#include "TVirtualGL.h"

TVirtualGL


class description - source file - inheritance tree (.pdf)

class TVirtualGL : public TNamed

Inheritance Chart:
TObject
<-
TNamed
<-
TVirtualGL
 
    This is an abstract class, constructors will not be documented.
    Look at the header to check for available constructors.


    public:
virtual ~TVirtualGL() virtual void AddRotation(Double_t* rotmatrix, Double_t* extraangles) virtual void BeginGL(EG3D2GLmode) virtual void BeginGLCmd(EG3D2GLmode mode) static TClass* Class() virtual void ClearColor(Int_t color) virtual void ClearGL(UInt_t bufbits) virtual void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha) virtual void ClearGLDepth(Float_t val) virtual ULong_t CreateContext(Window_t wind) virtual Int_t CreateGLLists(Int_t range) virtual Window_t CreateGLWindow(Window_t wind) virtual void CullFaceGL(EG3D2GLmode) virtual void DeleteContext(ULong_t ctx) virtual void DeleteGLLists(Int_t ilist, Int_t range) virtual void DisableGL(EG3D2GLmode mode) virtual void DrawFaceSet(const Double_t* pnts, const Int_t* pols, const Double_t* normals, const Float_t* mat, UInt_t size) virtual void DrawSelectionBox(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t zmin, Double_t zmax) virtual void DrawSphere(const Float_t* rgba) virtual void EnableGL(EG3D2GLmode mode) virtual void EndGL() virtual void EndGLCmd() virtual void EndGLList() virtual void EndMovement(TGLRender* render) virtual void EnterSelectionMode(UInt_t* buff, Int_t size, Event_t*, Int_t* viewport) virtual Int_t ExitSelectionMode() virtual void FlushGL() virtual void FrontGLFace(EG3D2GLmode faceflag) virtual void FrustumGL(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t znear, Double_t zfar) virtual void GetGL(EG3D2GLmode mode, UChar_t* params) virtual void GetGL(EG3D2GLmode mode, Double_t* params) virtual void GetGL(EG3D2GLmode mode, Float_t* params) virtual void GetGL(EG3D2GLmode mode, Int_t* params) virtual Int_t GetGLError() virtual Bool_t GetRootLight() virtual Bool_t GetTrueColorMode() virtual void GLLight(EG3D2GLmode name, EG3D2GLmode prop_name, const Float_t* lig_prop) virtual void GLLoadName(UInt_t name) static TVirtualGL*& Instance() virtual void Invalidate(TGLRender* render) virtual TClass* IsA() const virtual void LightModel(EG3D2GLmode name, const Float_t* lig_prop) virtual void LightModel(EG3D2GLmode name, Int_t prop) virtual void MakeCurrent(Window_t wind, ULong_t ctx) virtual void MaterialGL(EG3D2GLmode face, const Float_t* mat_prop) virtual void MaterialGL(EG3D2GLmode face, Float_t mat_prop) virtual void MatrixModeGL(EG3D2GLmode matrix) virtual void MoveSelected(TGLRender* render, Double_t x, Double_t y, Double_t z) virtual void MultGLMatrix(Double_t* mat) virtual void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE) virtual void NewGLModelView(Int_t ilist) virtual void NewModelView(Double_t* angles, Double_t* delta) virtual void NewMVGL() virtual void NewPRGL() virtual void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE) TVirtualGL& operator=(const TVirtualGL&) virtual void PaintBrik(Float_t* vertex) virtual void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks) virtual void PaintGLPoints(Int_t n, Float_t* p, Option_t* option) virtual void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option) virtual void PaintPolyLine(Int_t n, Float_t* p, Option_t* option) virtual void PaintPolyLine(Int_t n, Double_t* p, Option_t* option) virtual void PaintPolyMarker(const Double_t* place, Style_t marker_style, UInt_t size) virtual void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz) virtual void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode) virtual void PopGLMatrix() virtual void PrintObjects(Int_t format, Int_t sort, TGLRender* render, TGLWindow* glWin, Float_t rad, Float_t yc, Float_t zc) virtual void PushGLMatrix() virtual void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z) virtual void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi) virtual void RunGLList(Int_t list) virtual TGLSceneObject* SelectObject(TGLRender* render, Int_t x, Int_t y, Int_t camera) virtual void SetGLColor(Float_t* rgb) virtual void SetGLColorIndex(Int_t color) virtual void SetGLLineWidth(Float_t width) virtual void SetGLNormal(const Double_t* norm) virtual void SetGLPointSize(Float_t size) virtual void SetGLVertex(const Double_t* vert) virtual void SetGLVertex(Float_t* vertex) virtual void SetLineAttr(Color_t color, Int_t width = 1) virtual void SetRootLight(Bool_t flag = kTRUE) virtual void SetStack(Double_t* matrix = 0) virtual void SetTrueColorMode(Bool_t flag = kTRUE) virtual void ShadeGLModel(EG3D2GLmode mode) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) virtual void SwapBuffers(Window_t wind) virtual void TranslateGL(Double_t x, Double_t y, Double_t z) virtual void TraverseGraph(TGLRender* render) virtual void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE) virtual void ViewportGL(Int_t xmin, Int_t ymin, Int_t width, Int_t height)

Data Members


    protected:
TVirtualGLImp* fImp

Class Description




Inline Functions


                   void ~TVirtualGL()
               Window_t CreateGLWindow(Window_t wind)
                ULong_t CreateContext(Window_t wind)
                   void DeleteContext(ULong_t ctx)
                   void MakeCurrent(Window_t wind, ULong_t ctx)
                   void SwapBuffers(Window_t wind)
                   void AddRotation(Double_t* rotmatrix, Double_t* extraangles)
                   void BeginGLCmd(EG3D2GLmode mode)
                   void ClearGL(UInt_t bufbits)
                   void ClearColor(Int_t color)
                   void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha)
                   void ClearGLDepth(Float_t val)
                   void MatrixModeGL(EG3D2GLmode matrix)
                   void NewMVGL()
                   void NewPRGL()
                   void FrustumGL(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t znear, Double_t zfar)
                   void GLLight(EG3D2GLmode name, EG3D2GLmode prop_name, const Float_t* lig_prop)
                   void LightModel(EG3D2GLmode name, const Float_t* lig_prop)
                   void LightModel(EG3D2GLmode name, Int_t prop)
                   void CullFaceGL(EG3D2GLmode)
                   void ViewportGL(Int_t xmin, Int_t ymin, Int_t width, Int_t height)
                   void MaterialGL(EG3D2GLmode face, const Float_t* mat_prop)
                   void MaterialGL(EG3D2GLmode face, Float_t mat_prop)
                   void BeginGL(EG3D2GLmode)
                   void EndGL()
                   void SetGLVertex(const Double_t* vert)
                   void SetGLVertex(Float_t* vertex)
                   void SetGLNormal(const Double_t* norm)
                   void PaintPolyMarker(const Double_t* place, Style_t marker_style, UInt_t size)
                   void DrawSelectionBox(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t zmin, Double_t zmax)
                   void EnterSelectionMode(UInt_t* buff, Int_t size, Event_t*, Int_t* viewport)
                  Int_t ExitSelectionMode()
                   void GLLoadName(UInt_t name)
                   void DrawFaceSet(const Double_t* pnts, const Int_t* pols, const Double_t* normals, const Float_t* mat, UInt_t size)
                  Int_t CreateGLLists(Int_t range)
                   void DeleteGLLists(Int_t ilist, Int_t range)
                   void DisableGL(EG3D2GLmode mode)
                   void EnableGL(EG3D2GLmode mode)
                   void EndGLList()
                   void EndGLCmd()
                   void FlushGL()
                   void FrontGLFace(EG3D2GLmode faceflag)
                   void GetGL(EG3D2GLmode mode, UChar_t* params)
                   void GetGL(EG3D2GLmode mode, Double_t* params)
                   void GetGL(EG3D2GLmode mode, Float_t* params)
                   void GetGL(EG3D2GLmode mode, Int_t* params)
                  Int_t GetGLError()
                   void MultGLMatrix(Double_t* mat)
                   void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE)
                   void NewGLModelView(Int_t ilist)
                   void PaintGLPoints(Int_t n, Float_t* p, Option_t* option)
                   void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode)
                   void PushGLMatrix()
                   void PopGLMatrix()
                   void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z)
                   void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi)
                   void SetGLColor(Float_t* rgb)
                   void SetGLColorIndex(Int_t color)
                   void SetGLLineWidth(Float_t width)
                   void SetGLPointSize(Float_t size)
                   void SetStack(Double_t* matrix = 0)
                   void ShadeGLModel(EG3D2GLmode mode)
                   void TranslateGL(Double_t x, Double_t y, Double_t z)
                   void RunGLList(Int_t list)
                   void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE)
                   void NewModelView(Double_t* angles, Double_t* delta)
                   void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks)
                   void PaintPolyLine(Int_t n, Float_t* p, Option_t* option)
                   void PaintPolyLine(Int_t n, Double_t* p, Option_t* option)
                   void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option)
                   void PaintBrik(Float_t* vertex)
                   void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz)
                   void SetLineAttr(Color_t color, Int_t width = 1)
                   void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE)
                 Bool_t GetRootLight()
                   void SetRootLight(Bool_t flag = kTRUE)
                 Bool_t GetTrueColorMode()
                   void SetTrueColorMode(Bool_t flag = kTRUE)
                   void TraverseGraph(TGLRender* render)
        TGLSceneObject* SelectObject(TGLRender* render, Int_t x, Int_t y, Int_t camera)
                   void MoveSelected(TGLRender* render, Double_t x, Double_t y, Double_t z)
                   void EndMovement(TGLRender* render)
                   void Invalidate(TGLRender* render)
                   void DrawSphere(const Float_t* rgba)
                   void PrintObjects(Int_t format, Int_t sort, TGLRender* render, TGLWindow* glWin, Float_t rad, Float_t yc, Float_t zc)
           TVirtualGL*& Instance()
                TClass* Class()
                TClass* IsA() const
                   void ShowMembers(TMemberInspector& insp, char* parent)
                   void Streamer(TBuffer& b)
                   void StreamerNVirtual(TBuffer& b)
            TVirtualGL& operator=(const TVirtualGL&)


Author: Valery Fine(fine@vxcern.cern.ch) 05/03/97
Last update: root/base:$Name: $:$Id: TVirtualGL.h,v 1.16 2005/04/07 14:43:35 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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