library: libMathCore #include "Cartesian3D.h" |
ROOT::Math::Cartesian3D<double>
class description - header file - source file - inheritance tree (.pdf)
public:
Cartesian3D<double>()
Cartesian3D<double>(ROOT::Math::Cartesian3D<double>::Scalar x, ROOT::Math::Cartesian3D<double>::Scalar y, ROOT::Math::Cartesian3D<double>::Scalar z)
Cartesian3D<double>(const ROOT::Math::Cartesian3D<double>&)
~Cartesian3D<double>()
ROOT::Math::Cartesian3D<double>::Scalar Eta() const
void GetCoordinates(ROOT::Math::Cartesian3D<double>::Scalar* dest) const
void GetCoordinates(ROOT::Math::Cartesian3D<double>::Scalar& x, ROOT::Math::Cartesian3D<double>::Scalar& y, ROOT::Math::Cartesian3D<double>::Scalar& z) const
ROOT::Math::Cartesian3D<double>::Scalar Mag2() const
void Negate()
bool operator!=(const ROOT::Math::Cartesian3D<double>& rhs) const
ROOT::Math::Cartesian3D<double>& operator=(const ROOT::Math::Cartesian3D<double>&)
bool operator==(const ROOT::Math::Cartesian3D<double>& rhs) const
ROOT::Math::Cartesian3D<double>::Scalar Perp2() const
ROOT::Math::Cartesian3D<double>::Scalar Phi() const
ROOT::Math::Cartesian3D<double>::Scalar R() const
ROOT::Math::Cartesian3D<double>::Scalar Rho() const
void Scale(ROOT::Math::Cartesian3D<double>::Scalar a)
void SetCoordinates(const ROOT::Math::Cartesian3D<double>::Scalar* src)
void SetCoordinates(ROOT::Math::Cartesian3D<double>::Scalar x, ROOT::Math::Cartesian3D<double>::Scalar y, ROOT::Math::Cartesian3D<double>::Scalar z)
void SetEta(ROOT::Math::Cartesian3D<double>::Scalar eta)
void SetPhi(ROOT::Math::Cartesian3D<double>::Scalar phi)
void SetR(ROOT::Math::Cartesian3D<double>::Scalar r)
void SetRho(ROOT::Math::Cartesian3D<double>::Scalar rho)
void SetTheta(ROOT::Math::Cartesian3D<double>::Scalar theta)
void SetX(ROOT::Math::Cartesian3D<double>::Scalar x)
void SetY(ROOT::Math::Cartesian3D<double>::Scalar y)
void SetZ(ROOT::Math::Cartesian3D<double>::Scalar z)
ROOT::Math::Cartesian3D<double>::Scalar Theta() const
ROOT::Math::Cartesian3D<double>::Scalar X() const
double x() const
ROOT::Math::Cartesian3D<double>::Scalar Y() const
double y() const
ROOT::Math::Cartesian3D<double>::Scalar Z() const
double z() const
private:
double fX
double fY
double fZ
Scalar Eta()
pseudorapidity
T Eta() const { return -log( tan( theta()/2.));}
T x()
The following make this coordinate system look enough like a CLHEP
vector that an assignment member template can work with either
Last update: Tue Jul 11 11:46:26 2006
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