38RETURN_METHOD_ARG5(GLManager, 
Bool_t, AttachOffScreenDevice, 
Int_t, winInd, 
Int_t, 
x, 
Int_t, 
y, 
UInt_t, w, 
UInt_t, 
h)
 
   39RETURN_METHOD_ARG5(GLManager, 
Bool_t, ResizeOffScreenDevice, 
Int_t, pixInd, 
Int_t, 
x, 
Int_t, 
y, 
UInt_t, w, 
UInt_t, 
h)
 
   53RETURN_METHOD_ARG4(GLManager, 
Bool_t, SelectManip, 
TVirtualGLManip *, manip, const 
TGLCamera *, camera, const 
TGLRect *, rect, const 
TGLBoundingBox *, 
box)
 
#define RETURN_METHOD_ARG3(klass, type, method, type1, par1, type2, par2, type3, par3)
 
#define RETURN_PROXY_OBJECT(klass)
 
#define RETURN_METHOD_ARG4(klass, type, method, type1, par1, type2, par2, type3, par3, type4, par4)
 
#define VOID_METHOD_ARG1(klass, method, type1, par1, sync)
 
#define RETURN_METHOD_ARG5(klass, type, method, type1, par1, type2, par2, type3, par3, type4, par4, type5, par5)
 
#define VOID_METHOD_ARG2(klass, method, type1, par1, type2, par2, sync)
 
#define RETURN_METHOD_ARG1(klass, type, method, type1, par1)
 
static TGLManager * gManager
 
VOID_METHOD_ARG3(VirtualX, SetTypeList, Window_t, win, Atom_t, prop, Atom_t *, typelist, 1)
 
Concrete class describing an orientated (free) or axis aligned box of 8 vertices.
 
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
 
Viewport (pixel base) 2D rectangle class.
 
static TGLManager * RealObject()
 
Bool_t fIsVirtualX
true if actual TVirtualX implementation
 
Abstract 3D shapes viewer.
 
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)