12 #ifndef ROOT_TStructNodeEditor    13 #define ROOT_TStructNodeEditor    63 #endif // ROOT_TStructNodeEditor TGNumberEntry * fMaxLevelsNumberEntry
 
TStructNodeProperty * FindNodeProperty(TStructNode *node)
Retruns property associated to the class of given node "node". 
 
void MaxLevelsValueSetSlot(Long_t)
Emmited when user changes maximum number of levels. 
 
void MaxObjectsValueSetSlot(Long_t)
Emmited when user changes maximum number of objects. 
 
TGTextButton * fApplyButton
 
TStructNodeProperty * GetDefaultProperty()
Returns property with default color. 
 
#define ClassDef(name, id)
 
static Pixel_t GetDefaultFrameBackground()
Get default frame background. 
 
TGTextButton * fDefaultButton
 
TGNumberEntry * fMaxObjectsNumberEntry
 
~TStructNodeEditor()
Destructor of node editor. 
 
TStructNodeProperty * fSelectedPropert
 
TGCheckButton * fAutoRefesh
 
TStructNodeEditor(TList *colors, const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor of node attributes GUI. 
 
void ColorSelectedSlot(Pixel_t color)
Slot connected to the fill area color. 
 
void Update()
Signal emmited when color or other property like number of level is changed without camera reset...
 
void AutoRefreshButtonSlot(Bool_t on)
Activated when user chage condition. 
 
TGColorSelect * fColorSelect
 
Mother of all ROOT objects. 
 
void ApplyButtonSlot()
ApplyButton Slot. Activated when user press Apply button. Sets properties of a node. 
 
void DefaultButtonSlot()
Slot for Defaulf button. Sets color of class to default. 
 
void Init()
Enables button and fields. 
 
void SetModel(TObject *obj)
Pick up the used node attributes.