Logo ROOT   master
Reference Guide
AxisAngle.cxx File Reference
#include "Math/GenVector/AxisAngle.h"
#include <cmath>
#include <algorithm>
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/Rotation3D.h"
Include dependency graph for AxisAngle.cxx:

Namespaces

 ROOT
 Returns the available number of logical cores.
 
 ROOT::Math
 

Enumerations

enum  ROOT::Math::ERotation3DMatrixIndex {
  ROOT::Math::kXX = 0, ROOT::Math::kXY = 1, ROOT::Math::kXZ = 2, ROOT::Math::kYX = 3,
  ROOT::Math::kYY = 4, ROOT::Math::kYZ = 5, ROOT::Math::kZX = 6, ROOT::Math::kZY = 7,
  ROOT::Math::kZZ = 8
}
 

Functions

std::ostream & ROOT::Math::operator<< (std::ostream &os, const AxisAngle &a)
 Stream Output and Input. More...