35 for (
Int_t i = 0; i < 6; i++)
48 for (
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#define ClassDef(name, id)
winID h TVirtualViewer3D TVirtualGLPainter p
Helper for management of bounding-box information.
virtual void ComputeBBox()=0
void SetupBBoxCube(Float_t extent, Float_t x, Float_t y, Float_t z)
Setup bounding box as cube with given extent and center position.
void BBoxClear()
Remove BBox information.
void BBoxCheckPoint(Float_t x, Float_t y, Float_t z)
void BBoxZero(Float_t epsilon=0, Float_t x=0, Float_t y=0, Float_t z=0)
Create cube of volume (2*epsilon)^3 at (x,y,z).
TAttBBox & operator=(const TAttBBox &tab)
void AssertBBoxExtents(Float_t epsilon=0.005)
Assert extents of all sides of the bounding-box are at least epsilon.
void BBoxInit(Float_t infinity=1e6)
Dynamic Float_t[6] X(min,max), Y(min,max), Z(min,max)
TAttBBox(const TAttBBox &tab)