55 (
"mir",
"(sph * box) + (sph1:tr - box1:tr1)");
TGeoVolume * GetVolume() const
void SaveExtract(const char *file, const char *name, Bool_t leafs_only)
Save the shape tree as TEveGeoShapeExtract.
virtual void SetName(const char *name)
Change (i.e.
void AddGlobalElement(TEveElement *element, TEveElement *parent=0)
Add a global element, i.e.
virtual void Draw(Option_t *option="")
draw top volume according to option
void SetTopVolume(TGeoVolume *vol)
Set the top volume and corresponding node as starting point of the geometry.
virtual int Load(const char *module, const char *entry="", Bool_t system=kFALSE)
Load a shared library.
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
TGeoVolume * MakeBox(const char *name, TGeoMedium *medium, Double_t dx, Double_t dy, Double_t dz)
Make in one step a volume pointing to a box shape with given medium.
TGeoNode * GetTopNode() const
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
static void SetEnforceTriangles(Bool_t e)
Set state of static flag EnforceTriangles.
virtual void AddNode(TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat=0, Option_t *option="")
Add a TGeoNode to the list of nodes.
A wrapper over a TGeoNode, possibly displaced with a global trasformation stored in TEveElement...
R__EXTERN TSystem * gSystem
R__EXTERN TEveManager * gEve
virtual void RegisterYourself()
Register the matrix in the current manager, which will become the owner.
void CloseGeometry(Option_t *option="d")
Closing geometry implies checking the geometry validity, fixing shapes with negative parameters (run-...
void SetVisLevel(Int_t vl)
R__EXTERN TGeoManager * gGeoManager
virtual void SetVisibility(Bool_t vis=kTRUE)
set visibility of this volume
static void SetCSGExportNSeg(Int_t nseg)
Sets number of segments used for CSG export.
virtual void SetLineColor(Color_t lcolor)
Set the line color.
void SetNsegments(Int_t nseg)
Set number of segments for approximating circles in drawing.
TGeoNode * GetNode() const
virtual void ExpandIntoListTreesRecursively()
Expand children into all list-trees recursively.