17#ifndef ROOT_MathX_GenVectorX_PositionVector3D 
   18#define ROOT_MathX_GenVectorX_PositionVector3D 1 
   58template <
class CoordSystem, 
class Tag = DefaultCoordinateSystemTag>
 
   62   typedef typename CoordSystem::Scalar 
Scalar;
 
  102   template <
class ForeignVector>
 
  116   template <
class LAVector>
 
  130   template <
class OtherCoords>
 
  140   template <
class OtherCoords>
 
  151   template <
class ForeignVector>
 
  167   template <
class LAVector>
 
  409   template <
class OtherCoords>
 
  412      return X() * 
v.x() + 
Y() * 
v.y() + 
Z() * 
v.z();
 
 
  419   template <
class OtherCoords>
 
  423      result.SetXYZ(
Y() * 
v.z() - 
v.y() * 
Z(), 
Z() * 
v.x() - 
v.z() * 
X(), 
X() * 
v.y() - 
v.x() * 
Y());
 
 
  436   template <
class OtherCoords>
 
  446   template <
class OtherCoords>
 
  513   template <
class OtherCoords, 
class OtherTag>
 
  516   template <
class OtherCoords, 
class OtherTag>
 
  519   template <
class OtherCoords, 
class OtherTag>
 
  522   template <
class OtherCoords, 
class OtherTag>
 
  525   template <
class OtherCoords, 
class OtherTag>
 
  528   template <
class OtherCoords, 
class OtherTag>
 
 
  550template <
class CoordSystem, 
class U>
 
  566template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  579template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  591template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  603template <
class CoordSystem1, 
class CoordSystem2, 
class U>
 
  612#if !defined(ROOT_MATH_SYCL) && !defined(ROOT_MATH_CUDA) 
  615template <
class char_t, 
class traits_t, 
class T, 
class U,
 
  616          typename std::enable_if<std::is_arithmetic<typename PositionVector3D<T, U>::Scalar>
::value>
::type * = 
nullptr>
 
  617std::basic_ostream<char_t, traits_t> &
 
  622      typename T::Scalar 
a = 0;
 
  623      typename T::Scalar 
b = 0;
 
  624      typename T::Scalar 
c = 0;
 
  625      v.GetCoordinates(
a, 
b, 
c);
 
  642   class char_t, 
class traits_t, 
class T, 
class U,
 
  643   typename std::enable_if<!std::is_arithmetic<typename PositionVector3D<T, U>::Scalar>
::value>
::type * = 
nullptr>
 
  644std::basic_ostream<char_t, traits_t> &
 
  650         os << 
"(" << 
v.x()[i] << 
"," << 
v.y()[i] << 
"," << 
v.z()[i] << 
") ";
 
  657template <
class char_t, 
class traits_t, 
class T, 
class U>
 
  658inline std::basic_istream<char_t, traits_t> &
 
  664   typename T::Scalar 
a, 
b, 
c;
 
  683      v.SetCoordinates(
a, 
b, 
c);
 
 
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
 
winID h TVirtualViewer3D TVirtualGLPainter p
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t dest
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t result
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void value
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t src
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t winding char text const char depth char const char Int_t count const char ColorStruct_t color const char Pixmap_t Pixmap_t PictureAttributes_t attr const char char ret_data h unsigned char height h Atom_t Int_t ULong_t ULong_t unsigned char prop_list Atom_t Atom_t Atom_t Time_t type
 
Class describing a 3D cartesian coordinate system (x, y, z coordinates)
 
Class describing a generic position vector (point) in 3 dimensions.
 
bool operator==(const PositionVector3D &rhs) const
Exact equality.
 
PositionVector3D & operator-=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
 
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate)
 
PositionVector3D & operator=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D(const PositionVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D & operator=(const PositionVector3D< OtherCoords, OtherTag > &)
 
bool operator!=(const PositionVector3D &rhs) const
 
PositionVector3D(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
Scalar Eta() const
Polar eta, converting if necessary from internal coordinate system.
 
CoordSystem CoordinateType
 
PositionVector3D< CoordSystem, Tag > & SetR(Scalar rr)
Change R - Polar3D coordinates only.
 
PositionVector3D & operator*=(Scalar a)
multiply this vector by a scalar quantity
 
PositionVector3D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.
 
void GetCoordinates(IT begin) const
get internal data into 3 Scalars at *begin
 
constexpr PositionVector3D() noexcept=default
Default constructor.
 
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
 
PositionVector3D(const PositionVector3D< T, Tag > &v)
Construct from a position vector expressed in different coordinates, or using a different Scalar type...
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.
 
void GetCoordinates(IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)
 
Scalar Dot(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (Dot) product of this with a displacement vector in any coordinate system,...
 
PositionVector3D & operator/=(Scalar a)
divide this vector by a scalar quantity
 
PositionVector3D< CoordSystem, Tag > & SetX(Scalar xx)
Change X - Cartesian3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetZ(Scalar zz)
Change Z - Cartesian3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetRho(Scalar rr)
Change Rho - CylindricalEta3D coordinates only.
 
void GetCoordinates(Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers
 
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
 
PositionVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
 
CoordSystem::Scalar Scalar
 
PositionVector3D operator*(Scalar a) const
Multiply a vector by a real number.
 
PositionVector3D & operator+=(const DisplacementVector3D< OtherCoords, Tag > &v)
Self Addition with a displacement vector.
 
PositionVector3D Cross(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate...
 
PositionVector3D & operator=(const PositionVector3D< OtherCoords, Tag > &v)
Assignment operator from a position vector of arbitrary type.
 
PositionVector3D< CoordSystem, Tag > & SetTheta(Scalar ang)
Change Theta - Polar3D coordinates only.
 
PositionVector3D & operator=(const DisplacementVector3D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.
 
const CoordSystem & Coordinates() const
Retrieve a copy of the coordinates object.
 
PositionVector3D(const DisplacementVector3D< T, Tag > &p)
Construct from an arbitrary displacement vector.
 
Scalar Rho() const
Cylindrical transverse component rho.
 
Scalar Perp2() const
Transverse component squared (rho^2 in cylindrical coordinates.
 
PositionVector3D< CoordSystem, Tag > & SetEta(Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.
 
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
 
Scalar Theta() const
Polar theta, converting if necessary from internal coordinate system.
 
PositionVector3D operator/(Scalar a) const
Division of a vector with a real number.
 
PositionVector3D(const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement metho...
 
PositionVector3D & operator+=(const DisplacementVector3D< OtherCoords, OtherTag > &)
 
PositionVector3D & operator-=(const DisplacementVector3D< OtherCoords, Tag > &v)
Self Difference with a displacement vector.
 
void GetCoordinates(Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers
 
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
 
PositionVector3D & operator=(const ForeignVector &v)
Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement meth...
 
PositionVector3D< CoordSystem, Tag > & SetY(Scalar yy)
Change Y - Cartesian3D coordinates only.
 
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
 
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
 
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
 
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
 
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
 
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
 
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
 
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.