
TEveCaloLegoGL:
Fix picking in  kValSizeOutline mode.

TEveCaloLegoEditor:
Fix last enum in 2D mode entry.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoEditor.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33787
=====

Author: matevz
Date: Tue Jun  8 18:24:27 2010
New Revision: 33787

URL: http://root.cern.ch/viewvc?rev=33787&root=root&view=rev
Log:
Fix invalid iterator access reported by valgrind.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33789
=====

Author: matevz
Date: Tue Jun  8 19:08:23 2010
New Revision: 33789

URL: http://root.cern.ch/viewvc?rev=33789&root=root&view=rev
Log:
Fix another invalid iterator access reported by valgrind.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33790
=====

Author: alja
Date: Tue Jun  8 19:51:15 2010
New Revision: 33790

URL: http://root.cern.ch/viewvc?rev=33790&root=root&view=rev
Log:
Bugfix:: In TEveCaloDataVec::AddSlice initalise vector of tower values.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx


33791
=====

Author: matevz
Date: Tue Jun  8 22:31:00 2010
New Revision: 33791

URL: http://root.cern.ch/viewvc?rev=33791&root=root&view=rev
Log:
Add flag allowing to disable internal GL-viewer selection.
To disable it call:
  handler->SetDoInternalSelection(kFALSE);

Modified:
    branches/dev/fireworks/graf3d/gl/inc/TGLEventHandler.h
    branches/dev/fireworks/graf3d/gl/src/TGLEventHandler.cxx


33792
=====

Author: matevz
Date: Tue Jun  8 23:08:09 2010
New Revision: 33792

URL: http://root.cern.ch/viewvc?rev=33792&root=root&view=rev
Log:
Add option to fix the default camera center.
To activate, call:
  camera->SetFixDefCenterVec(x, y, z);
  camera->SetFixDefCenter(kTRUE);
This will take effect on next camera reset.
External center still overrides the setting.

Modified:
    branches/dev/fireworks/graf3d/gl/inc/TGLCamera.h
    branches/dev/fireworks/graf3d/gl/src/TGLCamera.cxx
    branches/dev/fireworks/graf3d/gl/src/TGLOrthoCamera.cxx
    branches/dev/fireworks/graf3d/gl/src/TGLPerspectiveCamera.cxx


33796
=====

Author: alja
Date: Wed Jun  9 12:51:06 2010
New Revision: 33796

URL: http://root.cern.ch/viewvc?rev=33796&root=root&view=rev
Log:
Fix bug in redering of selected cells in case cells are highlighted the same time.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33798
=====

Author: matevz
Date: Wed Jun  9 15:28:30 2010
New Revision: 33798

URL: http://root.cern.ch/viewvc?rev=33798&root=root&view=rev
Log:
White space.

Modified:
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33804
=====

Author: matevz
Date: Wed Jun  9 20:49:33 2010
New Revision: 33804

URL: http://root.cern.ch/viewvc?rev=33804&root=root&view=rev
Log:
Use central function TEveCaloData::ProcessSelection(...) to process
(multiple secondary) selection from all GL renderers (3D, 2D and
Lego).

Fix rendering of non-rebinned lego for multiple selection.

Modified:
    branches/dev/fireworks/graf3d/eve/inc/TEveCaloData.h
    branches/dev/fireworks/graf3d/eve/src/TEveCalo2DGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCalo3DGL.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
    branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx


33817
=====

Author: matevz
Date: Thu Jun 10 15:31:17 2010
New Revision: 33817

URL: http://root.cern.ch/viewvc?rev=33817&root=root&view=rev
Log:
Do not redraw if the widget is not mapped.

Add option to block redraw in UpdateScene().

Modified:
    branches/dev/fireworks/graf3d/gl/inc/TGLViewer.h
    branches/dev/fireworks/graf3d/gl/src/TGLViewer.cxx


33823
=====

Author: matevz
Date: Thu Jun 10 16:25:59 2010
New Revision: 33823

URL: http://root.cern.ch/viewvc?rev=33823&root=root&view=rev
Log:
Fix placement of global lights.

Modified:
    branches/dev/fireworks/graf3d/gl/src/TGLLightSet.cxx


33825
=====

Author: matevz
Date: Thu Jun 10 16:47:54 2010
New Revision: 33825

URL: http://root.cern.ch/viewvc?rev=33825&root=root&view=rev
Log:
Hide tooltip on key event.

Modified:
    branches/dev/fireworks/graf3d/gl/src/TGLEventHandler.cxx

Revision 30424 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Sep 24 19:28:01 2009 UTC (5 years, 4 months ago) by matevz
File length: 37523 byte(s)
Diff to previous 30366
Add support for drawing of back-polygons for 3D frame-boxes.
Those should be transparent, otherwise the things inside are not
visible.

Modify quad-set and box-set renderers to properly use this feature.

Remove debug-printout in TGLCamera.

Revision 30366 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 23 09:23:32 2009 UTC (5 years, 4 months ago) by matevz
File length: 37545 byte(s)
Diff to previous 29754
Merge revisions 30010-30222 from the fireworks branch.

- Many new features and some fixes in calorimeter visualization classes.

- New function TGLCamera::SetCenterWarp for positioning of camera.

Revision 29754 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Aug 11 15:48:54 2009 UTC (5 years, 5 months ago) by matevz
File length: 37054 byte(s)
Diff to previous 27369
* TGLBoundingBox:
  - IsEmpty() was using Volume() to decide whether the box is empty.
    This caused scenes with 2d objects only to be ignored during scene
    selection in TGLViewerBase::PreRender().

* TGLCamera:
  - Use TGLBoundingBox::Diagonal() instead of Volume() also for
    calculation of OfInterest().

* EVE classes:
  - remove workarounds for the TGLBoundingBox bug that accumulated
    over time.

Revision 27369 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Feb 6 17:35:54 2009 UTC (5 years, 11 months ago) by matevz
File length: 37039 byte(s)
Diff to previous 24158
Add function:
  Bool_t TGLCamera::Truck(Double_t xDelta, Double_t yDelta)
that allows external code to control camera translation.

Use this also for the common code from perspective / orthographic camera.

Revision 24158 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Jun 5 17:16:56 2008 UTC (6 years, 7 months ago) by matevz
File length: 36561 byte(s)
Diff to previous 24059
From Alja.

TEveCaloData:
Change GetCellData() to const.

TEveCalo:
Set threshold in SetData().

TEveCaloLegoGL:
Fix tick-marks and change rendering order of cells and plane.

TGLCamera:

Coordinate-system conversion functions ViewportDeltaToWorld(),
ViewportToWorld() and WorldToViewport now take an optional argument
specifying model-view matrix to be used in calculation.

Revision 24059 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri May 30 04:15:11 2008 UTC (6 years, 7 months ago) by matevz
File length: 36294 byte(s)
Diff to previous 23667
- TEveGeoShape
  Add static data-member holding a pointer to a default geo-manager
  that allows us to capture dangling geo-shapes as they are created for
  or imported into TEveGeoShape.

- TGLCamera
  Fix AdjustAndClampVal() fix poorly implementd logarithmic scaling of
  the value step.

- TGLOrthoCamera
  Add get/set methods for fZoomMin/Max.

- TGLViewer, TGLSAViewer
  Move SavePicture() from TGLSAViewer to TGLViewer and improve
  structure of the code. This allows also images from TGLEmbedded
  viewer to be saved to a file.

- projection_test.C
  Set min/max-zoom of the camera.

Revision 23667 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue May 6 17:30:36 2008 UTC (6 years, 8 months ago) by matevz
File length: 36305 byte(s)
Diff to previous 23140
From Alja:

TEveLegoEventHandler - New class for camera event handling.

TEveCaloLegoGL - Remove code which changed GL model-view matrix.

TGLViewer, TGLViewerBase - New getters.

TGLCamera - Add function GetTheta().

tutorials/eve/cms_calo.C - Structural improvements. Demonstrate
TEveLegoEventHandler.

Revision 23140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by rdm
File length: 35989 byte(s)
Diff to previous 22539
move the following directories to "graf2d":

asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf

move the following directories to "graf3d":

eve, ftgl, g3d, gl, x3d

Revision 22539 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Mar 8 14:36:37 2008 UTC (6 years, 10 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 35989 byte(s)
Diff to previous 21702
From Alja, Bertrand & Matevz: merged branches/dev/fireworks 21757:22514.

This includes:

- development for event-displays of ALICE and CMS since 5.18 in eve/,
  gl/ and gui/;

- many new tutorials and demos for eve/;

- fix in TQObject to support class-signals from all base-classes.

Revision 21702 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jan 14 18:55:14 2008 UTC (7 years ago) by matevz
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 36523 byte(s)
Diff to previous 20882
In TGLScene/TGLViewer add two timeouts for high-quality and
low-quality (during rotation etc) scene rendering. Expose both time
limits via TGLViewerEditor.

In TGLCamera::OfInterest() remove redundant test for physical-shape
bbox volume and optimize the remaining bbox diagonal length test.

Remove blanks from the eols.

Revision 20882 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 19 11:31:26 2007 UTC (7 years, 2 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 36816 byte(s)
Diff to previous 20292
Set property svn:eol-style LF on all source and Makefiles. This should avoid
problems with Win32 line endings ending up in the repository. All MS tools
support LF eols fine.

Revision 20292 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Oct 10 14:08:48 2007 UTC (7 years, 3 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 36816 byte(s)
Diff to previous 19826
From Matevz & Alja

	* base/inc/TVirtualViewer3D.h:
	Add function virtual void ObjectPaint(TObject*, Option_t*).


/**************************************************************************/

	* ged/src/TGedEditor.cxx:
	When adding top-level TGFrame for the extra tabs specify layout
	hints with kLHintsExpandX.


/**************************************************************************/

	* gl/inc/TGLScenePad.h:
	* gl/src/TGLScenePad.cxx:
	Implement virtual TVirtualViewer3D::ObjectPaint().

	* gl/src/TGLCamera.cxx:
	* gl/inc/TGLCamera.h:	
	* gl/src/TGLPerspectiveCamera.cxx:
	* gl/inc/TGLPerspectiveCamera.h:	
	* gl/src/TGLOrthoCamera.cxx:
	* gl/inc/TGLOrthoCamera.h:
	Introduce two transformation matrices to clearly define movement
	of camera around the center point. The first transformation matrix
	fCamBase defines the coordinate system placed at the camera center
	point with camera up-vector as the third base vector. The second
	transformation matrix fCamTrans defines the camera transformation
	relative to fCamBase.

        Implement a common Truck(), Rotate() and Dolly() function for
	orthographic and perspective camera.

	Implement an option to define camera center point
	externally. Center can also be determined via picking.

	* gl/src/TGLUtil.cxx:
	* gl/inc/TGLUtil.h:
	TGLMatrix: add new functions to get/set the base vectors
	directly.

	TGLUtil: add member UInt_t fgDefaultDrawQuality.

	TGLRect: bugfix in Diagonal(), integer calculation overflowed.

	* gl/src/TGLViewer.cxx:
	* gl/inc/TGLViewer.h:
	Make interface to draw camera center point.
	Add option to disable/enable depth test when drawing axis guides. 

	* gl/src/TGLViewerEditor.cxx:
	* gl/inc/TGLViewerEditor.h:
	Add GUI to manipulate camera center and to disable/enable depth
	test when drawing axis guides.

	* gl/src/TGLClipSetEditor.cxx:
	Change layout of labeled number entries.

	* gl/src/TGLLightSet.cxx:
	Fix positioning of front light. White-space consolidation.

	* gl/src/TGLLightSetEditor.cxx:
	* gl/inc/TGLLightSetEditor.h:
        Put GUI for the 6 lights in two columns.


/**************************************************************************/

	* tutorials/gl/glViewerExercise.C:
	Follow-up on changes in TGLCamera. Enable rotation on
	orthographic camera.

	* tutorials/gl/glViewerLOD.C:
	Workourond for cint bug with switch statements.

Revision 19826 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 19 19:56:11 2007 UTC (7 years, 4 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 31304 byte(s)
Diff to previous 19825
imported svn:keywords Id property

Revision 19825 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 19 19:49:10 2007 UTC (7 years, 4 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 31357 byte(s)
Diff to previous 19000
remove :$ from tag line

Revision 19000 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 31367 byte(s)
Diff to previous 16151
From Matevz:

Major restructuring of GL viewer-scene relationship (Matevz)
===================================================

The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:

1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.

2. Implementation of GL canvas (with independent viewers serving as pads).

3. Multi-view event-visualization front-end.

4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
   Rendering of ROOT scenes in external GL frameworks.


Changes on the code level
-------------------------

0. Extend current scene/viewer classes into a 2-level class hierarchy.
   New classes TGLViewerBase and TGLSceneBase.

1. Allow scenes to be shared among viewers. View-specific scene-cache
   needs to be kept at the viewer side.

2. Viewer now manages a list of scenes. It is possible to put together
   a combination of scenes (e.g. one showing geometry, another one tracks
   and yet another clusters). Each scene can define its own clipping object.

3. Provide API for fine-grained control over rendered object removal,
   creation and update. This allows for efficient scene-updates.

4. Disentangle selection, clipping and other markup objects from
   within viewer-scene singleton.
   New classes TGLClipSet, TGLManipSet.

6. Disentangle selection management.

7. Separate overlay rendering to allow any number of active GL-GUI
   elements (like manipulators are now).
   New classes TGLOverlayElement.

8. Trailing white space has been removed in all files.


Restructure low-level interface to OpenGL (Timur)
=========================================

1. Allow sharing GL resources among viewers.

2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.

New classes TGLContext, TGLFormat, TGLWidget.

This oboletes TGLKernel and TVirtualGL classes.

Revision 16151 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Aug 28 18:28:33 2006 UTC (8 years, 4 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33662 byte(s)
Diff to previous 16090
From Matevz:
I made another mistake in gl/: in TGLCamera::OfInterest() i named the argument 'checkSize' instead of 'ignoreSize'.
This patch removes this inconsistency and fixes behaviour for polymarkers whoose (point-count is > 1) && (volume of bounding-box is small but not zero).

Revision 16090 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Aug 23 14:39:40 2006 UTC (8 years, 5 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33670 byte(s)
Diff to previous 14313
From Matevz Tadel:

        1) Implementation of two-level (secondary) selection

        Rendering objects can provide a new level of interactivity, for
        example a TPointSet3D holding a set of clusters can attach a pointer
        to original cluster to each point and receive notifications when a
        specified cluster was clicked.

        Secondary selection is activated by Control-Left clicking into the
        GL window.

        2) Improve control over camera-reset behaviour

        Allow user to prevent camera reset on scene update and
        double-click.

        3) Improvements in TPointSet3D(GL)

        Detailed ChangeLog
        ==================

        * base/inc/TVirtualViewer3D.h:
        Added virtual methods 'void ResetCameras(){}' and 'void
        ResetCamerasAfterNextUpdate(){}'.

        * gl/inc/TGLScene.h:
        * gl/src/TGLScene.cxx:
        Implemented two-level selection. It is enabled for next selection
        pass by calling ActivateSecSelect().

        DoSelect() does not change the selected object but only indicates
        which object has been selected by setting new member
        'TGLPhysicalShape *fSelectionResult'. Caller (TGLViewer) must call
        new method 'void ApplySelection()' to actually change the selected
        object to the last selection result.

        Changed declaration of selection buffer from being a static varable
        within DoSelect() to data-member. This allows post-processing of
        selection records needed by two-level selection.

        * gl/inc/TGLCamera.h:
        * gl/inc/TGLOrthoCamera.h:
        * gl/inc/TGLPerspectiveCamera.h:
        * gl/src/TGLCamera.cxx:
        * gl/src/TGLOrthoCamera.cxx:
        * gl/src/TGLPerspectiveCamera.cxx:
        Added Bool_t argument with default value to:
        virtual void TGLCamera::Setup(const TGLBoundingBox & box, Bool_t
        reset=kTRUE) = 0;
        By setting it to false one can change camera parameters for new
        scene bounding-box without repositioning the camera.

        Added 'Bool_t checkSize' argument to OfInterest().
        This is relevant for marker-classes which can have small
        volume/length but are still visible as they are rendered in
        pixel-coordinates. Value of this argument is needed in TGLScene
        (DestroyPhysicals) and TGLViewer (AddObject). It is obtained by
        calling virtual method TGLLogicalShape::IgnoreSizeForOfInterest().
        This method returns false by defalut and is overriden in
        TGLPolyMarker and TPointSet3DGL.

        * gl/inc/TGLViewer.h:
        * gl/src/TGLViewer.cxx:
        Added controls for camera-reset behaviour.
        Data-members: 'Bool_t fResetCamerasOnUpdate', 'Bool_t
        fResetCamerasOnNextUpdate', 'Bool_t fResetCameraOnDoubleClick'.
        Methods: 'ResetCameras()', 'ResetCamerasAfterNextUpdate()',
        'ResetCurrentCamera()'.
        Added an argument to 'void PostSceneBuildSetup(Bool_t resetCameras).

        Added Bool_t return-value to RequestSelect(). It returns true if
        result of the selection is different then fSelectedPhysical.

        Added method ApplySelection() to interface with TGLScene
        selection state. This is called from event-handling functions in
        TGLViewer.

        Added key-binding for 'Home': ResetCurrentCamera().

        * gl/inc/TGLSAViewer.h:
        * gl/src/TGLSAViewer.cxx:
        Added description of new functionality to fgHelpText.

        MSVC was complaining about fgHelpText being too long: I split it
        into fgHelpText1 and fgHelpText2.

        * gl/inc/TGLDrawFlags.h:
        * gl/src/TGLDrawFlags.cxx:
        Added members 'Bool_t fSelection' and 'Bool_t
        fSecSelection' allowing passing of current selection state to
        renderers. This is needed to allow different render-paths during
        (secondary) selection.

        We should consider passing TGLScene* and/or TGLViewer* down to
        DirectDraw() of individual renderers.

        * gl/src/TGLDrawable.cxx:
        In ShouldCache() return false if secondary selection is in progress.

        * gl/src/TGLPhysicalShape.cxx:
        Handle new members in TGLDrawFlags.

        * gl/inc/TGLLogicalShape.h:
        * gl/src/TGLLogicalShape.cxx:
        Added three new functions:

        1) virtual Bool_t SupportsSecondarySelect() const { return kFALSE; }
        This is called by TGLScene::DoSelect() to check is object that was
        the result of primary selection supports secondary selection.

        2) virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
        It is called back from TGLViewer after successful secondary
        selection. As the object that does the rendering is the only one
        that actually knows how the object sub-parts were named it has
        to interpret the results.

        Both of these should be overriden in classes that support
        secondary selection, for example see TPointSet3DGL.

        3) virtual Bool_t IgnoreSizeForOfInterest() const { return kFALSE; }
        Signals to TGLScene and TGLViewer that volume/lenght of this
        class' bounding box should not be considered when checking if
        objects of this class are of interest to current camera.

        * gl/inc/TGLObject.h:
        * gl/src/TGLObject.cxx:
        Changed second argument of function:
        Bool_t SetModelCheckClass(TObject* obj, const Text_t* classname);
        to 'TClass* cls'. This is much more efficient.

        * g3d/inc/TPointSet3D.h:
        * g3d/src/TPointSet3D.cxx:
        Added support for per-point designations (one TObject* per point;
        via casting it can be set to anything).
        New virtual method 'void PointSelected(Int_t n)' that is called
        back after successful secondary selection in TGLViewer (via
        virtual TGLLogicalShape::ProcessSelection()).

        * gl/inc/TPointSet3DGL.h:
        * gl/src/TPointSet3DGL.cxx:
        Added support for per-point selection. Point-sizes are taken into
        account during selection (by modifying the projection
        matrix).
        Implemented 'virtual Bool_t TGLDrawable::ShouldCache()' to disable
        caching when in primary selection (point-size improvements).
        Cross-like marker types are now supported to some extent.
        Improved structure of rendering code.
        Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
        to return true.
        Multiply TAttMarker::GetMarkerSize() by 5 before applying.

        * gl/inc/TGLPolyMarker.h:
        Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
        to return true.

Revision 14313 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Mar 20 10:20:04 2006 UTC (8 years, 10 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33629 byte(s)
Diff to previous 14097
From Timur:
"I've investigated the problem reported by Andrei concerning missing
volumes when drawing large geometries.
what was wrong -
two boxes, one has very big sizes, the second is very small. With gl
viewer you can see only the big one. The small box is rejected by
TGLCamera::OfInterest - it seems to me, that Richard has selected some
numbers by guess-work. This patch contains a fix (another
numbers selected by guess-work by me:))."

Revision 14097 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Feb 23 16:44:52 2006 UTC (8 years, 11 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33512 byte(s)
Diff to previous 14015
From Richard:
Code cleanup.

This patch is the last contribution from Richard to the project.
Many thanks to him for his work with the GL viewer and the impressive
improvements in the past few months.

Revision 14015 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Feb 9 09:56:20 2006 UTC (8 years, 11 months ago) by couet
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33509 byte(s)
Diff to previous 14004
- From Richard:

Improve clipping in GL viewer. Now show back (inner) faces when clipped,
with two sided lighting. Not as good as proper CSG op to cap clipped
solids - but looks better than them being invisible.

Also seems to improve performance which is suprising .....

Revision 14004 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Feb 8 10:49:26 2006 UTC (8 years, 11 months ago) by couet
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33564 byte(s)
Diff to previous 13936
From Richard:

Fixes for wireframe and outline drawing:

i) Both very much slower (up to 10x) than normal filled polygons -
incorrectly calling DirectDraw() bypassing the DL caching.
ii) Outline style did expensive repeated GL state swaps for every
physical shape draw.
iii) Only TGLFaceSet supported outline draw style.

Now:

i) Wireframe roughly same speed (or faster) than filled (~10x faster)
ii) Outline takes ~ filled polygons + wireframe times - as would expect
(about 5x faster).
iii) All shapes support outline style.

Exatct speed gain hardware dependent - but even software GL faster.

Also tidied up draw style code - created new TGLDrawFlags class to wrap
style + LOD hint into.

Revision 13936 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Jan 26 11:59:42 2006 UTC (8 years, 11 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33508 byte(s)
Diff to previous 13860
From Richard:
Implement manipulators (translate/scale/rotate) for all shapes in
viewer (previously only clip shapes could use them).

Behaviour:

i) Single selection in viewer - either a normal / clip shape or none.
Current manipulator is attached (and shown) when attached to selection.
ii) Normal viewer shapes are selected using Shift+Left Mouse button (and
have bounding box drawn).
iii) Clip shapes are shown/selected by checking 'Show/Edit' option on
the Scene/Clipping tab of the GUI.
iv) Any exisiting (normal/clip) selection is cleared when making new
choice.
v) (Transparent) clip shapes cannot be selected (picked) directly in the
viewer - normal shape override this.

Rotation properties of shapes are not reflected in GUI currently.

Revision 13860 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Jan 18 16:57:59 2006 UTC (9 years ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 33505 byte(s)
Diff to previous 13394
From Richard:
Further GL / LOD performance improvements:

i) Shape can indicate LOD support by axis. For tubes TGLCylinder only X+
Y supported. Calc LOD hint based on larger projection of Z faces of
bounding box, avoiding excessive LOD for long tubes.

ii) Only test time limited draws every 50 objects to avoid excessive
timing costs.

Revision 13394 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 29 14:04:00 2005 UTC (9 years, 1 month ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 32238 byte(s)
Diff to previous 13316
From Richard:
Fix for rotation manipulator - now have two interaction modes:

i) Normal - when ring is at reasonable angle - follow ellipse round as
previously.
ii) Shallow - when ring plane is at shaloow angle to eye (very tight
ellipse). Here just use pixel delta (drag) on viewport along ring plane.

To show difference draw followed ring line for i) and drag direction
arrows for ii)

Revision 13316 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 22 18:05:46 2005 UTC (9 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 30929 byte(s)
Diff to previous 13286
From Richard:
 Second part of general tidy for coding conventions violations -
mainly commenting. Code under my name should be clear now.

Revision 13286 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Nov 18 20:26:44 2005 UTC (9 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 30923 byte(s)
Diff to previous 13250
From Richard:
 First part of coding conventions fixes for GL - mainly code
commenting.

Revision 13250 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Nov 16 16:41:59 2005 UTC (9 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 21467 byte(s)
Diff to previous 13164
From Richard:
Update to axes in GL viewer - in response to requests from Witold
Pokorski.

i) Added options to draw axes through origin (not depth clipped), as
well at edge (depth clipped).
ii) Added option to show a single reference marker (orange sphere) at
location - for debugging geometries.
iii) Improved draw quality of axes - similar to manipulators.
iv) These moved to new "Guides" tab under "Scene" for GUI.

Revision 13164 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Nov 9 10:13:36 2005 UTC (9 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 20970 byte(s)
Diff to previous 13160
From Richard:
Further minor refinement of ortho camera lighting and framing.

Revision 13160 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 8 19:18:18 2005 UTC (9 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 21191 byte(s)
Diff to previous 13005
From Richard:
Various updates to cameras:

i) Larger range/sensitivities
ii) Better auto-framing for ortho cameras
iii) Better lighting - especially for ortho views
iv) Some more debug aids for scene center, origin and light positions -
enabled in debug mode (d key)

Revision 13005 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Oct 24 14:49:33 2005 UTC (9 years, 3 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 20112 byte(s)
Diff to previous 12892
From Richard:
i) Add rotation manipulator.
ii) Allow direct manipulation of clipping plane - rotate/translate.
Cannot scale - makes no sense.

Note:

iii) Rotation interaction requires some improvement - difficult when
ring is almost parallel with eye line of camera.
iv) Still need to extend for all selected objects - requires some
internal rearrangement of TGLScene/TGLViewer

Revision 12892 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Oct 3 15:19:35 2005 UTC (9 years, 3 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17521 byte(s)
Diff to previous 12562
From Richard:
First implementation for interactive clipping, using OpenGL clip planes.
Initially we have plane & box - others later. See Help for description.

Known Bugs/Issues:

All in GUI:

i) Edit box takes keyboard focus and does not return to viewer pane when
clicked in. Hence all keys in viewer break - an existing general viewer
problem.
ii) Initial layout does not correctly hide the plane/box properties
panels, or scale for V side scroll bar.

Missing Features:

iii) CSG final pass and/or solid cappings.
iv) Can't rotate the box - need a TGLRotManip class soon.
v) Should be able to show and manipulate plane in similar fashion as
box.
vi) Trans/scale/rotate manipulators should be availible for any selected
object.

Revision 12562 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Aug 30 10:29:52 2005 UTC (9 years, 4 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17526 byte(s)
Diff to previous 12459
Fix some of the problems reported by the rulechecker in directory gl.
Still a few fixes required (from Timur and Richard).

Revision 12459 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Aug 10 16:26:36 2005 UTC (9 years, 5 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17523 byte(s)
Diff to previous 12281
From Richard:
make TVirtualViewer TObject derv. so TPad can use without modifications.
Also removed last parts of TVirtualGL unrelated to context/draws so it
can be replaced with new TGLManager.

Added:

TGLSAViewer & TGLSAFrame - standalone viewer + GUI main frame.
TGLOutput for containing capture (pdf/eps output).

TX3DFrame (x3d mod) to avoid diamond TObject inheritance from GUI +
TVV3D interface

Removed: TViewerOpenGL

Revision 12281 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Jul 8 15:39:29 2005 UTC (9 years, 6 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17538 byte(s)
Diff to previous 12181
From Richard:
Improvements to camera and other GL viewer components to:

i) Avoid unrequired rebuilds.
ii) Improve near/far clip plane calculations - set using current
projected scene limits. Reduces depth buffer precision problems - seen
particularly on MESA software GL.
iii) Improve bounding box overlap tests.
iv) Tidy some vector/vertex code.

Revision 12181 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Jun 24 14:53:02 2005 UTC (9 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17196 byte(s)
Diff to previous 12168
From Richard Maunder
Fix for incorrect assert when creating BB with single point
(TPolyMarker) - found with overlap case. We can live with this - create
zero volume BB which camera always accepts as special case.

Revision 12168 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Jun 23 15:08:45 2005 UTC (9 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17136 byte(s)
Diff to previous 12100
From Richard
Update to GL viewer to:

i) Retain modifications/section of physical shapes across scene
rebuilds.
ii) Be a bit smarter about rebuilds:

        Detect if all physicals accepted into scene - never need to rebuild in
these cases.
        Only destroy physicals no longer of interest to camera.

Imporves times a bit - more work on this required to remove stalls in
viewer interaction.

Revision 12100 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Jun 21 16:54:17 2005 UTC (9 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 17166 byte(s)
Diff to previous 11929
From Richard Maunder:
Fixes for camera limits - greater ranges +

Right Mouse: Dolly Camera (Move In/Out) with side/side motion (as
before). Also j/k keys control.

Mouse Wheel: Zoom Camera - adjust field of view of 'lens'. As expected
this can introduce noticable distortion at wide angles.

Combination of two gives a very large 'zoom' range for the camera
sufficient for current detectors.

Additionally modifiers adjusts the sensitvity of the interactions,
making easier to tune in on a certain part:

Shift:          x 10
Ctrl:           x 0.1
Shift+Ctrl:     x 0.01

NB Modifier must go down after mouse button for shift to avoid
[Under Win32 the modifiers do not work with mouse wheel (Zoom) as
TGEvent does not contain them for some reason. Will log a bug for this
to be looked into]

Also:

i) Added 'debug' mode for viewer (toggle with 'd' key) which draws out
camera interest, frustum basis, scene boxes etc in various colors. In
debug mode rebuilds only done when forced with space key strike.

ii) Fixes lost objects in some scene rebuilds.

Revision 11929 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Jun 1 12:38:25 2005 UTC (9 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 13061 byte(s)
Diff to previous 11880
From Richard Maunder:
"Apply to Family" color changes - update all physical shapes with same
logical.
Moving/scaling object via edit boxes or moving via Shift+Middle mouse
button.
Removed some old commented code.

Revision 11880 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu May 26 12:29:50 2005 UTC (9 years, 8 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 12073 byte(s)
Diff to previous 11866
Added missing cvs tag lines.

Revision 11866 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed May 25 14:25:17 2005 UTC (9 years, 8 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 12159 byte(s)
Diff to previous 11289
From Richard Maunder:
Major changes to GL viewer to support:

i) Logical/Physical shape pairings
ii) Level of detail (LOD) scheme (TGLSphere only using at present)
iii) Common display list cache
iv) Scene rebuilds for large geometries
v) Some basic interactivity improvements - draw timeouts, drop low LOD
shapes etc
vi) New camara interactions:

Left Mouse: Rotate
Middle Mouse: Truck (pan parallel to camera film plane)
Right Mouse: Side-side drag dolly/zoom
Double click any button to reset the camera.

The previous pan with arrow keys, and zoom on mouse wheel are still
supported.

Camera interaction is default in viewer. These extra camera modes mean
there are not enough mouse buttons for previous right context/select.
To select / invoke context menu use Shift+Left Button and Shift+Right
Button respectively.

Revision 11289 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Mar 10 22:26:15 2005 UTC (9 years, 10 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 3723 byte(s)
Diff to previous 10614
remove several not needed "#include <iostream>" and replace several
by "Riostream.h".

Revision 10614 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Nov 24 14:48:02 2004 UTC (10 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 3744 byte(s)
Diff to previous 10531
Add missing ClassDef/ClassImp to get these classes in html.

Revision 10531 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 15 14:59:02 2004 UTC (10 years, 2 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 3722 byte(s)
Diff to previous 10045
From Timur Pocheptsov
Implement panning in the GL viewer using the up/down/left/right keys

Revision 10045 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Sep 14 15:37:34 2004 UTC (10 years, 4 months ago) by rdm
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 3450 byte(s)
Diff to previous 9950
added cvs id lines and copyright notices. ROOT includes are included with
"" and not <>. In the header files added #ifndef's around includes to
avoid unecessary header file reading. In TViewerOpenGL fix the window closing
crash under X11.

Revision 9950 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 8 09:54:47 2004 UTC (10 years, 4 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 2801 byte(s)
Diff to previous 9890
From, Andrei and Timur
- Improvements for transparency
- Fixes in TGLFaceSet::TGLFaceSet (Xtru bug)
- Reflexion is handled correctly

Revision 9890 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Sep 3 13:21:33 2004 UTC (10 years, 4 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 2803 byte(s)
Diff to previous 9888
Fix a compilation problem on Windows

Revision 9888 - (view) (download) (as text) (annotate) - [select for diffs]
Added Fri Sep 3 12:52:42 2004 UTC (10 years, 4 months ago) by brun
Original Path: trunk/gl/src/TGLCamera.cxx
File length: 2802 byte(s)
From Timur Pocheptsov
What's added:

1. Several modes :
   "Navigation" - our standard rotation (context menu added(*))
   "Picking" - user can select object and move it (**)
   "Material editor" - not implemented, now it simply allows to
   make objects transparent.
2. Several views :
   Perspective view and three orthogonal projections

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