30   fTubeR(0.02), fConeR(0.04), fConeL(0.08),
 
 
float Float_t
Float 4 bytes (float)
 
const char Option_t
Option string (const char)
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
Use this attribute class when an object should have 3D capabilities.
 
Helper for management of bounding-box information.
 
void BBoxCheckPoint(Float_t x, Float_t y, Float_t z)
 
void BBoxInit(Float_t infinity=1e6)
Dynamic Float_t[6] X(min,max), Y(min,max), Z(min,max)
 
void ComputeBBox() override
Compute bounding-box of the arrow.
 
TEveArrow(const TEveArrow &)
 
void Paint(Option_t *option="") override
Paint object.
 
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
 
Bool_t fCanEditMainTransparency
 
virtual void PaintStandard(TObject *id)
Paint object – a generic implementation for EVE elements.
 
void OrthoNormBase(TEveVectorT &a, TEveVectorT &b) const
Set vectors a and b to be normal to this and among themselves, both of length 1.
 
The TNamed class is the base class for all named ROOT classes.
 
Short_t Max(Short_t a, Short_t b)
Returns the largest of a and b.