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Reference Guide
TAtt3D.h
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1 // @(#)root/base:$Id$
2 // Author: Fons Rademakers 08/09/99
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #ifndef ROOT_TAtt3D
13 #define ROOT_TAtt3D
14 
15 
16 #ifndef ROOT_Rtypes
17 #include "Rtypes.h"
18 #endif
19 
20 
21 class TAtt3D {
22 
23 public:
24  TAtt3D() { }
25  virtual ~TAtt3D() { }
26 
27  virtual void Sizeof3D() const;
28 
29  ClassDef(TAtt3D,1) //3D attributes
30 };
31 
32 #endif
33 
Use this attribute class when an object should have 3D capabilities.
Definition: TAtt3D.h:21
#define ClassDef(name, id)
Definition: Rtypes.h:254
virtual ~TAtt3D()
Definition: TAtt3D.h:25
virtual void Sizeof3D() const
Set total size of this 3D object (used by X3D interface).
Definition: TAtt3D.cxx:27
TAtt3D()
Definition: TAtt3D.h:24