12 #ifndef ROOT_TEveQuadSet 13 #define ROOT_TEveQuadSet 81 TEveQuadSet(
const char*
n=
"TEveQuadSet",
const char* t=
"");
83 const char*
n=
"TEveQuadSet",
const char* t=
"");
static Int_t SizeofAtom(EQuadType_e qt)
Return size of given atom type.
void DigitId(TObject *id)
Set external object reference for the last digit added.
Float_t GetDefWidth() const
void SetDefWidth(Float_t v)
void AddHexagon(Float_t a, Float_t b, Float_t z, Float_t r)
Add a hexagon with given center (a,b,c) and radius.
void QuadColor(Color_t ci)
void AddLine(Float_t a, Float_t b, Float_t w, Float_t h)
Add a line with starting coordinates and displacements.
void AddQuad(Float_t *verts)
Float_t GetDefCoord() const
#define ClassDef(name, id)
void QuadColor(UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
This is the base class for the ROOT Random number generators.
Float_t GetDefHeight() const
void SetDefHeight(Float_t v)
void DigitColor(Color_t ci)
Set color for the last digit added.
void SetDefCoord(Float_t v)
void QuadValue(Int_t value)
TEveQuadSet(const TEveQuadSet &)
Mother of all ROOT objects.
you should not use this method at all Int_t Int_t z
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
void Reset(EQuadType_e quadType, Bool_t valIsCol, Int_t chunkSize)
Clear the quad-set and reset the basic parameters.
TEveQuadSet & operator=(const TEveQuadSet &)
GL-renderer for TEveQuadSet class.
void DigitValue(Int_t value)
Set signal value for the last digit added.
Base-class for storage of digit collections; provides transformation matrix (TEveTrans), signal to color mapping (TEveRGBAPalette) and visual grouping (TEveFrameBox).
virtual void ComputeBBox()
Fill bounding-box information.
Supports various internal formats that result in rendering of a set of planar (lines, rectangles, hexagons with shared normal) objects.