~Translation3D() | |
void | GetComponents(double& dx, double& dy, double& dz) const |
ROOT::Math::Translation3D | Inverse() const |
void | Invert() |
bool | operator!=(const ROOT::Math::Translation3D& rhs) const |
ROOT::Math::Plane3D | operator()(const ROOT::Math::Plane3D& plane) const |
ROOT::Math::Translation3D | operator*(const ROOT::Math::Translation3D& t) const |
ROOT::Math::Translation3D& | operator*=(const ROOT::Math::Translation3D& t) |
ROOT::Math::Translation3D& | operator=(const ROOT::Math::Translation3D&) |
bool | operator==(const ROOT::Math::Translation3D& rhs) const |
void | SetComponents(double dx, double dy, double dz) |
ROOT::Math::Translation3D | Translation3D() |
ROOT::Math::Translation3D | Translation3D(const ROOT::Math::Translation3D&) |
ROOT::Math::Translation3D | Translation3D(double dx, double dy, double dz) |
const ROOT::Math::Translation3D::Vector& | Vect() const |
ROOT::Math::Translation3D::Vector | fVect |
Construct given a pair of pointers or iterators defining the beginning and end of an array of 3 Scalars representing the z,y,z of the translation vector
Construct from x,y,z values representing the translation
{ }
Set the 3 components given an iterator to the start of the desired data, and another to the end (3 past start).
Get the 3 components into data specified by an iterator begin and another to the end of the desired data (12 past start).