39RETURN_METHOD_ARG5(GLManager,
Bool_t,
AttachOffScreenDevice,
Int_t,
winInd,
Int_t,
x,
Int_t,
y,
UInt_t,
w,
UInt_t,
h)
40RETURN_METHOD_ARG5(GLManager,
Bool_t, ResizeOffScreenDevice,
Int_t,
pixInd,
Int_t,
x,
Int_t,
y,
UInt_t,
w,
UInt_t,
h)
54RETURN_METHOD_ARG4(GLManager,
Bool_t, SelectManip,
TVirtualGLManip *, manip, const
TGLCamera *, camera, const
TGLRect *,
rect, const
TGLBoundingBox *,
box)
Handle_t Window_t
Window handle.
#define VOID_METHOD_ARG3(klass, method, type1, par1, type2, par2, type3, par3, sync)
winID RETURN_METHOD_ARG1(GLManager, Int_t, CreateGLContext, Int_t, winInd) RETURN_METHOD_ARG5(GLManager
winID AttachOffScreenDevice
winID h TVirtualViewer3D PanObject
winID h TVirtualViewer3D TVirtualGLPainter p
winID h TVirtualViewer3D vv
winID h VOID_METHOD_ARG1(GLManager, ReadGLBuffer, Int_t, devInd, 1) VOID_METHOD_ARG1(GLManager
winID h TVirtualViewer3D TVirtualGLPainter RETURN_METHOD_ARG3(GLManager, Bool_t, PlotSelected, TVirtualGLPainter *, plot, Int_t, x, Int_t, y) RETURN_METHOD_ARG3(GLManager
winID h RETURN_METHOD_ARG5(GLManager, Bool_t, ResizeOffScreenDevice, Int_t, pixInd, Int_t, x, Int_t, y, UInt_t, w, UInt_t, h) VOID_METHOD_ARG1(GLManager
winID h VOID_METHOD_ARG2(GLManager, ExtractViewport, Int_t, pixInd, Int_t *, vp, 1) VOID_METHOD_ARG1(GLManager
winID h SelectOffScreenDevice
static TGLManager * gManager
winID h TVirtualViewer3D TVirtualGLPainter char TVirtualGLPainter y HighColorFormat
winID h TVirtualViewer3D TVirtualGLPainter char TVirtualGLPainter plot
RETURN_PROXY_OBJECT(GLManager) RETURN_METHOD_ARG1(GLManager
winID h TVirtualViewer3D TVirtualGLPainter char GetPlotInfo
winID h MarkForDirectCopy
winID h TVirtualViewer3D TVirtualGLPainter char TVirtualGLPainter y RETURN_METHOD_ARG4(GLManager, Bool_t, SelectManip, TVirtualGLManip *, manip, const TGLCamera *, camera, const TGLRect *, rect, const TGLBoundingBox *, box) RETURN_METHOD_ARG1(GLManager
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t rect
Concrete class describing an orientated (free) or axis aligned box of 8 vertices.
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
Viewport (pixel base) 2D rectangle class.
static TGLManager * RealObject()
Bool_t fIsVirtualX
true if actual TVirtualX implementation
Abstract 3D shapes viewer.
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)