17#ifndef ROOT_Math_GenVector_RotationY
18#define ROOT_Math_GenVector_RotationY 1
127 template <
class CoordSystem,
class U>
138 template <
class CoordSystem,
class U>
149 template <
class CoordSystem>
163 template <
class ForeignVector>
168 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
174 template <
class AVector>
245std::ostream & operator<< (std::ostream & os,
const RotationY &
r) {
246 os <<
" RotationY(" <<
r.Angle() <<
") ";
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
Option_t Option_t TPoint TPoint angle
Class describing a generic displacement vector in 3 dimensions.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Class describing a generic position vector (point) in 3 dimensions.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
void SetComponents(Scalar angle)
void GetComponents(Scalar &angle) const
RotationY & operator*=(const RotationY &r)
Post-Multiply (on right) by another rotation : T = T*R.
void SetAngle(Scalar angle)
Set given the angle.
void GetAngle(Scalar &angle) const
Get the angle.
Scalar Angle() const
Angle of rotation.
void Invert()
Invert a rotation in place.
RotationY()
Default constructor (identity rotation)
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system.
RotationY(Scalar angle)
Construct from an angle.
RotationY Inverse() const
Return inverse of a rotation.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
bool operator==(const RotationY &rhs) const
Equality/inequality operators.
bool operator!=(const RotationY &rhs) const
Namespace for new Math classes and functions.
double dist(Rotation3D const &r1, Rotation3D const &r2)
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
tbb::task_arena is an alias of tbb::interface7::task_arena, which doesn't allow to forward declare tb...