TGLayoutHints


class description - source file - inheritance tree

class TGLayoutHints : public TObject


    public:
TGLayoutHints(ULong_t hints = kLHintsNormal, Int_t padleft = 0, Int_t padright = 0, Int_t padtop = 0, Int_t padbottom = 0) TGLayoutHints(const TGLayoutHints&) virtual ~TGLayoutHints() static TClass* Class() ULong_t GetLayoutHints() const Int_t GetPadBottom() const Int_t GetPadLeft() const Int_t GetPadRight() const Int_t GetPadTop() const virtual TClass* IsA() const virtual void SavePrimitive(ofstream& out, Option_t*) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    protected:
ULong_t fLayoutHints layout hints (combination of ELayoutHints) Int_t fPadtop amount of top padding Int_t fPadbottom amount of bottom padding Int_t fPadleft amount of left padding Int_t fPadright amount of right padding


See also

TGTableLayoutHints, TGXYLayoutHints

Class Description

                                                                      
 A number of different layout classes (TGLayoutManager,               
 TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).          
                                                                      
                                                                      
 Concerning the TGMatrixLayout class:                                 
                                                                      
 It arranges frames in a matrix-like way.                             
 This manager provides :                                              
 - a column number (0 means unlimited)                                
 - a row number (0 means unlimited)                                   
 - horizontal & vertical separators                                   
                                                                      
 Notes : If both column and row are fixed values, any remaining       
         frames outside the count won't be managed.                   
         Unlimited rows means the frame can expand downward           
         (the default behaviour in most UI).                          
         Both unlimited rows and columns is undefined (read: will     
         crash the algorithm ;-).                                     
         With fixed dimensions, frames are always arranged in rows.   
         That is: 1st frame is at position (0,0), next one is at      
         row(0), column(1) and so on...                               
         When specifying one dimension as unlimited (i.e. row=0 or    
         column=0) the frames are arranged according to the direction 
         of the fixed dimension. This layout manager does not make    
         use of TGLayoutHints.                                        
                                                                      


void SavePrimitive(ofstream &out, Option_t *)



Inline Functions


        TGLayoutHints TGLayoutHints(ULong_t hints = kLHintsNormal, Int_t padleft = 0, Int_t padright = 0, Int_t padtop = 0, Int_t padbottom = 0)
              ULong_t GetLayoutHints() const
                Int_t GetPadTop() const
                Int_t GetPadBottom() const
                Int_t GetPadLeft() const
                Int_t GetPadRight() const
              TClass* Class()
              TClass* IsA() const
                 void ShowMembers(TMemberInspector& insp, char* parent)
                 void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
        TGLayoutHints TGLayoutHints(const TGLayoutHints&)
                 void ~TGLayoutHints()


Author: Fons Rademakers 02/01/98
Last update: root/gui:$Name: $:$Id: TGLayout.cxx,v 1.10 2003/12/10 15:52:49 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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