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Revision 26394 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Nov 23 14:35:25 2008 UTC (6 years, 2 months ago) by matevz
File length: 2275 byte(s)
Diff to previous 23140
TGLClip
=======
In TGLClipSet::SetClipState() negate also the distance from plane.
There was state mismatch between TGLClipPlane and TGLClipSetEditor.


Other files
===========
Consistent documentation-markup and white-space.

Revision 23140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by rdm
File length: 2290 byte(s)
Diff to previous 20882
move the following directories to "graf2d":

asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf

move the following directories to "graf3d":

eve, ftgl, g3d, gl, x3d

Revision 20882 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 19 11:31:26 2007 UTC (7 years, 2 months ago) by rdm
Original Path: trunk/gl/src/TGLPShapeRef.cxx
File length: 2290 byte(s)
Diff to previous 20220
Set property svn:eol-style LF on all source and Makefiles. This should avoid
problems with Win32 line endings ending up in the repository. All MS tools
support LF eols fine.

Revision 20220 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Oct 4 23:00:41 2007 UTC (7 years, 3 months ago) by rdm
Original Path: trunk/gl/src/TGLPShapeRef.cxx
File length: 2290 byte(s)
Diff to previous 19000
remove a bunch of $Name$ tags that were missed due to a problem in the
initial svn patch up script. Also add svn:keywords Id to all files not
having the property yet.

Revision 19000 - (view) (download) (as text) (annotate) - [select for diffs]
Added Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by brun
Original Path: trunk/gl/src/TGLPShapeRef.cxx
File length: 2297 byte(s)
From Matevz:

Major restructuring of GL viewer-scene relationship (Matevz)
===================================================

The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:

1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.

2. Implementation of GL canvas (with independent viewers serving as pads).

3. Multi-view event-visualization front-end.

4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
   Rendering of ROOT scenes in external GL frameworks.


Changes on the code level
-------------------------

0. Extend current scene/viewer classes into a 2-level class hierarchy.
   New classes TGLViewerBase and TGLSceneBase.

1. Allow scenes to be shared among viewers. View-specific scene-cache
   needs to be kept at the viewer side.

2. Viewer now manages a list of scenes. It is possible to put together
   a combination of scenes (e.g. one showing geometry, another one tracks
   and yet another clusters). Each scene can define its own clipping object.

3. Provide API for fine-grained control over rendered object removal,
   creation and update. This allows for efficient scene-updates.

4. Disentangle selection, clipping and other markup objects from
   within viewer-scene singleton.
   New classes TGLClipSet, TGLManipSet.

6. Disentangle selection management.

7. Separate overlay rendering to allow any number of active GL-GUI
   elements (like manipulators are now).
   New classes TGLOverlayElement.

8. Trailing white space has been removed in all files.


Restructure low-level interface to OpenGL (Timur)
=========================================

1. Allow sharing GL resources among viewers.

2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.

New classes TGLContext, TGLFormat, TGLWidget.

This oboletes TGLKernel and TVirtualGL classes.

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