Log of /trunk/graf3d/gl/src/TGLPhysicalShape.cxx
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47027 -
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Modified
Sun Nov 4 06:17:34 2012 UTC (2 years, 2 months ago) by
matevz
File length: 18082 byte(s)
Diff to
previous 46372
Add support for mac retina display. In practice it means we need to support a
scaled coordinate system within GL windows. We use full resolution in GL while
GUI and window system work in points that are 2x2 pixels.
Revision
46372 -
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Modified
Sat Oct 6 03:18:11 2012 UTC (2 years, 3 months ago) by
matevz
File length: 17915 byte(s)
Diff to
previous 43018
* TGLMatrix:
Add function Bool_t IsScalingForRender() that returns true if length of base
vectors is significantly different than unity.
* TGLPhysicalShape:
Cache state of fTransform.IsScalingForRender() in a bool member.
When this is true, enable automatic scaling of normals during rendering.
* TGLLogicalShape:
Add static Bool_t fgIgnoreSizeForCameraInterest allowing a user to prevent
RGL from hiding very small objects - at least a pixel is always drawn. One
should invoke:
TGLLogicalShape::SetIgnoreSizeForCameraInterest(kTRUE);
Revision
43018 -
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Modified
Thu Feb 16 03:13:21 2012 UTC (2 years, 11 months ago) by
matevz
File length: 17710 byte(s)
Diff to
previous 42980
Rewrite highlight rendering so that the stencil-control logic lives on the
TGLScene level, within new function TGLScene::RenderHighlight(). A set of new
functions called RenderXXXForHighligt() was introduced in TGLViewer/Scene.
This works around the problems with stencil buffer
coherency during multi-pass rendering with multiple clipping planes.
Some tweaking was necessary in TEve-GL classes that implement specialized
DrawHighlight() virtual from TGLLogicalShape.
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42979 -
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Modified
Mon Feb 13 03:17:03 2012 UTC (2 years, 11 months ago) by
matevz
File length: 17548 byte(s)
Diff to
previous 41215
Implement highlighting using the stencil buffer.
Produces minor artefacts when more than one clipping plane is active but
performs much better for all other cases.
Revision
33864 -
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Modified
Mon Jun 14 09:47:19 2010 UTC (4 years, 7 months ago) by
matevz
File length: 17179 byte(s)
Diff to
previous 30752
Merge the following revisions from the fireworks branch:
33631, 33666, 33668, 33690, 33700, 33701, 33702, 33704, 33751, 33753,
33767, 33770, 33774, 33787, 33789, 33790, 33791, 33792, 33796, 33798,
33804, 33817, 33823, 33825
gl/:
----
- extensions for transparency handling in TGLUtil;
- allow disabling of internal viewer selection;
- allow fixing of default camera center;
- fix global light placement -- it was only correct for XoZ floor or
when scene center was at the origin.
eve/:
-----
- propagation of main transparency to projected replicas and to
compound members;
- when projecting TEveStraightLineSet in RhoZ, break lines crossing
the separating plane (required change of internal representation);
- anti-flickering support for TEveBoxSet;
- proper multiple-selection handling in TEveCalo classes;
- small new features, bug fixes in TEveCalo classes.
33631
=====
Author: alja
Date: Fri May 28 12:50:27 2010
New Revision: 33631
URL: http://root.cern.ch/viewvc?rev=33631&root=root&view=rev
Log:
Fix bug in tool tip.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
33666
=====
Author: matevz
Date: Mon May 31 13:41:54 2010
New Revision: 33666
URL: http://root.cern.ch/viewvc?rev=33666&root=root&view=rev
Log:
Propagate main transparency the same way as main color is propagated:
- from projectables to projecteds;
- in CopyVizParams();
- in TEveCompound to children depending on the following CSC bit settings:
kCSCBApplyMainTransparencyToAllChildren
kCSCBApplyMainTransparencyToMatchingChildren
In TEveElementList add member 'Bool_t fDoTransparency' (analoguous to
fDoColor).
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCompound.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
branches/dev/fireworks/graf3d/eve/src/TEveCompound.cxx
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
branches/dev/fireworks/graf3d/eve/src/TEveProjectionBases.cxx
33668
=====
Author: matevz
Date: Mon May 31 15:44:20 2010
New Revision: 33668
URL: http://root.cern.ch/viewvc?rev=33668&root=root&view=rev
Log:
In TEveelement introduce Bool_t members fCanEditMainColor and
fCanEditMainTransparency. The corresponding base-class functions now
return the value of these data members.
In most sub-classes that require editng of main color and transparency
it was now enough to set these data-members to kTRUE in constructors.
Further, this allows per object setting of color / transparency
editability via:
void SetEditMainColor(Bool_t);
void SetEditMainTransparency(Bool_t);
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveArrow.h
branches/dev/fireworks/graf3d/eve/inc/TEveCalo.h
branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/inc/TEveGeoShape.h
branches/dev/fireworks/graf3d/eve/inc/TEveShape.h
branches/dev/fireworks/graf3d/eve/inc/TEveText.h
branches/dev/fireworks/graf3d/eve/src/TEveArrow.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCalo.cxx
branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
branches/dev/fireworks/graf3d/eve/src/TEveGeoShape.cxx
branches/dev/fireworks/graf3d/eve/src/TEveShape.cxx
branches/dev/fireworks/graf3d/eve/src/TEveText.cxx
33690
=====
Author: matevz
Date: Tue Jun 1 13:07:46 2010
New Revision: 33690
URL: http://root.cern.ch/viewvc?rev=33690&root=root&view=rev
Log:
Add transparency argument to TGLUtil:
RenderPolyMarkers(...)
RenderPolyLine(...)
In eve/ use Char_t for transparency (as it is in gl/).
Until now UChar_t was used in eve/.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCalo.h
branches/dev/fireworks/graf3d/eve/inc/TEveCaloLegoOverlay.h
branches/dev/fireworks/graf3d/eve/inc/TEveCompound.h
branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveElement.h
branches/dev/fireworks/graf3d/eve/inc/TEveGeoNode.h
branches/dev/fireworks/graf3d/eve/inc/TEveProjectionBases.h
branches/dev/fireworks/graf3d/eve/inc/TEveTriangleSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveUtil.h
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoEditor.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoOverlay.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCaloVizEditor.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCompound.cxx
branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveElement.cxx
branches/dev/fireworks/graf3d/eve/src/TEveElementEditor.cxx
branches/dev/fireworks/graf3d/eve/src/TEveGeoNode.cxx
branches/dev/fireworks/graf3d/eve/src/TEveLineGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveProjectionBases.cxx
branches/dev/fireworks/graf3d/eve/src/TEveRGBAPalette.cxx
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveTrackGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveTrackProjectedGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveUtil.cxx
branches/dev/fireworks/graf3d/gl/inc/TGLUtil.h
branches/dev/fireworks/graf3d/gl/src/TGLUtil.cxx
branches/dev/fireworks/graf3d/gl/src/TPointSet3DGL.cxx
33700
=====
Author: matevz
Date: Tue Jun 1 18:55:06 2010
New Revision: 33700
URL: http://root.cern.ch/viewvc?rev=33700&root=root&view=rev
Log:
Do not overload TGLUtil::Color() for setting alpha and transparency --
name the functions ColorAlpha() and ColorTransparency().
In TEveStraightLineSetGL pass main-transparency also as transparency
of the marker.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
branches/dev/fireworks/graf3d/gl/inc/TGLUtil.h
branches/dev/fireworks/graf3d/gl/src/TGLPhysicalShape.cxx
branches/dev/fireworks/graf3d/gl/src/TGLUtil.cxx
branches/dev/fireworks/graf3d/gl/src/TGLViewer.cxx
33701
=====
Author: matevz
Date: Tue Jun 1 20:36:47 2010
New Revision: 33701
URL: http://root.cern.ch/viewvc?rev=33701&root=root&view=rev
Log:
TEveProjections:
- Add virtual function
BisectBreakPoint(TEveVector& vL, TEveVector& vR, Float_t eps_sqr=1e-10f);
that find both edges of a segment that is split over two
non-contiguous space-regions.
TEveStraightLineSet:
- Handle breaking of each line segment in a projection and create two
separate parts.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveProjections.h
branches/dev/fireworks/graf3d/eve/inc/TEveStraightLineSet.h
branches/dev/fireworks/graf3d/eve/src/TEveProjections.cxx
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
33702
=====
Author: matevz
Date: Tue Jun 1 21:18:54 2010
New Revision: 33702
URL: http://root.cern.ch/viewvc?rev=33702&root=root&view=rev
Log:
Simplify internal representation of marker in a line-set.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveStraightLineSet.h
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
33704
=====
Author: matevz
Date: Tue Jun 1 21:28:27 2010
New Revision: 33704
URL: http://root.cern.ch/viewvc?rev=33704&root=root&view=rev
Log:
Remove unused variable.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveStraightLineSetGL.cxx
33751
=====
Author: matevz
Date: Fri Jun 4 16:14:12 2010
New Revision: 33751
URL: http://root.cern.ch/viewvc?rev=33751&root=root&view=rev
Log:
Small fixes for track rendering.
TEveTrack
- Implement virtual ComputeBBox() to include path-mark positions in
the bounding box calculation.
TEveTrackGL
- Number of visible path-marks was computed wrongly.
TEvePointSet
- Remove virtual ComputeBBox() -- it was just calling the base-class
version.
TPointSet3D
- Simplify ComputeBBox().
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEvePointSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveTrack.h
branches/dev/fireworks/graf3d/eve/src/TEvePointSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveTrack.cxx
branches/dev/fireworks/graf3d/eve/src/TEveTrackGL.cxx
branches/dev/fireworks/graf3d/g3d/src/TPointSet3D.cxx
33753
=====
Author: matevz
Date: Fri Jun 4 16:45:38 2010
New Revision: 33753
URL: http://root.cern.ch/viewvc?rev=33753&root=root&view=rev
Log:
Move anti-flickering flag from TEveQuadSet to TEveDigitSet.
Implement it in TEveBoxSet-GL rendering, too.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveDigitSet.h
branches/dev/fireworks/graf3d/eve/inc/TEveQuadSet.h
branches/dev/fireworks/graf3d/eve/src/TEveBoxSetGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveDigitSet.cxx
branches/dev/fireworks/graf3d/eve/src/TEveQuadSet.cxx
33767
=====
Author: alja
Date: Mon Jun 7 19:49:03 2010
New Revision: 33767
URL: http://root.cern.ch/viewvc?rev=33767&root=root&view=rev
Log:
In TEveCaloDataVec add interface to add new slice and getters to read slice values and cell geometry.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCaloData.h
branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
33770
=====
Author: matevz
Date: Tue Jun 8 11:54:09 2010
New Revision: 33770
URL: http://root.cern.ch/viewvc?rev=33770&root=root&view=rev
Log:
Take the right fP for point-array when calculating bounding-box.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveTrack.cxx
33774
=====
Author: alja
Date: Tue Jun 8 13:09:52 2010
New Revision: 33774
URL: http://root.cern.ch/viewvc?rev=33774&root=root&view=rev
Log:
TEveCaloLegoGL:
Fix picking in kValSizeOutline mode.
TEveCaloLegoEditor:
Fix last enum in 2D mode entry.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoEditor.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33787
=====
Author: matevz
Date: Tue Jun 8 18:24:27 2010
New Revision: 33787
URL: http://root.cern.ch/viewvc?rev=33787&root=root&view=rev
Log:
Fix invalid iterator access reported by valgrind.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33789
=====
Author: matevz
Date: Tue Jun 8 19:08:23 2010
New Revision: 33789
URL: http://root.cern.ch/viewvc?rev=33789&root=root&view=rev
Log:
Fix another invalid iterator access reported by valgrind.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33790
=====
Author: alja
Date: Tue Jun 8 19:51:15 2010
New Revision: 33790
URL: http://root.cern.ch/viewvc?rev=33790&root=root&view=rev
Log:
Bugfix:: In TEveCaloDataVec::AddSlice initalise vector of tower values.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
33791
=====
Author: matevz
Date: Tue Jun 8 22:31:00 2010
New Revision: 33791
URL: http://root.cern.ch/viewvc?rev=33791&root=root&view=rev
Log:
Add flag allowing to disable internal GL-viewer selection.
To disable it call:
handler->SetDoInternalSelection(kFALSE);
Modified:
branches/dev/fireworks/graf3d/gl/inc/TGLEventHandler.h
branches/dev/fireworks/graf3d/gl/src/TGLEventHandler.cxx
33792
=====
Author: matevz
Date: Tue Jun 8 23:08:09 2010
New Revision: 33792
URL: http://root.cern.ch/viewvc?rev=33792&root=root&view=rev
Log:
Add option to fix the default camera center.
To activate, call:
camera->SetFixDefCenterVec(x, y, z);
camera->SetFixDefCenter(kTRUE);
This will take effect on next camera reset.
External center still overrides the setting.
Modified:
branches/dev/fireworks/graf3d/gl/inc/TGLCamera.h
branches/dev/fireworks/graf3d/gl/src/TGLCamera.cxx
branches/dev/fireworks/graf3d/gl/src/TGLOrthoCamera.cxx
branches/dev/fireworks/graf3d/gl/src/TGLPerspectiveCamera.cxx
33796
=====
Author: alja
Date: Wed Jun 9 12:51:06 2010
New Revision: 33796
URL: http://root.cern.ch/viewvc?rev=33796&root=root&view=rev
Log:
Fix bug in redering of selected cells in case cells are highlighted the same time.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33798
=====
Author: matevz
Date: Wed Jun 9 15:28:30 2010
New Revision: 33798
URL: http://root.cern.ch/viewvc?rev=33798&root=root&view=rev
Log:
White space.
Modified:
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33804
=====
Author: matevz
Date: Wed Jun 9 20:49:33 2010
New Revision: 33804
URL: http://root.cern.ch/viewvc?rev=33804&root=root&view=rev
Log:
Use central function TEveCaloData::ProcessSelection(...) to process
(multiple secondary) selection from all GL renderers (3D, 2D and
Lego).
Fix rendering of non-rebinned lego for multiple selection.
Modified:
branches/dev/fireworks/graf3d/eve/inc/TEveCaloData.h
branches/dev/fireworks/graf3d/eve/src/TEveCalo2DGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCalo3DGL.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCaloData.cxx
branches/dev/fireworks/graf3d/eve/src/TEveCaloLegoGL.cxx
33817
=====
Author: matevz
Date: Thu Jun 10 15:31:17 2010
New Revision: 33817
URL: http://root.cern.ch/viewvc?rev=33817&root=root&view=rev
Log:
Do not redraw if the widget is not mapped.
Add option to block redraw in UpdateScene().
Modified:
branches/dev/fireworks/graf3d/gl/inc/TGLViewer.h
branches/dev/fireworks/graf3d/gl/src/TGLViewer.cxx
33823
=====
Author: matevz
Date: Thu Jun 10 16:25:59 2010
New Revision: 33823
URL: http://root.cern.ch/viewvc?rev=33823&root=root&view=rev
Log:
Fix placement of global lights.
Modified:
branches/dev/fireworks/graf3d/gl/src/TGLLightSet.cxx
33825
=====
Author: matevz
Date: Thu Jun 10 16:47:54 2010
New Revision: 33825
URL: http://root.cern.ch/viewvc?rev=33825&root=root&view=rev
Log:
Hide tooltip on key event.
Modified:
branches/dev/fireworks/graf3d/gl/src/TGLEventHandler.cxx
Revision
30752 -
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Modified
Thu Oct 15 18:55:34 2009 UTC (5 years, 3 months ago) by
matevz
File length: 17174 byte(s)
Diff to
previous 29744
From Alja & Matevz.
Make highlightning configurable on per class basis by introducing a
new virtual function in TGLLogicalShape:
virtual void DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp) const;
The main use of this functionality will be to support individual
selection of calo towers and potentially other container elements that
support secondary selection.
For now it is used in TEvePolygonSetProjected to highlight only
outline of the polygon.
Revision
29744 -
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Modified
Mon Aug 10 18:16:56 2009 UTC (5 years, 5 months ago) by
matevz
File length: 18410 byte(s)
Diff to
previous 28845
* TGLViewer
- Add support for usage of smooth poins and lines.
- Use FBO image dump function by default (if OpenGL-1.5 detected).
- Add option to increase global scale in SavePictureUsingFBO().
- Add several new image saving functions:
Bool_t SavePictureWidth (const TString &fileName, Int_t width, Bool_t pixel_object_scale=kTRUE);
Bool_t SavePictureHeight(const TString &fileName, Int_t height, Bool_t pixel_object_scale=kTRUE);
Bool_t SavePictureScale (const TString &fileName, Float_t scale, Bool_t pixel_object_scale=kTRUE);
* TGLViewerEditor
- Add controls for smooth points/lines.
* TGLPhysicalShape
- Remove obsolete comment.
Revision
28845 -
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Modified
Mon Jun 8 13:53:44 2009 UTC (5 years, 7 months ago) by
rdm
File length: 18489 byte(s)
Diff to
previous 28197
changes needed to be able to compile with Solaris CC5 and stlport4 STL
library. Backward compatible with old CC5 STL and other platforms.
Revision
28197 -
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Modified
Tue Apr 14 13:59:27 2009 UTC (5 years, 9 months ago) by
matevz
File length: 18461 byte(s)
Diff to
previous 24444
Merge the following revisions from the fireworks branch:
-r 27692:27867
-c 27876
-r 28012:28187
================================================================================
27693
TEveCalo:
Set bounding box when calo data empty.
TEveCaloLegoGL:
TGLAxisPainter:
Draw axis title in TGLAxisPainter::PaintAxis().
--------------------------------------------------------------------------------
27694
Forget to check-in this file in revision 27693.
--------------------------------------------------------------------------------
27695
Don't draw frame and call TGLAxisPainter::Paint() if calo data empty.
--------------------------------------------------------------------------------
27699
Fix issues reported by valgrind.
--------------------------------------------------------------------------------
27758
Return viewer in TEveViewer::SpawnGLViewer and TEveViewer::SpawnGLEmbeddedViewer().
--------------------------------------------------------------------------------
27767
Unset event handler when destroying TGLWidget. This is important in case destruction of TGLWidget is called with timeout.
--------------------------------------------------------------------------------
27840
Add possibility to create different icon boxes in
TEveCompositeFrame. Use static function pointer fgIconBarCreator to change default behavior.
Remove oboslete function TEveCompositeFrame::ReplaceIconBox().
--------------------------------------------------------------------------------
7856
Bug fix: Get font size calculating projected axis length at the Z-title position.
--------------------------------------------------------------------------------
27857
Move to real world coordinates. Add line-set for test.
--------------------------------------------------------------------------------
27867
TGLViewer:
Add function:
void ResetInitGL()
This is needed if GL-context is destroyed from outside.
Call it from derived classes when creating and destroying GL-widget.
--------------------------------------------------------------------------------
27876
In line set add possibility to disable depth test, i.e. draw lines/markers in front.
--------------------------------------------------------------------------------
28013
Fix memory leak in TEveCalo2D.
--------------------------------------------------------------------------------
28048
In HandleCrossing() ignore grab and ungrab events. Several window managers produce them nowadays (fvwm2, x-on-mac, sawfish).
--------------------------------------------------------------------------------
28050
Simplify macro.
--------------------------------------------------------------------------------
28106
URL: http://root.cern.ch/viewcvs?rev=28106&root=root&view=rev
Log:
Add data-members and accessors for controlling brightness of front,
side and speulcar lights.
--------------------------------------------------------------------------------
28114
TGLPShapeObjEditor
==================
Remove obsolete data-members and enum entries.
TGLUtil
=======
New class TGLColor - using this will simplify color management in
TGLViewer and TGLRnrCtx.
TEveUtil
========
Simplify implementation of TEveUtil::ColorFromIdx() functions.
--------------------------------------------------------------------------------
28144
Add dtor for TGLColor.
--------------------------------------------------------------------------------
28161
URL: http://root.cern.ch/viewcvs?rev=28161&root=root&view=rev
Log:
Extend window management demo.
--------------------------------------------------------------------------------
28162
Add support several GL color-sets - each defines colors for background,
foreground, outline, markup and for outlines of selected and
highlighted objects.
GL/
===
TGLUtil - add new class TGLColorSet.
TGLRnrCtx - add color-set stack.
TGLViewer - create two color-sets by default - for light and dark
background. These can be switched with the 'e' key now.
TGLScene - decrease polgon-offset for outline-mode fill-pass from (1,
1) to (0.5, 0.5) which is sufficient.
Use/support color-set functionality in other modified classes.
EVE/
====
TEvePolygonSetProjectedGL - skip outline pass.
TEveProjectionAxesGL - skip outline pass and slightly widen the depth
range so that the text is visible in outline mode, where
polygon-offset is applied during the fill-pass.
--------------------------------------------------------------------------------
28168
Add support for a global GL color-set shared among several (all)
viewers.
TGLViewer - add static data-members and functions to handle global
color-set. Add methods that allow switching between global/private
color-sets for a given viewer.
TGLViewerEditor - Disable backgound-color widget when the viewer uses
global color-set.
TGLCameraOverlay - use foreground color for some markup rendering.
In two tutorials use the new API for setting of the background color.
--------------------------------------------------------------------------------
28187
Put back the old method for setting background color and mark it as deprecated.
Revision
24444 -
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Modified
Fri Jun 20 17:52:37 2008 UTC (6 years, 7 months ago) by
matevz
File length: 18425 byte(s)
Diff to
previous 24214
TGLRnrCtx
---------
Add new member 'Bool_t fHighlightOutline' that is set during the
outline-pass of the highlight.
TGLObject
---------
Disable use of display-lists for multi-colored objects only in the
outline pass of the highlight.
TGLPhysicalShape
----------------
Set HighlightOutline and HighlightOutline of the rnr-ctx during highlight.
Revision
24214 -
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Modified
Wed Jun 11 14:48:35 2008 UTC (6 years, 7 months ago) by
matevz
File length: 18342 byte(s)
Diff to
previous 23865
TGLObject and subclasses
-----------------------------------------
Introduce new member 'Bool_t TGLObject::fMultiColor' that specifies
whether the class uses multiple colors for its rendering. This
information is important when drawing highlight or outlines around
objects as display-lists can not be used if color-state changes are
stored in them.
With this modification most of the logick for
virtual Bool_t TGLLogicalShape::ShouldDLCache(...)
can be implemented in TGLObject version.
Most of the GL-rendering classes have been fixed to properly set the
fMultiColor state and rely on the TGLObject::ShouldDLCache().
TGLPhysicalShape
----------------
Use TGLLogicalShape::Draw() instead of DirectDraw() when drawing
highlights to allow usage of display-lists for classes that do not use
multiple colors.
TGLUtil
-------
Decrease the default draw-quality for DrawLine/Cylinder/Sphere/Disk to
10. With software rendering the previous value of 60 caused very low
refresh rates.
Introduce two inner classes TDrawQualityModifier and
TDrawQualityScaler allowing easy/safe modification of draw-quality for
the above functions.
Introduce inner class TColorLocker allowing easy/safe modification of
color-lock state.
Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 18293 byte(s)
Diff to
previous 23087
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
23087 -
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Modified
Wed Apr 9 14:10:56 2008 UTC (6 years, 9 months ago) by
rdm
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 18293 byte(s)
Diff to
previous 22539
From Alja, Bertrand and Matevz - merged branches/dev/fireworks 22550:23082.
Major changes imported by this merge are:
gl/
====
- reorganization of scene rendering in TGLViewer - render opaque
objects from all scenes first, then all transparent ones;
- improve saving of images from the GL-viewer so that the dialog boxes
and other windows do not result in black areas on the saved image;
- improved management of FTGL fonts accross GL contexts.
eve/
====
- new classes for visualization of calorimeter data in lego mode;
- allow fixed scale beyond given radius for fish-eye projections.
Revision
22539 -
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Modified
Sat Mar 8 14:36:37 2008 UTC (6 years, 10 months ago) by
rdm
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 17850 byte(s)
Diff to
previous 21453
From Alja, Bertrand & Matevz: merged branches/dev/fireworks 21757:22514.
This includes:
- development for event-displays of ALICE and CMS since 5.18 in eve/,
gl/ and gui/;
- many new tutorials and demos for eve/;
- fix in TQObject to support class-signals from all base-classes.
Revision
19049 -
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Modified
Mon Jun 18 07:02:16 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 15844 byte(s)
Diff to
previous 19000
From Matev and Timur:
Timur:
1. Allow unique identification of shared GL contexts via
TGLContextIdentity class.
Matevz:
1. Improved overlay selection handling.
2. Perform GL context check before rendering, possibly invalidating
registered display-lists.
3. Minimize updates for window expose and resize events.
Revision
19000 -
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Modified
Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 15837 byte(s)
Diff to
previous 16090
From Matevz:
Major restructuring of GL viewer-scene relationship (Matevz)
===================================================
The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:
1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.
2. Implementation of GL canvas (with independent viewers serving as pads).
3. Multi-view event-visualization front-end.
4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
Rendering of ROOT scenes in external GL frameworks.
Changes on the code level
-------------------------
0. Extend current scene/viewer classes into a 2-level class hierarchy.
New classes TGLViewerBase and TGLSceneBase.
1. Allow scenes to be shared among viewers. View-specific scene-cache
needs to be kept at the viewer side.
2. Viewer now manages a list of scenes. It is possible to put together
a combination of scenes (e.g. one showing geometry, another one tracks
and yet another clusters). Each scene can define its own clipping object.
3. Provide API for fine-grained control over rendered object removal,
creation and update. This allows for efficient scene-updates.
4. Disentangle selection, clipping and other markup objects from
within viewer-scene singleton.
New classes TGLClipSet, TGLManipSet.
6. Disentangle selection management.
7. Separate overlay rendering to allow any number of active GL-GUI
elements (like manipulators are now).
New classes TGLOverlayElement.
8. Trailing white space has been removed in all files.
Restructure low-level interface to OpenGL (Timur)
=========================================
1. Allow sharing GL resources among viewers.
2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.
New classes TGLContext, TGLFormat, TGLWidget.
This oboletes TGLKernel and TVirtualGL classes.
Revision
16090 -
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Modified
Wed Aug 23 14:39:40 2006 UTC (8 years, 5 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 15349 byte(s)
Diff to
previous 14583
From Matevz Tadel:
1) Implementation of two-level (secondary) selection
Rendering objects can provide a new level of interactivity, for
example a TPointSet3D holding a set of clusters can attach a pointer
to original cluster to each point and receive notifications when a
specified cluster was clicked.
Secondary selection is activated by Control-Left clicking into the
GL window.
2) Improve control over camera-reset behaviour
Allow user to prevent camera reset on scene update and
double-click.
3) Improvements in TPointSet3D(GL)
Detailed ChangeLog
==================
* base/inc/TVirtualViewer3D.h:
Added virtual methods 'void ResetCameras(){}' and 'void
ResetCamerasAfterNextUpdate(){}'.
* gl/inc/TGLScene.h:
* gl/src/TGLScene.cxx:
Implemented two-level selection. It is enabled for next selection
pass by calling ActivateSecSelect().
DoSelect() does not change the selected object but only indicates
which object has been selected by setting new member
'TGLPhysicalShape *fSelectionResult'. Caller (TGLViewer) must call
new method 'void ApplySelection()' to actually change the selected
object to the last selection result.
Changed declaration of selection buffer from being a static varable
within DoSelect() to data-member. This allows post-processing of
selection records needed by two-level selection.
* gl/inc/TGLCamera.h:
* gl/inc/TGLOrthoCamera.h:
* gl/inc/TGLPerspectiveCamera.h:
* gl/src/TGLCamera.cxx:
* gl/src/TGLOrthoCamera.cxx:
* gl/src/TGLPerspectiveCamera.cxx:
Added Bool_t argument with default value to:
virtual void TGLCamera::Setup(const TGLBoundingBox & box, Bool_t
reset=kTRUE) = 0;
By setting it to false one can change camera parameters for new
scene bounding-box without repositioning the camera.
Added 'Bool_t checkSize' argument to OfInterest().
This is relevant for marker-classes which can have small
volume/length but are still visible as they are rendered in
pixel-coordinates. Value of this argument is needed in TGLScene
(DestroyPhysicals) and TGLViewer (AddObject). It is obtained by
calling virtual method TGLLogicalShape::IgnoreSizeForOfInterest().
This method returns false by defalut and is overriden in
TGLPolyMarker and TPointSet3DGL.
* gl/inc/TGLViewer.h:
* gl/src/TGLViewer.cxx:
Added controls for camera-reset behaviour.
Data-members: 'Bool_t fResetCamerasOnUpdate', 'Bool_t
fResetCamerasOnNextUpdate', 'Bool_t fResetCameraOnDoubleClick'.
Methods: 'ResetCameras()', 'ResetCamerasAfterNextUpdate()',
'ResetCurrentCamera()'.
Added an argument to 'void PostSceneBuildSetup(Bool_t resetCameras).
Added Bool_t return-value to RequestSelect(). It returns true if
result of the selection is different then fSelectedPhysical.
Added method ApplySelection() to interface with TGLScene
selection state. This is called from event-handling functions in
TGLViewer.
Added key-binding for 'Home': ResetCurrentCamera().
* gl/inc/TGLSAViewer.h:
* gl/src/TGLSAViewer.cxx:
Added description of new functionality to fgHelpText.
MSVC was complaining about fgHelpText being too long: I split it
into fgHelpText1 and fgHelpText2.
* gl/inc/TGLDrawFlags.h:
* gl/src/TGLDrawFlags.cxx:
Added members 'Bool_t fSelection' and 'Bool_t
fSecSelection' allowing passing of current selection state to
renderers. This is needed to allow different render-paths during
(secondary) selection.
We should consider passing TGLScene* and/or TGLViewer* down to
DirectDraw() of individual renderers.
* gl/src/TGLDrawable.cxx:
In ShouldCache() return false if secondary selection is in progress.
* gl/src/TGLPhysicalShape.cxx:
Handle new members in TGLDrawFlags.
* gl/inc/TGLLogicalShape.h:
* gl/src/TGLLogicalShape.cxx:
Added three new functions:
1) virtual Bool_t SupportsSecondarySelect() const { return kFALSE; }
This is called by TGLScene::DoSelect() to check is object that was
the result of primary selection supports secondary selection.
2) virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
It is called back from TGLViewer after successful secondary
selection. As the object that does the rendering is the only one
that actually knows how the object sub-parts were named it has
to interpret the results.
Both of these should be overriden in classes that support
secondary selection, for example see TPointSet3DGL.
3) virtual Bool_t IgnoreSizeForOfInterest() const { return kFALSE; }
Signals to TGLScene and TGLViewer that volume/lenght of this
class' bounding box should not be considered when checking if
objects of this class are of interest to current camera.
* gl/inc/TGLObject.h:
* gl/src/TGLObject.cxx:
Changed second argument of function:
Bool_t SetModelCheckClass(TObject* obj, const Text_t* classname);
to 'TClass* cls'. This is much more efficient.
* g3d/inc/TPointSet3D.h:
* g3d/src/TPointSet3D.cxx:
Added support for per-point designations (one TObject* per point;
via casting it can be set to anything).
New virtual method 'void PointSelected(Int_t n)' that is called
back after successful secondary selection in TGLViewer (via
virtual TGLLogicalShape::ProcessSelection()).
* gl/inc/TPointSet3DGL.h:
* gl/src/TPointSet3DGL.cxx:
Added support for per-point selection. Point-sizes are taken into
account during selection (by modifying the projection
matrix).
Implemented 'virtual Bool_t TGLDrawable::ShouldCache()' to disable
caching when in primary selection (point-size improvements).
Cross-like marker types are now supported to some extent.
Improved structure of rendering code.
Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
to return true.
Multiply TAttMarker::GetMarkerSize() by 5 before applying.
* gl/inc/TGLPolyMarker.h:
Override 'virtual Bool_t TGLLogicalShape::IgnoreSizeForOfInterest()'
to return true.
Revision
14580 -
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Modified
Fri Apr 7 08:43:59 2006 UTC (8 years, 9 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 15112 byte(s)
Diff to
previous 14097
From Matevz Tadel:
Introduce a new set of classes dedicated to event visualisation.
TGLObject: base-class for direct GL renderers
TAttBBox: interface, helps maintain/calculate bounding-box
needed for TGLObject (see TPointSet3D and TPointSet3DGL)
TPointSet3D: a demo class for direct GL rendering
TPointSet3DGL:
Mods in existing classes to interface the new classes
Revision
14064 -
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Modified
Mon Feb 20 11:02:19 2006 UTC (8 years, 11 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 14867 byte(s)
Diff to
previous 14015
From Richard:
Cleanup of shape code:
i) Remaining minodr code from TGLSceneObject moved to TGLLogicalShape or
derv. shape classes.
ii) Remove obsolete TGLSceneObject class.
iii) Move shape classes (TGLFaceSet etc) to own .h/.cxx + now derv. from
TGLogicalShape directly
Plus other minor tidying up.
WARNING!!
if you check-out from CVS, do
rm gl/src/G_*, gl/src/*.o
make
Revision
14015 -
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Modified
Thu Feb 9 09:56:20 2006 UTC (8 years, 11 months ago) by
couet
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 14868 byte(s)
Diff to
previous 14004
- From Richard:
Improve clipping in GL viewer. Now show back (inner) faces when clipped,
with two sided lighting. Not as good as proper CSG op to cap clipped
solids - but looks better than them being invisible.
Also seems to improve performance which is suprising .....
Revision
14004 -
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Modified
Wed Feb 8 10:49:26 2006 UTC (8 years, 11 months ago) by
couet
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 14569 byte(s)
Diff to
previous 13821
From Richard:
Fixes for wireframe and outline drawing:
i) Both very much slower (up to 10x) than normal filled polygons -
incorrectly calling DirectDraw() bypassing the DL caching.
ii) Outline style did expensive repeated GL state swaps for every
physical shape draw.
iii) Only TGLFaceSet supported outline draw style.
Now:
i) Wireframe roughly same speed (or faster) than filled (~10x faster)
ii) Outline takes ~ filled polygons + wireframe times - as would expect
(about 5x faster).
iii) All shapes support outline style.
Exatct speed gain hardware dependent - but even software GL faster.
Also tidied up draw style code - created new TGLDrawFlags class to wrap
style + LOD hint into.
Revision
13821 -
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Modified
Wed Jan 11 13:44:39 2006 UTC (9 years ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 9959 byte(s)
Diff to
previous 13316
From Richard:
i) Modify TGLCylinder and subclasses to repsond to LOD (quality) hint.
Meshes are created, draw and deleted in DirectDraw(). After first draw
this is captured into GL display list so only done once.
Gives 2-3 times speed up in typical cases.
Note: All tubes (TGLCylinder) shapes adjust tesselation round the radius
(x/y axis) only - not along the tube length (z). Currently we calculate
LOD hint based on projection of shape bounding box onto screen - so this
means many typical detector tubes are requested to draw at excessive
LOD/quality if long c.f. radius (as most are). Will be fixed shortly.
ii) Add kLODPixel for all shapes < pixel projected size - draws a pixel.
iii) Test script for $ROOTSYS/tutorials/glViewerLOD.C, which creates
random/ordered collecton of spheres/tubes to test the GL LOD
performance.
Revision
13005 -
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Modified
Mon Oct 24 14:49:33 2005 UTC (9 years, 3 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 6508 byte(s)
Diff to
previous 12941
From Richard:
i) Add rotation manipulator.
ii) Allow direct manipulation of clipping plane - rotate/translate.
Cannot scale - makes no sense.
Note:
iii) Rotation interaction requires some improvement - difficult when
ring is almost parallel with eye line of camera.
iv) Still need to extend for all selected objects - requires some
internal rearrangement of TGLScene/TGLViewer
Revision
12281 -
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Modified
Fri Jul 8 15:39:29 2005 UTC (9 years, 6 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 6174 byte(s)
Diff to
previous 12168
From Richard:
Improvements to camera and other GL viewer components to:
i) Avoid unrequired rebuilds.
ii) Improve near/far clip plane calculations - set using current
projected scene limits. Reduces depth buffer precision problems - seen
particularly on MESA software GL.
iii) Improve bounding box overlap tests.
iv) Tidy some vector/vertex code.
Revision
12168 -
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Modified
Thu Jun 23 15:08:45 2005 UTC (9 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 6171 byte(s)
Diff to
previous 12062
From Richard
Update to GL viewer to:
i) Retain modifications/section of physical shapes across scene
rebuilds.
ii) Be a bit smarter about rebuilds:
Detect if all physicals accepted into scene - never need to rebuild in
these cases.
Only destroy physicals no longer of interest to camera.
Imporves times a bit - more work on this required to remove stalls in
viewer interaction.
Revision
12052 -
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Modified
Wed Jun 15 10:22:57 2005 UTC (9 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 5831 byte(s)
Diff to
previous 12024
From Richard maunder:
Draw Sorting: Draw objects in order of decreasing BBox size - makes
dropouts on time termianted draws less intrusive - especially on slow
cards/software only. Reduced interactive drawtime to 100msec (from
300msec).
Added scene locking + more tracing to assist with debugging -
particularly under win32 mutli-thread.
Revision
11866 -
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Added
Wed May 25 14:25:17 2005 UTC (9 years, 8 months ago) by
brun
Original Path:
trunk/gl/src/TGLPhysicalShape.cxx
File length: 4993 byte(s)
From Richard Maunder:
Major changes to GL viewer to support:
i) Logical/Physical shape pairings
ii) Level of detail (LOD) scheme (TGLSphere only using at present)
iii) Common display list cache
iv) Scene rebuilds for large geometries
v) Some basic interactivity improvements - draw timeouts, drop low LOD
shapes etc
vi) New camara interactions:
Left Mouse: Rotate
Middle Mouse: Truck (pan parallel to camera film plane)
Right Mouse: Side-side drag dolly/zoom
Double click any button to reset the camera.
The previous pan with arrow keys, and zoom on mouse wheel are still
supported.
Camera interaction is default in viewer. These extra camera modes mean
there are not enough mouse buttons for previous right context/select.
To select / invoke context menu use Shift+Left Button and Shift+Right
Button respectively.
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