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Reference Guide
mathsymbols.C
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2{
3 TCanvas *Ms = new TCanvas("mathsymb","Mathematical Symbols",800,500);
4
5 TLatex Tl;
6 Tl.SetTextSize(0.033);
7
8 // Draw First Column
9 Tl.SetTextAlign(12);
10 float y, x1, x2;
11 float step = 0.054;
12 y = 0.96; x1 = 0.02; x2 = x1+0.04;
13 Tl.DrawLatex(x1, y, "#club") ; Tl.DrawText(x2, y, "#club");
14 y -= step ; Tl.DrawLatex(x1, y, "#voidn") ; Tl.DrawText(x2, y, "#voidn");
15 y -= step ; Tl.DrawLatex(x1, y, "#leq") ; Tl.DrawText(x2, y, "#leq");
16 y -= step ; Tl.DrawLatex(x1, y, "#approx") ; Tl.DrawText(x2, y, "#approx");
17 y -= step ; Tl.DrawLatex(x1, y, "#in") ; Tl.DrawText(x2, y, "#in");
18 y -= step ; Tl.DrawLatex(x1, y, "#supset") ; Tl.DrawText(x2, y, "#supset");
19 y -= step ; Tl.DrawLatex(x1, y, "#cap") ; Tl.DrawText(x2, y, "#cap");
20 y -= step ; Tl.DrawLatex(x1, y, "#ocopyright") ; Tl.DrawText(x2, y, "#ocopyright");
21 y -= step ; Tl.DrawLatex(x1, y, "#trademark") ; Tl.DrawText(x2, y, "#trademark");
22 y -= step ; Tl.DrawLatex(x1, y, "#times") ; Tl.DrawText(x2, y, "#times");
23 y -= step ; Tl.DrawLatex(x1, y, "#bullet") ; Tl.DrawText(x2, y, "#bullet");
24 y -= step ; Tl.DrawLatex(x1, y, "#voidb") ; Tl.DrawText(x2, y, "#voidb");
25 y -= step ; Tl.DrawLatex(x1, y, "#doublequote") ; Tl.DrawText(x2, y, "#doublequote");
26 y -= step ; Tl.DrawLatex(x1, y, "#lbar") ; Tl.DrawText(x2, y, "#lbar");
27 y -= step ; Tl.DrawLatex(x1, y, "#arcbottom") ; Tl.DrawText(x2, y, "#arcbottom");
28 y -= step ; Tl.DrawLatex(x1, y, "#downarrow") ; Tl.DrawText(x2, y, "#downarrow");
29 y -= step ; Tl.DrawLatex(x1, y, "#leftrightarrow") ; Tl.DrawText(x2, y, "#leftrightarrow");
30 y -= step ; Tl.DrawLatex(x1, y, "#Downarrow") ; Tl.DrawText(x2, y, "#Downarrow");
31
32 // Draw Second Column
33 y = 0.96; x1 = 0.22; x2 = x1+0.04;
34 Tl.DrawLatex(x1, y, "#Leftrightarrow") ; Tl.DrawText(x2, y, "#Leftrightarrow");
35 y -= step ; Tl.DrawLatex(x1, y, "#void8") ; Tl.DrawText(x2, y, "#void8");
36 y -= step ; Tl.DrawLatex(x1, y, "#hbar") ; Tl.DrawText(x2, y, "#hbar");
37 y -= step ; Tl.DrawLatex(x1, y, "#diamond") ; Tl.DrawText(x2, y, "#diamond");
38 y -= step ; Tl.DrawLatex(x1, y, "#aleph") ; Tl.DrawText(x2, y, "#aleph");
39 y -= step ; Tl.DrawLatex(x1, y, "#geq") ; Tl.DrawText(x2, y, "#geq");
40 y -= step ; Tl.DrawLatex(x1, y, "#neq") ; Tl.DrawText(x2, y, "#neq");
41 y -= step ; Tl.DrawLatex(x1, y, "#notin") ; Tl.DrawText(x2, y, "#notin");
42 y -= step ; Tl.DrawLatex(x1, y, "#subseteq") ; Tl.DrawText(x2, y, "#subseteq");
43 y -= step ; Tl.DrawLatex(x1, y, "#cup") ; Tl.DrawText(x2, y, "#cup");
44 y -= step ; Tl.DrawLatex(x1, y, "#copyright") ; Tl.DrawText(x2, y, "#copyright");
45 y -= step ; Tl.DrawLatex(x1, y, "#void3") ; Tl.DrawText(x2, y, "#void3");
46 y -= step ; Tl.DrawLatex(x1, y, "#divide") ; Tl.DrawText(x2, y, "#divide");
47 y -= step ; Tl.DrawLatex(x1, y, "#circ") ; Tl.DrawText(x2, y, "#circ");
48 y -= step ; Tl.DrawLatex(x1, y, "#infty") ; Tl.DrawText(x2, y, "#infty");
49 y -= step ; Tl.DrawLatex(x1, y, "#angle") ; Tl.DrawText(x2, y, "#angle");
50 y -= step ; Tl.DrawLatex(x1, y, "#cbar") ; Tl.DrawText(x2, y, "#cbar");
51 y -= step ; Tl.DrawLatex(x1, y, "#arctop") ; Tl.DrawText(x2, y, "#arctop");
52
53 // Draw Third Column
54 y = 0.96; x1 = 0.42; x2 = x1+0.04;
55 Tl.DrawLatex(x1, y, "#leftarrow") ; Tl.DrawText(x2, y, "#leftarrow");
56 y -= step ; Tl.DrawLatex(x1, y, "#otimes") ; Tl.DrawText(x2, y, "#otimes");
57 y -= step ; Tl.DrawLatex(x1, y, "#Leftarrow") ; Tl.DrawText(x2, y, "#Leftarrow");
58 y -= step ; Tl.DrawLatex(x1, y, "#prod") ; Tl.DrawText(x2, y, "#prod");
59 y -= step ; Tl.DrawLatex(x1, y, "#Box") ; Tl.DrawText(x2, y, "#Box");
60 y -= step ; Tl.DrawLatex(x1, y, "#parallel") ; Tl.DrawText(x2, y, "#parallel");
61 y -= step ; Tl.DrawLatex(x1, y, "#heart") ; Tl.DrawText(x2, y, "#heart");
62 y -= step ; Tl.DrawLatex(x1, y, "#Jgothic") ; Tl.DrawText(x2, y, "#Jgothic");
63 y -= step ; Tl.DrawLatex(x1, y, "#LT") ; Tl.DrawText(x2, y, "#LT");
64 y -= step ; Tl.DrawLatex(x1, y, "#equiv") ; Tl.DrawText(x2, y, "#equiv");
65 y -= step ; Tl.DrawLatex(x1, y, "#subset") ; Tl.DrawText(x2, y, "#subset");
66 y -= step ; Tl.DrawLatex(x1, y, "#supseteq") ; Tl.DrawText(x2, y, "#supseteq");
67 y -= step ; Tl.DrawLatex(x1, y, "#wedge") ; Tl.DrawText(x2, y, "#wedge");
68 y -= step ; Tl.DrawLatex(x1, y, "#oright") ; Tl.DrawText(x2, y, "#oright");
69 y -= step ; Tl.DrawLatex(x1, y, "#AA") ; Tl.DrawText(x2, y, "#AA");
70 y -= step ; Tl.DrawLatex(x1, y, "#pm") ; Tl.DrawText(x2, y, "#pm");
71 y -= step ; Tl.DrawLatex(x1, y, "#mp") ; Tl.DrawText(x2, y, "#mp");
72 y -= step ; Tl.DrawLatex(x1, y, "#3dots") ; Tl.DrawText(x2, y, "#3dots");
73
74 // Draw Fourth Column
75 y = 0.96; x1 = 0.62; x2 = x1+0.04;
76 Tl.DrawLatex(x1, y, "#nabla") ; Tl.DrawText(x2, y, "#nabla");
77 y -= step ; Tl.DrawLatex(x1, y, "#downleftarrow") ; Tl.DrawText(x2, y, "#downleftarrow");
78 y -= step ; Tl.DrawLatex(x1, y, "#topbar") ; Tl.DrawText(x2, y, "#topbar");
79 y -= step ; Tl.DrawLatex(x1, y, "#arcbar") ; Tl.DrawText(x2, y, "#arcbar");
80 y -= step ; Tl.DrawLatex(x1, y, "#uparrow") ; Tl.DrawText(x2, y, "#uparrow");
81 y -= step ; Tl.DrawLatex(x1, y, "#oplus") ; Tl.DrawText(x2, y, "#oplus");
82 y -= step ; Tl.DrawLatex(x1, y, "#Uparrow") ; Tl.DrawText(x2, y, "#Uparrow");
83 y -= step ; Tl.DrawLatex(x1, y-0.01, "#sum") ; Tl.DrawText(x2, y, "#sum");
84 y -= step ; Tl.DrawLatex(x1, y, "#perp") ; Tl.DrawText(x2, y, "#perp");
85 y -= step ; Tl.DrawLatex(x1, y, "#forall") ; Tl.DrawText(x2, y, "#forall");
86 y -= step ; Tl.DrawLatex(x1, y, "#spade") ; Tl.DrawText(x2, y, "#spade");
87 y -= step ; Tl.DrawLatex(x1, y, "#Rgothic") ; Tl.DrawText(x2, y, "#Rgothic");
88 y -= step ; Tl.DrawLatex(x1, y, "#GT") ; Tl.DrawText(x2, y, "#GT");
89 y -= step ; Tl.DrawLatex(x1, y, "#propto") ; Tl.DrawText(x2, y, "#propto");
90 y -= step ; Tl.DrawLatex(x1, y, "#notsubset") ; Tl.DrawText(x2, y, "#notsubset");
91 y -= step ; Tl.DrawLatex(x1, y, "#oslash") ; Tl.DrawText(x2, y, "#oslash");
92 y -= step ; Tl.DrawLatex(x1, y, "#vee") ; Tl.DrawText(x2, y, "#vee");
93 y -= step ; Tl.DrawLatex(x1, y, "#void1") ; Tl.DrawText(x2, y, "#void1");
94
95 // Draw Fith Column
96 y = 0.96; x1 = 0.82; x2 = x1+0.04;
97 Tl.DrawLatex(x1, y, "#aa") ; Tl.DrawText(x2, y, "#aa");
98 y -= step ; Tl.DrawLatex(x1, y, "#/") ; Tl.DrawText(x2, y, "#/");
99 y -= step ; Tl.DrawLatex(x1, y, "#backslash") ; Tl.DrawText(x2, y, "#backslash");
100 y -= step ; Tl.DrawLatex(x1, y, "#upoint") ; Tl.DrawText(x2, y, "#upoint");
101 y -= step ; Tl.DrawLatex(x1, y, "#partial") ; Tl.DrawText(x2, y, "#partial");
102 y -= step ; Tl.DrawLatex(x1, y, "#corner") ; Tl.DrawText(x2, y, "#corner");
103 y -= step ; Tl.DrawLatex(x1, y, "#ltbar") ; Tl.DrawText(x2, y, "#ltbar");
104 y -= step ; Tl.DrawLatex(x1, y, "#bottombar") ; Tl.DrawText(x2, y, "#bottombar");
105 y -= step ; Tl.DrawLatex(x1, y, "#rightarrow") ; Tl.DrawText(x2, y, "#rightarrow");
106 y -= step ; Tl.DrawLatex(x1, y, "#surd") ; Tl.DrawText(x2, y, "#surd");
107 y -= step ; Tl.DrawLatex(x1, y, "#Rightarrow") ; Tl.DrawText(x2, y, "#Rightarrow");
108 y -= step ; Tl.DrawLatex(x1, y-0.015, "#int") ; Tl.DrawText(x2, y, "#int");
109 y -= step ; Tl.DrawLatex(x1, y, "#odot") ; Tl.DrawText(x2, y, "#odot");
110 y -= step ; Tl.DrawLatex(x1, y, "#exists") ; Tl.DrawText(x2, y, "#exists");
111 y -= step ; Tl.DrawLatex(x1, y, "#plus") ; Tl.DrawText(x2, y, "#plus");
112 y -= step ; Tl.DrawLatex(x1, y, "#minus") ; Tl.DrawText(x2, y, "#minus");
113
114 return Ms;
115}
static const double x2[5]
static const double x1[5]
virtual void SetTextAlign(Short_t align=11)
Set the text alignment.
Definition: TAttText.h:41
virtual void SetTextSize(Float_t tsize=1)
Set the text size.
Definition: TAttText.h:46
The Canvas class.
Definition: TCanvas.h:23
To draw Mathematical Formula.
Definition: TLatex.h:18
TLatex * DrawLatex(Double_t x, Double_t y, const char *text)
Make a copy of this object with the new parameters And copy object attributes.
Definition: TLatex.cxx:1941
virtual TText * DrawText(Double_t x, Double_t y, const char *text)
Draw this text with new coordinates.
Definition: TText.cxx:175
Double_t y[n]
Definition: legend1.C:17
TCanvas * mathsymbols()
Definition: mathsymbols.C:1