TVirtualGL


class description - source file - inheritance tree

class TVirtualGL


    protected:
Float_t* Invert(Float_t* vector) public:
TVirtualGL TVirtualGL() TVirtualGL TVirtualGL(const TVirtualGL&) virtual void ~TVirtualGL() virtual void AddRotation(Double_t* rotmatrix, Double_t* extraangles) virtual void BeginGLCmd(EG3D2GLmode mode) virtual void ClearColor(Int_t color) virtual void ClearGL(UInt_t bufbits) virtual void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha) virtual Int_t CreateGLLists(Int_t range) virtual TGLViewerImp* CreateGLViewerImp(TPadOpenGLView* c, const char* title, UInt_t width, UInt_t height) virtual TPadView3D* CreatePadGLView(TVirtualPad* c) virtual void DeleteGLLists(Int_t ilist, Int_t range) virtual void DisableGL(EG3D2GLmode mode) virtual void EnableGL(EG3D2GLmode mode) virtual void EndGLCmd() virtual void EndGLList() virtual void FlushGL() virtual void FrontGLFace(EG3D2GLmode faceflag) virtual void GetGL(EG3D2GLmode mode, UChar_t* params) virtual void GetGL(EG3D2GLmode mode, Double_t* params) virtual void GetGL(EG3D2GLmode mode, Float_t* params) virtual void GetGL(EG3D2GLmode mode, Int_t* params) virtual Int_t GetGLError() Bool_t GetRootLight() Bool_t GetTrueColorMode() virtual void MultGLMatrix(Double_t* mat) virtual void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE) virtual void NewGLModelView(Int_t ilist) virtual void NewModelView(Double_t* angles, Double_t* delta) virtual void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE) virtual void PaintBrik(Float_t* vertex) virtual void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks) virtual void PaintGLPoints(Int_t n, Float_t* p, Option_t* option) virtual void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option) virtual void PaintPolyLine(Int_t n, Float_t* p, Option_t* option) virtual void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz) virtual void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode) virtual void PopGLMatrix() virtual void PushGLMatrix() virtual void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z) virtual void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi) virtual void RunGLList(Int_t list) virtual void SetGLColor(Float_t* rgb) virtual void SetGLColorIndex(Int_t color) virtual void SetGLLineWidth(Float_t width) virtual void SetGLPointSize(Float_t size) virtual void SetGLVertex(Float_t* vertex) virtual void SetLineAttr(Color_t color, Int_t width = 1) virtual void SetRootLight(Bool_t flag = kTRUE) virtual void SetStack(Double_t* matrix = 0) void SetTrueColorMode(Bool_t flag = kTRUE) virtual void ShadeGLModel(EG3D2GLmode mode) virtual void TranslateGL(Double_t x, Double_t y, Double_t z) virtual void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE)

Data Members


    protected:
UInt_t fColorIndx Current color index; Bool_t fRootLight Whether the "ROOT" light will be used (otherwise OpenGL) Bool_t fTrueColorMode Defines the whether the current hardware layer supports the true colors EG3D2GLmode fFaceFlag The current "face" definiton - clockwise/counterclockwise

Class Description




Inline Functions


             Float_t* Invert(Float_t* vector)
           TVirtualGL TVirtualGL()
                 void AddRotation(Double_t* rotmatrix, Double_t* extraangles)
                 void BeginGLCmd(EG3D2GLmode mode)
                 void ClearColor(Int_t color)
                 void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha)
                 void ClearGL(UInt_t bufbits)
                Int_t CreateGLLists(Int_t range)
        TGLViewerImp* CreateGLViewerImp(TPadOpenGLView* c, const char* title, UInt_t width, UInt_t height)
          TPadView3D* CreatePadGLView(TVirtualPad* c)
                 void DeleteGLLists(Int_t ilist, Int_t range)
                 void DisableGL(EG3D2GLmode mode)
                 void EnableGL(EG3D2GLmode mode)
                 void EndGLList()
                 void EndGLCmd()
                 void FlushGL()
                 void FrontGLFace(EG3D2GLmode faceflag)
                 void GetGL(EG3D2GLmode mode, UChar_t* params)
                 void GetGL(EG3D2GLmode mode, Double_t* params)
                 void GetGL(EG3D2GLmode mode, Float_t* params)
                 void GetGL(EG3D2GLmode mode, Int_t* params)
                Int_t GetGLError()
               Bool_t GetRootLight()
               Bool_t GetTrueColorMode()
                 void MultGLMatrix(Double_t* mat)
                 void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE)
                 void NewGLModelView(Int_t ilist)
                 void PaintGLPoints(Int_t n, Float_t* p, Option_t* option)
                 void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode)
                 void PushGLMatrix()
                 void PopGLMatrix()
                 void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z)
                 void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi)
                 void SetGLVertex(Float_t* vertex)
                 void SetGLColor(Float_t* rgb)
                 void SetGLColorIndex(Int_t color)
                 void SetGLLineWidth(Float_t width)
                 void SetGLPointSize(Float_t size)
                 void SetStack(Double_t* matrix = 0)
                 void ShadeGLModel(EG3D2GLmode mode)
                 void TranslateGL(Double_t x, Double_t y, Double_t z)
                 void RunGLList(Int_t list)
                 void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE)
                 void NewModelView(Double_t* angles, Double_t* delta)
                 void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks)
                 void PaintPolyLine(Int_t n, Float_t* p, Option_t* option)
                 void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option)
                 void PaintBrik(Float_t* vertex)
                 void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz)
                 void SetRootLight(Bool_t flag = kTRUE)
                 void SetLineAttr(Color_t color, Int_t width = 1)
                 void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE)
                 void SetTrueColorMode(Bool_t flag = kTRUE)
           TVirtualGL TVirtualGL(const TVirtualGL&)
                 void ~TVirtualGL()


Last update: Fri Jun 21 09:37:01 2002


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