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Reference Guide
TGLIsoMesh.cxx
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1 // @(#)root/gl:$Id$
2 // Author: Timur Pocheptsov 28/07/2009
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2009, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "TGLIncludes.h"
13 
14 #include "TGLPlotPainter.h"
15 #include "TGLIsoMesh.h"
16 
17 namespace Rgl {
18 
19 //Functions for TGLTF3/TGLIso/TGL5DPainter.
20 ////////////////////////////////////////////////////////////////////////////////
21 ///Surface with material and lighting.
22 
23 template<class V>
24 void DrawMesh(GLenum type, const std::vector<V> &vs, const std::vector<V> &ns,
25  const std::vector<UInt_t> &fTS)
26 {
27  glEnableClientState(GL_VERTEX_ARRAY);
28  glEnableClientState(GL_NORMAL_ARRAY);
29  glVertexPointer(3, type, 0, &vs[0]);
30  glNormalPointer(type, 0, &ns[0]);
31  glDrawElements(GL_TRIANGLES, fTS.size(), GL_UNSIGNED_INT, &fTS[0]);
32  glDisableClientState(GL_NORMAL_ARRAY);
33  glDisableClientState(GL_VERTEX_ARRAY);
34 }
35 
36 ////////////////////////////////////////////////////////////////////////////////
37 ///Call function-template.
38 
39 void DrawMesh(const std::vector<Float_t> &vs, const std::vector<Float_t> &ns,
40  const std::vector<UInt_t> &ts)
41 {
42  DrawMesh(GL_FLOAT, vs, ns, ts);
43 }
44 
45 ////////////////////////////////////////////////////////////////////////////////
46 ///Call function-template.
47 
48 void DrawMesh(const std::vector<Double_t> &vs, const std::vector<Double_t> &ns,
49  const std::vector<UInt_t> &ts)
50 {
51  DrawMesh(GL_DOUBLE, vs, ns, ts);
52 }
53 
54 ////////////////////////////////////////////////////////////////////////////////
55 ///Only vertices, no normal (no lighting and material).
56 
57 template<class V>
58 void DrawMesh(GLenum type, const std::vector<V> &vs, const std::vector<UInt_t> &fTS)
59 {
60  glEnableClientState(GL_VERTEX_ARRAY);
61  glVertexPointer(3, type, 0, &vs[0]);
62  glDrawElements(GL_TRIANGLES, fTS.size(), GL_UNSIGNED_INT, &fTS[0]);
63  glDisableClientState(GL_VERTEX_ARRAY);
64 }
65 
66 ////////////////////////////////////////////////////////////////////////////////
67 ///Call function-template.
68 
69 void DrawMesh(const std::vector<Float_t> &vs, const std::vector<UInt_t> &ts)
70 {
71  DrawMesh(GL_FLOAT, vs, ts);
72 }
73 
74 ////////////////////////////////////////////////////////////////////////////////
75 ///Call function-template.
76 
77 void DrawMesh(const std::vector<Double_t> &vs, const std::vector<UInt_t> &ts)
78 {
79  DrawMesh(GL_DOUBLE, vs, ts);
80 }
81 
82 ////////////////////////////////////////////////////////////////////////////////
83 ///Mesh with cut.
84 ///Material and lighting are enabled.
85 
86 template<class V, class GLN, class GLV>
87 void DrawMesh(GLN normal3, GLV vertex3, const std::vector<V> &vs,
88  const std::vector<V> &ns, const std::vector<UInt_t> &fTS,
89  const TGLBoxCut &box)
90 {
91  glBegin(GL_TRIANGLES);
92 
93  for (UInt_t i = 0, e = fTS.size() / 3; i < e; ++i) {
94  const UInt_t * t = &fTS[i * 3];
95  if (box.IsInCut(&vs[t[0] * 3]))
96  continue;
97  if (box.IsInCut(&vs[t[1] * 3]))
98  continue;
99  if (box.IsInCut(&vs[t[2] * 3]))
100  continue;
101 
102  normal3(&ns[t[0] * 3]);
103  vertex3(&vs[t[0] * 3]);
104 
105  normal3(&ns[t[1] * 3]);
106  vertex3(&vs[t[1] * 3]);
107 
108  normal3(&ns[t[2] * 3]);
109  vertex3(&vs[t[2] * 3]);
110  }
111 
112  glEnd();
113 }
114 
115 ////////////////////////////////////////////////////////////////////////////////
116 ///Call function-template.
117 
118 void DrawMesh(const std::vector<Float_t> &vs, const std::vector<Float_t> &ns,
119  const std::vector<UInt_t> &ts, const TGLBoxCut &box)
120 {
121  DrawMesh(&glNormal3fv, &glVertex3fv, vs, ns, ts, box);
122 }
123 
124 ////////////////////////////////////////////////////////////////////////////////
125 ///Call function-template.
126 
127 void DrawMesh(const std::vector<Double_t> &vs, const std::vector<Double_t> &ns,
128  const std::vector<UInt_t> &ts, const TGLBoxCut &box)
129 {
130  DrawMesh(&glNormal3dv, &glVertex3dv, vs, ns, ts, box);
131 }
132 
133 ////////////////////////////////////////////////////////////////////////////////
134 ///Mesh with cut.
135 ///No material and lighting.
136 
137 template<class V, class GLV>
138 void DrawMesh(GLV vertex3, const std::vector<V> &vs, const std::vector<UInt_t> &fTS,
139  const TGLBoxCut &box)
140 {
141  glBegin(GL_TRIANGLES);
142 
143  for (UInt_t i = 0, e = fTS.size() / 3; i < e; ++i) {
144  const UInt_t * t = &fTS[i * 3];
145  if (box.IsInCut(&vs[t[0] * 3]))
146  continue;
147  if (box.IsInCut(&vs[t[1] * 3]))
148  continue;
149  if (box.IsInCut(&vs[t[2] * 3]))
150  continue;
151 
152  vertex3(&vs[t[0] * 3]);
153  vertex3(&vs[t[1] * 3]);
154  vertex3(&vs[t[2] * 3]);
155  }
156 
157  glEnd();
158 }
159 
160 ////////////////////////////////////////////////////////////////////////////////
161 ///Call function-template.
162 
163 void DrawMesh(const std::vector<Float_t> &vs, const std::vector<UInt_t> &ts, const TGLBoxCut &box)
164 {
165  DrawMesh(&glVertex3fv, vs, ts, box);
166 }
167 
168 ////////////////////////////////////////////////////////////////////////////////
169 ///Call function-template.
170 
171 void DrawMesh(const std::vector<Double_t> &vs, const std::vector<UInt_t> &ts, const TGLBoxCut &box)
172 {
173  DrawMesh(&glVertex3dv, vs, ts, box);
174 }
175 
176 ////////////////////////////////////////////////////////////////////////////////
177 ///NormalToColor generates a color from a given normal
178 
179 void NormalToColor(Double_t *rfColor, const Double_t *n)
180 {
181  const Double_t x = n[0];
182  const Double_t y = n[1];
183  const Double_t z = n[2];
184  rfColor[0] = (x > 0. ? x : 0.) + (y < 0. ? -0.5 * y : 0.) + (z < 0. ? -0.5 * z : 0.);
185  rfColor[1] = (y > 0. ? y : 0.) + (z < 0. ? -0.5 * z : 0.) + (x < 0. ? -0.5 * x : 0.);
186  rfColor[2] = (z > 0. ? z : 0.) + (x < 0. ? -0.5 * x : 0.) + (y < 0. ? -0.5 * y : 0.);
187 }
188 
189 ////////////////////////////////////////////////////////////////////////////////
190 ///Colored mesh with lighting disabled.
191 
192 void DrawMapleMesh(const std::vector<Double_t> &vs, const std::vector<Double_t> &ns,
193  const std::vector<UInt_t> &fTS)
194 {
195  Double_t color[] = {0., 0., 0., 0.15};
196 
197  glBegin(GL_TRIANGLES);
198 
199  for (UInt_t i = 0, e = fTS.size() / 3; i < e; ++i) {
200  const UInt_t *t = &fTS[i * 3];
201  const Double_t * n = &ns[t[0] * 3];
202  //
203  NormalToColor(color, n);
204  glColor4dv(color);
205  glVertex3dv(&vs[t[0] * 3]);
206  //
207  n = &ns[t[1] * 3];
208  NormalToColor(color, n);
209  glColor4dv(color);
210  glVertex3dv(&vs[t[1] * 3]);
211  //
212  n = &ns[t[2] * 3];
213  NormalToColor(color, n);
214  glColor4dv(color);
215  glVertex3dv(&vs[t[2] * 3]);
216  }
217 
218  glEnd();
219 }
220 
221 ////////////////////////////////////////////////////////////////////////////////
222 ///Colored mesh with cut and disabled lighting.
223 
224 void DrawMapleMesh(const std::vector<Double_t> &vs, const std::vector<Double_t> &ns,
225  const std::vector<UInt_t> &fTS, const TGLBoxCut & box)
226 {
227  Double_t color[] = {0., 0., 0., 0.15};
228 
229  glBegin(GL_TRIANGLES);
230 
231  for (UInt_t i = 0, e = fTS.size() / 3; i < e; ++i) {
232  const UInt_t *t = &fTS[i * 3];
233  if (box.IsInCut(&vs[t[0] * 3]))
234  continue;
235  if (box.IsInCut(&vs[t[1] * 3]))
236  continue;
237  if (box.IsInCut(&vs[t[2] * 3]))
238  continue;
239  const Double_t * n = &ns[t[0] * 3];
240  //
241  NormalToColor(color, n);
242  glColor4dv(color);
243  glVertex3dv(&vs[t[0] * 3]);
244  //
245  n = &ns[t[1] * 3];
246  NormalToColor(color, n);
247  glColor4dv(color);
248  glVertex3dv(&vs[t[1] * 3]);
249  //
250  n = &ns[t[2] * 3];
251  NormalToColor(color, n);
252  glColor4dv(color);
253  glVertex3dv(&vs[t[2] * 3]);
254  }
255 
256  glEnd();
257 }
258 
259 }
void NormalToColor(Double_t *rfColor, const Double_t *n)
NormalToColor generates a color from a given normal.
Definition: TGLIsoMesh.cxx:179
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
Definition: fillpatterns.C:1
Double_t x[n]
Definition: legend1.C:17
unsigned int UInt_t
Definition: RtypesCore.h:42
double Double_t
Definition: RtypesCore.h:55
int type
Definition: TGX11.cxx:120
Double_t y[n]
Definition: legend1.C:17
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
Definition: TRolke.cxx:630
void DrawMapleMesh(const std::vector< Double_t > &vs, const std::vector< Double_t > &ns, const std::vector< UInt_t > &ts)
Colored mesh with lighting disabled.
Definition: TGLIsoMesh.cxx:192
you should not use this method at all Int_t Int_t z
Definition: TRolke.cxx:630
Used by plot-painters to determine the area of the plot that is cut away.
const Int_t n
Definition: legend1.C:16
void DrawMesh(const std::vector< Float_t > &vs, const std::vector< Float_t > &ns, const std::vector< UInt_t > &ts)
Call function-template.
Definition: TGLIsoMesh.cxx:39
Bool_t IsInCut(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax) const
Check, if box defined by xmin/xmax etc. is in cut.