library: libCore #include "TVirtualGL.h" |
TGLManager
class description - header file - source file - inheritance tree (.pdf)
This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.
private:
TGLManager& operator=(const TGLManager&)
public:
~TGLManager()
virtual Bool_t AttachOffScreenDevice(Int_t ctxInd, Int_t x, Int_t y, UInt_t w, UInt_t h)
static TClass* Class()
virtual Int_t CreateGLContext(Int_t winInd)
virtual void DeleteGLContext(Int_t ctxInd)
virtual void DrawViewer(TVirtualViewer3D* vv)
virtual void ExtractViewport(Int_t ctxInd, Int_t* vp)
virtual void Flush(Int_t ctxInd)
virtual Int_t GetVirtualXInd(Int_t ctxInd)
virtual Int_t InitGLWindow(Window_t winID)
static TGLManager*& Instance()
virtual TClass* IsA() const
virtual Bool_t MakeCurrent(Int_t ctxInd)
virtual void MarkForDirectCopy(Int_t ctxInd, Bool_t)
virtual void PaintSingleObject(TVirtualGLPainter*)
virtual void PanObject(TVirtualGLPainter* o, Int_t x, Int_t y)
virtual void PrintViewer(TVirtualViewer3D* vv)
virtual void ReadGLBuffer(Int_t ctxInd)
virtual Bool_t ResizeOffScreenDevice(Int_t ctxInd, Int_t x, Int_t y, UInt_t w, UInt_t h)
virtual TObject* Select(TVirtualGLPainter* painter, Int_t px, Int_t py)
virtual Bool_t SelectManip(TVirtualGLManip* manip, const TGLCamera* camera, const TGLRect* rect, const TGLBoundingBox* sceneBox)
virtual void SelectOffScreenDevice(Int_t ctxInd)
virtual Bool_t SelectViewer(TVirtualViewer3D* viewer, const TGLRect* selRect)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TVirtualGL
The TVirtualGL class is an abstract base class defining the
OpenGL interface protocol. All interactions with OpenGL should be
done via the global pointer gVirtualGL. If the OpenGL library is
available this pointer is pointing to an instance of the TGLKernel
class which provides the actual interface to OpenGL. Using this
scheme of ABC we can use OpenGL in other parts of the framework
without having to link with the OpenGL library in case we don't
use the classes using OpenGL.
void Flush(Int_t ctxInd)
Swap buffers or copies DIB/pixmap (via BitBlt/XCopyArea)
Author: Valery Fine(fine@vxcern.cern.ch) 05/03/97
Last update: root/base:$Name: $:$Id: TVirtualGL.cxx,v 1.8 2006/05/26 09:01:58 brun Exp $
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