11 #ifndef ROOT_TGeoTrapEditor 12 #define ROOT_TGeoTrapEditor 25 #ifndef ROOT_TGeoGedFrame virtual void DoApply()
Slot for applying current settings.
virtual void SetModel(TObject *obj)
Connect to the selected object.
void DoModified()
Slot for notifying modifications.
virtual void ConnectSignals2Slots()
Connect signals to slots.
TGCompositeFrame * fDFrame
#define ClassDef(name, id)
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
void DoName()
Slot for name.
void DoTheta()
Slot for theta.
TRAP is a general trapezoid, i.e.
TGeoTrapEditor(const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor for para editor.
void DoTl1()
Slot for Tl1.
TGCompositeFrame * fBFrame
Bool_t IsDelayed() const
Check if shape drawing is delayed.
void DoPhi()
Slot for phi.
virtual void DoUndo()
Slot for undoing last operation.
void DoAlpha1()
Slot for alpha1.
virtual ~TGeoTrapEditor()
Destructor.
Mother of all ROOT objects.
void DoBl1()
Slot for Bl1.