35    NewObj[0] = v1[1] * v2[2] - v1[2] * v2[1];
    36    NewObj[1] = v1[2] * v2[0] - v1[0] * v2[2];
    37    NewObj[2] = v1[0] * v2[1] - v1[1] * v2[0];
    44    return  NewObj[0] * v1[0] + NewObj[1] * v1[1] + NewObj[2] * v1[2];
    51    return  NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2];
    65    for (
Int_t i = 0; i < 9; ++i)
    75    NewObj[0] = NewObj[4] = NewObj[8] = 1.;
    82    Double_t n = (q1[0] * q1[0]) + (q1[1] * q1[1]) + (q1[2] * q1[2]) + (q1[3] * q1[3]);
    83    Double_t s = (n > 0.0f) ? (2.0
f / n) : 0.0f;
    84    Double_t xs = q1[0] * s,  ys = q1[1] * s,  zs = q1[2] * s;
    85    Double_t wx = q1[3] * xs, wy = q1[3] * ys, wz = q1[3] * zs;
    86    Double_t xx = q1[0] * xs, 
xy = q1[0] * ys, xz = q1[0] * zs;
    87    Double_t yy = q1[1] * ys, yz = q1[1] * zs, zz = q1[2] * zs;
    89    NewObj[0] = 1.0f - (yy + zz); NewObj[3] = xy - wz;          NewObj[6] = xz + wy;
    90    NewObj[1] = xy + wz;          NewObj[4] = 1.0f - (xx + zz); NewObj[7] = yz - wx;
    91    NewObj[2] = xz - wy;          NewObj[5] = yz + wx;          NewObj[8] = 1.0f - (xx + yy);
   100    result[0] = (NewObj[0] * m1[0]) + (NewObj[3] * m1[1]) + (NewObj[6] * m1[2]);
   101    result[3] = (NewObj[0] * m1[3]) + (NewObj[3] * m1[4]) + (NewObj[6] * m1[5]);
   102    result[6] = (NewObj[0] * m1[6]) + (NewObj[3] * m1[7]) + (NewObj[6] * m1[8]);
   104    result[1] = (NewObj[1] * m1[0]) + (NewObj[4] * m1[1]) + (NewObj[7] * m1[2]);
   105    result[4] = (NewObj[1] * m1[3]) + (NewObj[4] * m1[4]) + (NewObj[7] * m1[5]);
   106    result[7] = (NewObj[1] * m1[6]) + (NewObj[4] * m1[7]) + (NewObj[7] * m1[8]);
   108    result[2] = (NewObj[2] * m1[0]) + (NewObj[5] * m1[1]) + (NewObj[8] * m1[2]);
   109    result[5] = (NewObj[2] * m1[3]) + (NewObj[5] * m1[4]) + (NewObj[8] * m1[5]);
   110    result[8] = (NewObj[2] * m1[6]) + (NewObj[5] * m1[7]) + (NewObj[8] * m1[8]);
   112    for (
Int_t i = 0; i < 9; ++i)
   113       NewObj[i] = result[i];
   120    NewObj[0] = m1[0]; NewObj[4] = m1[4]; NewObj[8] = m1[8];
   121    NewObj[1] = m1[1]; NewObj[5] = m1[5]; NewObj[9] = m1[9];
   122    NewObj[2] = m1[2]; NewObj[6] = m1[6]; NewObj[10] = m1[10];
   130                 ( (NewObj[0] * NewObj[0]) + (NewObj[1] * NewObj[1]) + (NewObj[2] * NewObj[2]) +
   131                   (NewObj[4] * NewObj[4]) + (NewObj[5] * NewObj[5]) + (NewObj[6] * NewObj[6]) +
   132                   (NewObj[8] * NewObj[8]) + (NewObj[9] * NewObj[9]) + (NewObj[10] * NewObj[10]) ) / 3.0
f );
   135       rot3[0] = NewObj[0]; rot3[1] = NewObj[1]; rot3[2] = NewObj[2];
   136       rot3[3] = NewObj[4]; rot3[4] = NewObj[5]; rot3[5] = NewObj[6];
   137       rot3[6] = NewObj[8]; rot3[7] = NewObj[9]; rot3[8] = NewObj[10];
   139       Double_t n = 1. / 
TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
   145       n = 1. / 
TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
   150       n = 1.0f / 
TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
   160       Double_t n = 1. / 
TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
   166       n = 1. / 
TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
   171       n = 1. / 
TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
   184    NewObj[0] = m1[0]; NewObj[4] = m1[3]; NewObj[8] = m1[6];
   185    NewObj[1] = m1[1]; NewObj[5] = m1[4]; NewObj[9] = m1[7];
   186    NewObj[2] = m1[2]; NewObj[6] = m1[5]; NewObj[10] = m1[8];
   193    NewObj[0] *= scale; NewObj[4] *= scale; NewObj[8] *= scale;
   194    NewObj[1] *= scale; NewObj[5] *= scale; NewObj[9] *= scale;
   195    NewObj[2] *= scale; NewObj[6] *= scale; NewObj[10] *= scale;
   217    Double_t length = tempPt[0] * tempPt[0] + tempPt[1] * tempPt[1];
   222       NewVec[0] = tempPt[0] * 
norm;
   223       NewVec[1] = tempPt[1] * 
norm;
   227       NewVec[0] = tempPt[0];
   228       NewVec[1] = tempPt[1];
   253    for (
Int_t i = 0; i < 9; ++i)
   277       newRot[0] = newRot[1] = newRot[2] = newRot[3] = 0.;
 void Matrix4dSetRotationFromMatrix3d(Double_t *NewObj, const Double_t *m1)
 
void Click(const TPoint &NewPt)
Mouse down. 
 
void Matrix4dSetRotationScaleFromMatrix3d(Double_t *NewObj, const Double_t *m1)
 
void Drag(const TPoint &NewPt)
Mouse drag, calculate rotation. 
 
void Matrix4dSetRotationScaleFromMatrix4d(Double_t *NewObj, const Double_t *m1)
 
void Matrix4dMulRotationScale(Double_t *NewObj, Double_t scale)
 
void Vector3dCross(Double_t *NewObj, const Double_t *v1, const Double_t *v2)
 
Double_t Matrix4fSVD(const Double_t *NewObj, Double_t *rot3, Double_t *rot4)
 
TArcBall(const TArcBall &)
 
void ResetMatrices()
Set rotation matrix as union. 
 
Double_t Vector3dDot(const Double_t *NewObj, const Double_t *v1)
 
Implements the arc-ball rotation manipulator. 
 
Double_t Vector3dLength(const Double_t *NewObj)
 
void Matrix3dSetZero(Double_t *NewObj)
 
void Matrix3dSetIdentity(Double_t *NewObj)
 
void SetBounds(UInt_t NewWidth, UInt_t NewHeight)
 
void Matrix3dMulMatrix3d(Double_t *NewObj, const Double_t *m1)
 
Double_t Vector3dLengthSquared(const Double_t *NewObj)
 
Double_t Sqrt(Double_t x)
 
double norm(double *x, double *p)
 
void Matrix3dSetRotationFromQuat4d(Double_t *NewObj, const Double_t *q1)
 
void MapToSphere(const TPoint &NewPt, Double_t *NewVec) const
map to sphere