Log of /trunk/graf3d/gl/src/TGLStopwatch.cxx
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Revision
23140 -
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Modified
Fri Apr 11 11:01:39 2008 UTC (6 years, 9 months ago) by
rdm
File length: 3659 byte(s)
Diff to
previous 23087
move the following directories to "graf2d":
asimage, freetype, gpad, graf, postscript, qt, win32gdk, x11, x11ttf
move the following directories to "graf3d":
eve, ftgl, g3d, gl, x3d
Revision
23087 -
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Modified
Wed Apr 9 14:10:56 2008 UTC (6 years, 9 months ago) by
rdm
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 3659 byte(s)
Diff to
previous 22546
From Alja, Bertrand and Matevz - merged branches/dev/fireworks 22550:23082.
Major changes imported by this merge are:
gl/
====
- reorganization of scene rendering in TGLViewer - render opaque
objects from all scenes first, then all transparent ones;
- improve saving of images from the GL-viewer so that the dialog boxes
and other windows do not result in black areas on the saved image;
- improved management of FTGL fonts accross GL contexts.
eve/
====
- new classes for visualization of calorimeter data in lego mode;
- allow fixed scale beyond given radius for fish-eye projections.
Revision
19000 -
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Modified
Mon Jun 11 19:56:34 2007 UTC (7 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 5372 byte(s)
Diff to
previous 18304
From Matevz:
Major restructuring of GL viewer-scene relationship (Matevz)
===================================================
The main idea was to generalize current GL infrustructure so that the
following features can be done in the future:
1. Full pad rendering via GL including 3D histo/func painters and 2D graphics.
2. Implementation of GL canvas (with independent viewers serving as pads).
3. Multi-view event-visualization front-end.
4. Inclusion of external scenes (non-ROOT-gl) in ROOT viewer.
Rendering of ROOT scenes in external GL frameworks.
Changes on the code level
-------------------------
0. Extend current scene/viewer classes into a 2-level class hierarchy.
New classes TGLViewerBase and TGLSceneBase.
1. Allow scenes to be shared among viewers. View-specific scene-cache
needs to be kept at the viewer side.
2. Viewer now manages a list of scenes. It is possible to put together
a combination of scenes (e.g. one showing geometry, another one tracks
and yet another clusters). Each scene can define its own clipping object.
3. Provide API for fine-grained control over rendered object removal,
creation and update. This allows for efficient scene-updates.
4. Disentangle selection, clipping and other markup objects from
within viewer-scene singleton.
New classes TGLClipSet, TGLManipSet.
6. Disentangle selection management.
7. Separate overlay rendering to allow any number of active GL-GUI
elements (like manipulators are now).
New classes TGLOverlayElement.
8. Trailing white space has been removed in all files.
Restructure low-level interface to OpenGL (Timur)
=========================================
1. Allow sharing GL resources among viewers.
2. Do not bind GL-output (windowed or offscreen) to ROOT GUI.
New classes TGLContext, TGLFormat, TGLWidget.
This oboletes TGLKernel and TVirtualGL classes.
Revision
14015 -
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Modified
Thu Feb 9 09:56:20 2006 UTC (8 years, 11 months ago) by
couet
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 5196 byte(s)
Diff to
previous 13316
- From Richard:
Improve clipping in GL viewer. Now show back (inner) faces when clipped,
with two sided lighting. Not as good as proper CSG op to cap clipped
solids - but looks better than them being invisible.
Also seems to improve performance which is suprising .....
Revision
12892 -
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Modified
Mon Oct 3 15:19:35 2005 UTC (9 years, 3 months ago) by
brun
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 4240 byte(s)
Diff to
previous 12052
From Richard:
First implementation for interactive clipping, using OpenGL clip planes.
Initially we have plane & box - others later. See Help for description.
Known Bugs/Issues:
All in GUI:
i) Edit box takes keyboard focus and does not return to viewer pane when
clicked in. Hence all keys in viewer break - an existing general viewer
problem.
ii) Initial layout does not correctly hide the plane/box properties
panels, or scale for V side scroll bar.
Missing Features:
iii) CSG final pass and/or solid cappings.
iv) Can't rotate the box - need a TGLRotManip class soon.
v) Should be able to show and manipulate plane in similar fashion as
box.
vi) Trans/scale/rotate manipulators should be availible for any selected
object.
Revision
12052 -
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Modified
Wed Jun 15 10:22:57 2005 UTC (9 years, 7 months ago) by
brun
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 3793 byte(s)
Diff to
previous 11880
From Richard maunder:
Draw Sorting: Draw objects in order of decreasing BBox size - makes
dropouts on time termianted draws less intrusive - especially on slow
cards/software only. Reduced interactive drawtime to 100msec (from
300msec).
Added scene locking + more tracing to assist with debugging -
particularly under win32 mutli-thread.
Revision
11866 -
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Added
Wed May 25 14:25:17 2005 UTC (9 years, 8 months ago) by
brun
Original Path:
trunk/gl/src/TGLStopwatch.cxx
File length: 4122 byte(s)
From Richard Maunder:
Major changes to GL viewer to support:
i) Logical/Physical shape pairings
ii) Level of detail (LOD) scheme (TGLSphere only using at present)
iii) Common display list cache
iv) Scene rebuilds for large geometries
v) Some basic interactivity improvements - draw timeouts, drop low LOD
shapes etc
vi) New camara interactions:
Left Mouse: Rotate
Middle Mouse: Truck (pan parallel to camera film plane)
Right Mouse: Side-side drag dolly/zoom
Double click any button to reset the camera.
The previous pan with arrow keys, and zoom on mouse wheel are still
supported.
Camera interaction is default in viewer. These extra camera modes mean
there are not enough mouse buttons for previous right context/select.
To select / invoke context menu use Shift+Left Button and Shift+Right
Button respectively.
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